_X_
Smash Lord
Bookmarking and waiting for a vid.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Falling slowly and just slightly below the stage =/= A spike.Stuff.
this thread is sooo confusing... someone said its because the ledge vaccums u and ur in hitsun animation...
other one said that the ftilt spikes u blah blah blah... we need a serious explanation or a video, if not just close this meaningless thread.
Hes not talking about about meteor smashing or stage spiking. The actual technique is the fact that characters fall straight down after being jabbed by other certain characters when standing at the very tip of the stage. Meteor smashing and stage spikes are just possible follow-ups to this tech.Lucario doesn't have a meteor meaning that he can't use this "technique"
all he's saying to do is hit them off the edge and jump off to spike
nothing new unless these videos he's speaking of prove us wrong
Thank you for your amazing contribution to this thread.So these are the sorts of people playing Brawl, eh...
It's not a spike just because they fall. They have to fall with an almost entirely vertical trajectory straight down.Hes not talking about about meteor smashing or stage spiking. The actual technique is the fact that characters fall straight down after being jabbed by other certain characters when standing at the very tip of the stage. Meteor smashing and stage spikes are just possible follow-ups to this tech.
it is sorta like a spike though because it cant be meteor cancelled. Just a VERY weak one and it can work on link or ike if you do the right aerial and get them caught under the ledge using a good bair like kirby's after getting em with the mini spike caused by the jab.
P.S. I tried using some chars f-tilts and discovered that most chars have too much lag after the f-tilt to be able to follow up before the opponent recovers.
Yes, it is a spike because they fall with an almost entirely vertical trajectory straight down. A normal hit sends them skidding backwards slightly, still on their feet. If they fall off the edge before this skidding hitstun ends, they begin falling straight downwards uncontrollably. The "skidding hitstun" seems to be the key, which is why Snake's f-tilt (which sends them skidding nearly nowhere, so they have to be right on the edge) does this even 999%, while DK's stops working at fairly low percents. If you fall off the edge from this, you can't grab the ledge nor tech until you recover from the hitstun. Depending on floatiness and maybe DI, you recover only after you've fallen too far to grab the ledge and you have to use your double jump. No, this ain't tremendously detrimental, but it's still worse than not being knocked off the stage straight downwards.words
Test it again, with the friend DI:ing the move (all kinds of DI). If it can be DI:ed more than just a smidgeon and Smash DI:ed, then it's not a spike of any kind.ok, I checked it w/ Snake, it happens but its not really anything too useful, maybe in doubles if your partner is in position it can lead to a stage spike...maybe
but still, its just slight downward momentum and the friend I tested it with never got all the way to the diamond thing before he could jump and re-grab the ledge
Being remotely not-positive =/= FlamingPeople also have to stop being so rude after there are already 4 pages of flaming.
People need to grow thicker skin. This is not Sesame Street. It's the f***ing internet.People also have to stop being so rude after there are already 4 pages of flaming.
Always correct. And with a snarky and critical attitude to boot! Hugs all around!Yuna said:Stuff
It's possible to tech your landing when you're Ganon-stomped, even at 999%. Hard, but eminently doable, especially at 1/4x speed. But if your edge-spiked off a ledge that's too close to the ground below, then even at 1/4x speed, it's impossible to tech.You can't tech normal hits either. You have to wait 'til hitstun wears off to recover. >_>'
Also, did anyone try to DI this, thus maybe altering their trajectory and not getting "spiked"? If you can DI it completely, then it's not a spike.
I didn't call it a spike, I said it was slight downward momentum... maybe we should refer to it as a push because spike is wrongTest it again, with the friend DI:ing the move (all kinds of DI). If it can be DI:ed more than just a smidgeon and Smash DI:ed, then it's not a spike of any kind.
Just go try it, its exactly what everybody says it is and its ridiculously easy to dowhere the hell is this promised video?
I meant teching as in Meteor Canceling as it appeared that was how the person I was quoting was using it. OIC, so he meant you cannot edgetech this for whatever reason?Stuff.
So after 5 pages of BS, we've come to the conclusion that this is, indeed, just pushing your opponent off the stage, albeit possibly with the inability to edgetech the attack, even though it barely has any knockback at 999%, so it's not like it's that good either.Stuff.
Yes, as far as I can tell, it is utterly and completely impossible to tech this fall upon hitting the ground if you're on a low-enough on-stage platform.I meant teching as in Meteor Canceling as it appeared that was how the person I was quoting was using it. OIC, so he meant you cannot edgetech this for whatever reason?