The_Altrox
Smash Lord
That's why you turn off items, unless you're just screwing around, having fun, or in an item tourney (in which stupid items are turned off.)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
First off, Spear Pillar is banned for randomness. Frigate warns you when it's gonna flip.stages like Frigate Orpheon and Spear Pillar are completely unfair, but on the so-called "worst stage" on the list,Hanenbow doesn't do anything to damage you or give you knockback, so I guess people are just because it is hard to win on those stages.
Spear pillar is banned primarily for its Cave of Immortality. Hanenbow does let you grab onto the ledge, and if it didn't that still wouldn't be reason to ban it. Hanenbow is banned because it allows for circle camping.First off, Spear Pillar is banned for randomness. Frigate warns you when it's gonna flip.
Hanebrow doesn't let you grab onto the edge (correct me if I'm wrong.)
That's not a mistake. You thought your opponent would respond differently. If you did this and knew your opponent would shield, then you obviously suck.Why? Just because they are predictable does not mean they are easy to avoid. Hitting a shield with dash attack, because you thought you could hit your opponent in time, and then getting grabbed for it is predictable, does that mean I suck for getting grabbed? Of course not, it was just a simple mistake anyone makes.
Explain yourself. Calling something gay doesn't support anything.It's our fault, but stages like that are still gay.
We spend less time fighting and more time trying to avoid hazards.Explain yourself. Calling something gay doesn't support anything.
I disagree. When we play on those counterpicks, avoiding hazards takes up little of the playtime.We spend less time fighting and more time trying to avoid hazards.
Neutrals are better because they focus more on raw skillI disagree. When we play on those counterpicks, avoiding hazards takes up little of the playtime.
True, true. But counters are used to get your opponent's goat. And it comes down to how well you can play the stage along with beasting your opponent. FOR EXAMPLE: I play Olimar on Norfair. Yes, the lava eats my pikmin, but I get a lots of opps for up smash. and Up-B as an attack move. and since there are three ledges on both sides, I don't get edgeguarded. To finish the assembly, I've trained myself to do well on that stage, so the lava doesn't bother me, but my opponent. Even when I'm fleeing hazards, I still keep on the offense about 95% of the time.Neutrals are better because they focus more on raw skill
Not all counter stages can kill. But when they do, it's still the dead guy's faultIsn't that the whole point of a counter-pick though? A stage 'that can kill you' being easier to play on with certain characters than others or a player preferring/feeling comfortable on a stage more than his/her opponent. Psy.
Trust a guy who loses a lot: The stage is always a small concern compared to the opponent. And you can see those bombs coming from a mile awayyou should be worried about your opponent in brawl, not the stage you are on. That is very hard to do when you have bombs being thrown at you on the Pirate Ship. the Halberd has no excuse, since you get a like 15 second warning of everything that hits u in the background + it is usually very slow.
Because I've lost by letting my guard down on stages like these. You gotta fight the big battle with the small battles intertwinedwhy would anyone trust a guy who loses a lot?
i'd be inclined to disagree with him
I can't tell if this was a joke or not...I still want Summit to be a neutral. :D
That actually happened to me a few times but i still can't figure out where you have to be for that to happen.i have proof that stages can kill us http://www.youtube.com/watch?v=zXp4odkhFWw
sorry about the bad quality,
I can't make heads or tails of that video, but I'm gonna blame positioning on your part.i have proof that stages can kill us http://www.youtube.com/watch?v=zXp4odkhFWw
sorry about the bad quality,
you got it wrong itsThis is like saying "people don't kill people, guns do" but that is obviously wrong so i'd say its the players fault.
You win the threadIt's our fault, but stages like that are still gay.
It's still your fault for picking a character with a situational recovery. Lol.Honestly its all situational. If you get hit or thrown into an obstacle thats your fault not the stages. But on things like at skyworld, where your recovery move breaks the platform or like the dip on the edged of final destination stops u from recovering, thats the stages fault i think
Lol I guess your right, but I still think its mostly the stage IMOIt's still your fault for picking a character with a situational recovery. Lol.
Those beams can be shielded. It's the stage flipping/control reversing/time slowing/garvity killing/cave that makes it bannedwell it's probably your own fault but it might be the stage like spear dialga and palkia can you that beam but those things are easy to get away from anyway
Hmm!? I thought it already was banned...I hate Skyworld, but I can't make a strong argument to have it banned, so...
I say it's not always.I say it's the players fault
well it has the platform that randomly floats at the bottom of the screen, it can save people from dying when they should.I hate Skyworld, but I can't make a strong argument to have it banned, so...