Scala
Smash Ace
I was thinking about this the other day. Since a DR is basically cancelling a jump at frame 1 on the way up, what about cancelling the jump on the way down? that way you could jump right into a DR
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you can shield while sliding. It sounds useful, but since yoshi's shield sucks it's probably not gonna be usefulSay what??? DR while shielding? Explain please, sounds groundbreaking
Works while getting up from ledges too lol. I was just messing around and found you can DJ right after doing a ledge hop. Any ways I was just trying to see if you could get an attack off right after it, and I DR'd onto the ledge one time lol. Probably very useless in the long run though lol.Funny thing is that I actually noticed that. If you're close enough to cancel into the ground, which is REALLY close, then it'll give a psuedo waveland (works on platforms too). However, I think that this might be too hard to really master. The amount of space to get the cancel is smaller than the DR itself (just my opinion).
If you want to make it so you slide backward without turning forward, don't hold the control stick down as long. If you are holding the control stick backwards after you input the DR you will most likely turn around. You have to let go before you finish the button inputs (or practically immediately after). The reason why you turn around is because the game reads it that you just landed from the air. Just jumping around you can see if you are holding a direction as you land on the ground you will turn in that direction.Has anyone figured out how to make Yoshi not turn around when DRing backwards? I did this on accident a few times in 1/4 speed, and if mastered this can be groundbreaking to Yoshi's spacing game (when combined with D tilts).
Sorry, but noAlso, I seriously think we should name this waveyoshing (singular: waveyosh). It's catchy, keeps the wave trend, and most importantly drives in the fact that Yoshi > all.![]()
Darn, but I was kidding about that so its' all good.Sorry, but no. We didn't even invent it, the smashers in Japan did, so they got the rights on the name lol. Dragonic Reverse has been around for a while, and I think the name has stuck with most people.
When you say cancel from the ledge do you mean coming up from the ledge or cancelling once hitting the ledge?Hmm. I thought the amount of space was too big to get the cancel from the ledge.
Yeah, I've actually done it a few times, but I'm still inaccurate in my DRs >_< So, probably half of them are still bad or not inputted right.
Yoshi can shield while sliding? That's EXTREMELY useful to me... would you mind explaining how this can be done? Also, I thought Yoshi had the best shield in the game?you can shield while sliding. It sounds useful, but since yoshi's shield sucks it's probably not gonna be useful
Not exactly.Also, I thought Yoshi had the best shield in the game?
....HAHAHHAhAHAHAHAHHAh&HA!1111111Also, I thought Yoshi had the best shield in the game?
lawlphin, yoshi has the worst shieldYoshi can shield while sliding? That's EXTREMELY useful to me... would you mind explaining how this can be done? Also, I thought Yoshi had the best shield in the game?
Yeah, sry bout that. My mind just dismissed it, but then, I randomly looked back at Karamity's vid and noticed it again. So, I was like, "eh, wth? I'll try to figure it out again".Iv'e always used X X A to DR. 1 page back I talked about DRing backwards without turning around.
Same. XDlol its cool. i didnt even know you didn't get the DJ rings, I just thought that was how DRing was.
Well, they're the only ones I tested on right now. The others might do the same thing, but the timing is a little different than doing it as fast as you can. I just wanted to point it out cause it was bugging me ever since I started figuring out the DR. Maybe Karamity uses another configuration that works (he has tap jump on, but I find it hard to get the same slide he was getting) instead of the ones I mentioned here.Wait, I'm a little confused. Pressing X X A or Y Y A instead of X L A makes double jump rings form? Or makes Yoshi not turn around? Whaa?
When I slow mine down I see the rings everytime, I get some slide but nothing like what Karamity gets.Well, they're the only ones I tested on right now. The others might do the same thing, but the timing is a little different than doing it as fast as you can. I just wanted to point it out cause it was bugging me ever since I started figuring out the DR. Maybe Karamity uses another configuration that works (he has tap jump on, but I find it hard to get the same slide he was getting) instead of the ones I mentioned here.
From looking at his videos, he almost never egg tossed before using his DJ. Also, when he does egg toss, you can see the DJ rings form.How can you tell if someone has tap to jump on?
And that's what I don't understand for him. It's clear that he's using tap jump, but I can only the the same amount of slide using X X A or Y Y A.When I slow mine down I see the rings everytime, I get some slide but nothing like what Karamity gets.
I don't think there's any slide to go with it. I think it's something in the controls that's a tad different from what I said to do (you still have to push it fast, but that's not the point). I'm looking deeper into this cause I think I'm seeing something else that comes from this, but it's just a toss up right now.I think we might have missed an essential element of the DR, maybe like a slide that goes with it. Did he actually tell us the controls, or did we just pick up on it. It's possible we don't have it right.
I'm still not completely sure what it is. I'mm trying to slow the game down to figure it out, but it's still really hard as heck to seeCare to tell?
And I saw a little more in it. DPC -> Fsmash was too sweet. Well, he must've changed it recently cause I was watching his match vs Zss and DJ rings were forming when he egg tossed.Oh I find out something, Karamity isn't tap jumping, but he's getting the waves. I saw it in this vid, you'll see him throw eggs then double jump. And then he does DR's.
http://www.youtube.com/watch?v=6PvtzOc4HMM&feature=related