Idk if this helps or not, but on battlefield and dreamland, you have to double jump to do it. You can short hop and do it on Yoshi's, Pokemon S, and fountain.
Crucial information that I needed but doesn't solve my problem dropping through platforms.
Played a few matches tonight after reading more about Samus and also videos of top Samus players.
Notes/Thoughts/Ideas from tonight's matches.
- Before I didn't know what to do against Marth in the air or above him. Same for Ganon as well. But I'm glad I fixed that as I now find myself carefully and effectively making my way back to level ground and avoid getting hit back up most of the time. However, when an opponent is near me while I'm grabbing the ledge I still have so much trouble returning to the stage. I panic and wind up just doing an attack from the edge that is shieldgrabbed and I get sent back off again. It must have happened at least 80% of all my recoveries tonight. To counteract this behavior I'm going to look back on some Samus videos and see how they deal with it. The other 20% of my recoveries were attacks from the edge such as fair, nair, and dair which would also be shieldgrabbed. I try using an aerial attack from the edge and hitting the L-cancel, but what comes next? Samus doesn't have a good jab game as the second hit is easily shield grabbed. L-cancel to ftilt? utilt???
- I found myself cc'ing at the right times this time around. I'm getting a feel for how much percent I have and how much knockback I'll get for certain attacks. I also use it as a means to survive powerful smash attacks which helped a bit too.
- If there's one thing I can credit myself with doing, I'm actually fairly decent at nailing the SWD in match on demand. It's only when I try to show someone it I can't lol which I guess is good and not the reverse.
- Haven't implemented shielding with L into my gameplay yet which I feel will yield better results. It will allow me to WD OOS and either escape shield pressure or punish laggy fsmashes.
- Building a feel for what leads into what which I think is basic when learning a character.
- Didn't try one dair off stage tonight
Instead, used ftilt(low), fsmash(not at a level of skill where I can control on demand where I want the fsmash to hit), and utilt. Also found utilt useful on opponents threatening an approaching aerial even if they're almost directly above you.
- Going to go back and watch more videos on how Samus' pressure shields and space properly. I was getting grabbed too many times out of ftilt and jabs. I think Plup mentioned something about canceling the second jab animation by cc'ing in between the hits. Could someone clarify that? I tried it but Samus just dtilts when I try it.
- Going to dedicate some time tonight on reading Scar's lean melee.
- Almost hit a SWD to nair last kill on Pokemon Stadium, opponent just grabbed the edge in time however.
- One good thing I started doing is developing a flow for my opponents moves. If I thought they were going to jump, I'd jump with them and nair. If I foresaw a DD grab attempt, I'd spot dodge and push them back or punish.
- Which brings me to another progress note, used spotdodges somewhat effectively tonight. They worked on occasion but I feel they were more lucky than actually predicting a move and spot dodging.
- I could probably use a little more bombs in my gameplay just to throw off my movement a bit and change things up. I only really use them when retreating or recovering back to the stage from above or the sides. Oh and obviously when I SWD which is probably the main reason I want to use bombs more, to make my SWD's less obvious.
If you read this, you are awesome. Comments welcome, I hope to have some gameplay up soon. We were a little late to smash tonight and didn't set it up.