Scala
Smash Ace
You don't need tap jump. You probably would have realized that if you had read nearly any of the posts in this thread
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I'm not trying to say they're the same. I was just trying to explain why you get the slide off of a DR. You don't actually leave the ground when you DR. You only get the slide from when you DR in the opposite direction, which would make sense because you're gaining the momentum from a pivot. Have you ever tried pivot boosting? The distance you gain on it is pretty much the same as you do with a DR.Not the same Dsty. Yoshi is in the air when he cancels it. You can see the DJ rings form when it happens. Although the one may be similar, but I don't see the relevance cause looking from it, you HAVE to crouch to get the affect. Yoshi doesn't need to do it.
I would agree with you, but there really isn't even a jump to gain momentum off. Although you get the DJ rings, you technically never leave the ground. Also, if you were gaining momentum from the jump, you're getting it off of the very beginning of the second jump (which is straight down). I wouldn't think it would have anything to do with pivoting either, but if it didn't why can't you get nearly as good of a slide forwards as you do backwards? If it had everything to do with aerial momentum shouldn't you be able to pull off the slide as effectively in either direction?I think the reason for the slide is that when Yoshi jumps (forward or backwards doesn't matter), he gets aerial momentum. Upon landing, this momentum leads to a slide. You can also see the slide when landing from a jump.
You can also see (and even make use of) it when you drop through a platform and hold the stick in one direction. Upon landing, Yoshi will slide a little. I use this sometimes to do a retreating egg toss after having dropped through a platform.
I don't think it has anything to do with pivoting, turning around or anything like that.
While I'm here, let me ask you people: Did anyone master the DR to the point of it being useful in matches using the XXA or YYA configuration? And to bigman40: You said you use the Classic Controller for DR. What configuration do you use?
No problem, good thing I checked back and saw it*EDIT* Sorry Opfer, totally missed your post!
I don't think you can argue like that. Think of the Melee wavedash. You never leave the ground there either, yet you perform an action that can only be done when in the air and even gain momentum from it.I would agree with you, but there really isn't even a jump to gain momentum off. Although you get the DJ rings, you technically never leave the ground.
I just tried this out in training mode (throwing eggs in the air with tap jump on), and it seems the second jump doesn't remove your horizontal momentum (except if you do the double jump in the opposite direction of where you're moving, and also only if you wait a little before throwing the egg).Also, if you were gaining momentum from the jump, you're getting it off of the very beginning of the second jump (which is straight down).
I just tried that out in 1/4 speed and I got the same distance from DR forwards, DR backwards and DR backwards with turnaround (half across the diamond shape on final destination).I wouldn't think it would have anything to do with pivoting either, but if it didn't why can't you get nearly as good of a slide forwards as you do backwards? If it had everything to do with aerial momentum shouldn't you be able to pull off the slide as effectively in either direction?
That's good to hear. I guess I'll just have to practice more then.I use XXA, and I can use it matches.
Okay, maybe I'll mess with it later, thanks.I use X Y L for my DR. Granted I stopped it for a little to get my spacing and such back together, but I'm going to pick it up again.
Hmm, yeah, that sounds like it'd make sense. I didn't let go of the control stick when I did my tests, so I guess you're right.The momentum of DR is decided by which direction you are holding on your control stick when you the second jump, and not the first.
I use XXA, and I do it all with my thumb. What I do is rest the tip of my thumb so that it is on both the X and A button at the same time. From there, it is just hard work and practice to get the timing down.Is there any way to speed up my thumb for XXA or should I not be using my thumb for that!?
If you are doing a SH nair, you are doing the nair before you input your second jump. If you are getting a DJ nair, then you have to do the DJ nair earlier (faster). It takes some practice to get the timing down just right. You do not have to turn around when you do it.I'm having trouble getting this down. I haven't done it yet. Sometimes I SH a nair and other times I DJnair. I read the "more info" in the video, but it's not helping. Do I have to turn around after doing it?-thus dragonic reversal?
hes not really, pit has a "wingdash" thats similar. activate the upb and dair and input a diretion. its pretty slow, however.ok thanks alot that really helps...i think i'm starting to get the hang of it, now i just have to get it semi-consistent lol
i guess this makes Yoshi pretty special being the only wavedasher in Brawl. :D
Thats why i finally looked into it, that and the Dragonic Trot
No, I mean L-Canceling in general....Dragonic Trot is foxtrotting + Dragonic reversing put together.
???? (confused about the Lcanceling) Do you mean L-Canceling from melee?