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are you talking about playing doc or playing against doc?It may sound odd but next time I play doc Im going to treat it like ganon v falcon.
More tilts, more grabs less aerial spam stuff..
wooooooooooooooooooooooooooooooooooooooooow this pic is gdlk.
True, very true. Unless your opponent is a shield noob.Ftilt is amazing. Throwing out grabs a lot is not.
I've just made a friend today.No input but braid is the ****
Sorry, I just watched Kung Fu Panda 2 but I meant Fox, Falco, Sheik, Marth, and Falcon.Furious five?
I'm gonna write these down :DThe Bob$ special: Jab -> spaced pivot bair
THE MINDGAME: Jab -> dash dance grab
**** EM UP: Jab -> dash dance uair -> combo
.
When i read furious 5 i though of the mantis and snake and such fight each other on FoDSorry, I just watched Kung Fu Panda 2 but I meant Fox, Falco, Sheik, Marth, and Falcon.
Each jab mixup has its use depending on what you think your opponent will do in response. If you want I can go into semi-detail about what to do when you expect them to do _____.
But I have a question, can Doc follow up on an opponent if they roll away after jab? Would WD dsmash or ftilt be fast enough?
Maybe try Dash/WD -> Jab? The range is solid and the jab comes out fast enough where Dsmash/ftilt might be too laggy. Plus it essentially resets the situation and forces an action from them again.But I have a question, can Doc follow up on an opponent if they roll away after jab? Would WD dsmash or ftilt be fast enough?
Roll Ratings - measures how long a character is
invincible during his/her roll, kind of like it
is on the dodge ratings list, ranking a roll's
rating by the percentage of the roll that you're
invincible to ALL attack. (BTW, every decimal in
the percentages are ALL repeating decimals, so I
didn't bother to put a line over it or ..... to
signify that it's a repeating decimal, because
by coincidence ALL of the decimals are repeating
decimals).
*Almost every roll has a starting time of 3
frames (so you CAN be hit on frames 1, 2, and 3,
but you CAN'T be hit on 4, 5, 6, etc.)
***Jigglypuff's FORWARD roll has a quick starting
time of 2 frames, but it has the same TOTAL TIME
as her BACK roll because the FORWARD roll ends
"invincible time" (near the end of the roll) 1
frame before her BACK roll does. Coincidentially
the total time is the same though.
*****Bowser's rolls have a starting time of 4
frames (so you CAN be hit frames 1, 2, 3, and 4
but you CAN'T be hit frames 5, 6, 7, etc.)
Group A
20/35 or 57.142857%
---Marth's "BACK" Roll
---Roy's "BACK" Roll
Group B
16/31 or 51.612903225806451%
---Captain Falcon (Both Rolls)
---DK (Both Rolls)
---Dr. Mario (Both Rolls)
---Falco (Both Rolls)
---Fox (Both Rolls)
---Ganondorf (Both Rolls)
---Ice Climbers (Both Rolls)
---Kirby (Both Rolls)
---Luigi (Both Rolls)
---Mario (Both Rolls)
---Ness (Both Rolls)
---Peach (Both Rolls)
---Pichu (Both Rolls)
---Pikachu (Both Rolls)
---Sheik (Both Rolls)
---Zelda (Both Rolls)
Group C
18/37 or 48.648%
---Mewtwo's "FORWARD" Roll
Group D
16/33 or 48.48%
---Yoshi (Both Rolls)
Group E
16/34 or 47.0588235294117647%
---Jigglypuff (Both Rolls)***
Group F
16/35 or 45.714285%
---Marth's "FORWARD" Roll
---Mr. Game & Watch (Both Rolls)
---Roy's "FORWARD" Roll
Group G
20/44 or 45.45%
---Samus (Both Rolls)
Group H
16/37 or 43.243%
---Link (Both Rolls)
---Mewtwo's "BACK" Roll
---Young Link (Both Rolls)
Group I
16/39 or 41.025641%
---Bowser (Both Rolls)*****
I thought the same thing LOL, but the other two seem pretty legitthe mindgame sounds horrid