Alus
Smash Champion
So everyone is pretty much saying that while they dislike the hazards, they still agree that the cause of death is still within player error?
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Yes. Because as honorable players, we can admit that the error was our own, and that the stage was just a side-effectSo everyone is pretty much saying that while they dislike the hazards, they still agree that the cause of death is still within player error?
Your fault both times. You shoulda knew that edge wasn't grabable. and your positioning for stage flip was bad.
Frigate Orpheon won't flip twice in that amount of time. This "scenario" is impossible.alright here's a scenario for ya. I'm playing as Ganon on Frigate Orpheon. The stage has flipped once. My opponent sends me flying to the right. While I'm recovering the stage flips and i cant grab onto the ledge and I'm too far away to land on the stage. Therefore I die. Hmmm...it seems like the stage killed me.
You shouldn't have been sent flying by your opponent then. Play defensively if your so worried 'bout that.alright here's a scenario for ya. I'm playing as Ganon on Frigate Orpheon. The stage has flipped once. My opponent sends me flying to the right. While I'm recovering the stage flips and i cant grab onto the ledge and I'm too far away to land on the stage. Therefore I die. Hmmm...it seems like the stage killed me.
Your fault for allowing your opponent to launch you when the stage was about to flip.alright here's a scenario for ya. I'm playing as Ganon on Frigate Orpheon. The stage has flipped once. My opponent sends me flying to the right. While I'm recovering the stage flips and i cant grab onto the ledge and I'm too far away to land on the stage. Therefore I die. Hmmm...it seems like the stage killed me.
Of course I knew the edge wasn't grabable. But the moment I saw it go up I had already inputted my command and couldn't move back onto the ledge in time. Reaction lag sheesh plus Ike has to input his commands way early since his moves take a while to come out... 3rd death can be my fault for staying at a stupid spot...Your fault both times. You shoulda knew that edge wasn't grabable. and your positioning for stage flip was bad.
Shoulda timed yourself better then.Of course I knew the edge wasn't grabable. But the moment I saw it go up I had already inputted my command and couldn't move back onto the ledge in time. Reaction lag sheesh plus Ike has to input his commands way early since his moves take a while to come out... 3rd death can be my fault for staying at a stupid spot...
but we aren't debating if its your fault if you get hit by your opponent now are we. We're debating if it's your fault if the stage kills you. In this case, Ganon is sent flying, alarm goes off, try to recover, stage flips, death.You shouldn't have been sent flying by your opponent then.
it comes down to stage strategy as well. if you have difficulty recovering on a stage, you need to play defensively to save casualties. and if you fail to make it back, in the long run, it's your faut for not playing it properly. Your opponents attacks do tie in with stage strategy. if the alarm goes off, you gotta say to yourself "hey, maybe I should be careful that I don't fly off and have difficulty recovering." Your own fault. The stage is being itself, and you gotta read the signs.You shouldn't have been sent flying by your opponent then. Play defensively if your so worried 'bout that.
Besides, if the warning alarm went off before you were hit off, you should have been defensive so that it doesn't happen. If it went off as you were in the air, you should have enough time to recover.
OK then. lets say i was hit, sent flying, and the alarm went off as soon as i got hit. I had no time to react. then because it changed i couldn't get back because of a non grabbable edge.it comes down to stage strategy as well. if you have difficulty recovering on a stage, you need to play defensively to save casualties. and if you fail to make it back, in the long run, it's your faut for not playing it properly. Your opponents attacks do tie in with stage strategy. if the alarm goes off, you gotta say to yourself "hey, maybe I should be careful that I don't fly off and have difficulty recovering." Your own fault. The stage is being itself, and you gotta read the signs.
You're going to great lengths to prove me wrong I see. In any case the stage doing that just as you got hit is very unlikely. If it did happen, you would probably have enough time to recover, and if you don't, the stage probably wouldn't screwdriver you over unless you were really low or really high during the flip. But what your arguing is like saying Yoshi island killed you because the support ghosts decided not to help you, which is a BS excuse IMO.OK then. lets say i was hit, sent flying, and the alarm went off as soon as i got hit. I had no time to react. then because it changed i couldn't get back because of a non grabbable edge.
First off, bombombs shouldnt be turned on. secondly, frigate's platforms are timed, so if they bother you, learn when to avoid them. And theoreticly, it is possible to play a perfect match, though difficult in practice.Everyone is saying it's the players fault because he should'nt be in that position for a hazard to kill you. Well think there is just no way to not get grabbed hit etc. an entire match. If that's the case they could never lose hazards are there for getting in your way. No matter how smart you think you may be it's the stages fault even items for example. A random bomb-omb hits u bcuz it waz offscreen & you roll to avoid a Fsmash not my fault. I try to recover on frigate orpheon. an the platform that rolls on the screen cuts off my PK thunder not my fault. I spike my opponent on yoshi's island & the ghost saves him not my fault I'm on picto chat recovering, and the face blowing the wind appears and blocks me not my fault. I hear the alarm on frigate orpheon but stand in one spot now THATS my fault there is a difference.
That doesn't make it the stage's fault for your 1/100 screw upin most cases its the player's fault but in some cases its not. no matter how 'smart' you are you're bound to get hit by stage hazards once in a while. you're not perfect.
You, your opponent, and the stage are always integrated. Likewise, it can be used to kill your opponent through your actions and vice versa. EX: I'm DK and your Ganon. I side B you on Delfino as the stage is rising, and your KO'd by being left behind. Not Delfino's fault, cause it was on a schedual. Your's for being grounded, and your opponent took advantage of the situation.You could technically always blame the player. For example, "if they weren't on that part of the stage at that time, they wouldn't have died". However, I think the stages have it out for me, even FD. I'm pretty sure FD moves a foot every time I try to get back on
Ganon killed you using his advantage, and you shouldn't have been thrown off. NOt the ship's fault for being itself.Alright here's one. I'm. Playing wolf vs ganon and falcon on pirate ship in a team match. I get thrown to the right and ganoncided into the ship.