AgentJGV
Smash Journeyman
Sir to stop you from getting hit you must shield. When you get hit on the shield it shrinks. Shrink too much and you cause a break
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
BUt letting your shield break is carelessness. Don't let it happen. You can roll out or what till a non-attack moment to escape. simpleSir to stop you from getting hit you must shield. When you get hit on the shield it shrinks. Shrink too much and you cause a break
the platforms take 12 seconds to reappear IIRCSkyworld- God **** we all hate this stage. If you knew precisely when the platforms would reappear, it wouldn't be a problem. But you don't. It's your fault for getting knocked down, but still...
Fault Percentage: 10%
This. I hate this stage, but the spawn is timed. I think it should go just because of the break ledges, but I can't make a strong enough argument. It's counter/banned btwthe platforms take 12 seconds to reappear IIRC
like i said before, if my shield breaks (in real life it wouldn't, cuz i only use it when rolling or spotdodging isn't going to be helpful) I should get punished for being stupid, but not to the extreme of dying because Delfino left. I should be falcon punched or something, but not die.Yes. Isai said this and it holds true. But many people will get hit. It's a natural part of the game that is very difficult to avoid (though possible.) However, getting hit =/= shield breaking, but holding your shield up will lead to this. If you let your shield break, it was your fault for getting careless
You haven't played Wario ware thenConcerning skyworld: worst stage ever.
Your being punished for getting careless and having your shield break on a portion of the field that the stage doesn't rise from. You are integrated with the stage and should know that breaking your shield is dangerous and should be avoided even more so. If you are left behind, it was your fault for getting careless and breaking.like i said before, if my shield breaks (in real life it wouldn't, cuz i only use it when rolling or spotdodging isn't going to be helpful) I should get punished for being stupid, but not to the extreme of dying because Delfino left. I should be falcon punched or something, but not die.
I recall you distinctly saying that you are always at fault. The cannon balls do not screw you over, in your own words. Rather, you screw yourself over by putting yourself in their path.I hate the cannon balls too. It still screws me over from time to time. you just gotta get used to it and predict when/where they're gonna land.
That was what I was saying. I hate the cannons, and I make the mistake all the time, genius.I recall you distinctly saying that you are always at fault. The cannon balls do not screw you over, in your own words. Rather, you screw yourself over by putting yourself in their path.
Half those stages are banned, but give warning. Halberd warns you, Pirate ship warns you, everything else is banned and they warn you too, though Spear pillar isn't clear.Yes, stages kill us. The blasters at Halberd, getting stuck under Final Destination, Palkia and Cressellia at Spear Pillar, bombs at Pirate Ship, the entire 75m and Mario Bros, don't worry, guys, it's not our fault.
That sums up every possible argument that stages kill us.Half those stages are banned, but give warning. Halberd warns you, Pirate ship warns you, everything else is banned and they warn you too, though Spear pillar isn't clear.
and if you get stick under FD, it's your fault for botching the recovery.
If you get caught under the stage, your botch. If you get hit by the lava that's been warning you for 10 seconds, your botch. If you get careless and break on a stage that may leave you behind, your botch. Bottom line: If you die by a stage effect, it was your fault. Not the stages.That sums up every possible argument that stages kill us.
Excellent point. It's just too bad people keep coming back around and point out the same topics you already went over.If you get caught under the stage, your botch. If you get hit by the lava that's been warning you for 10 seconds, your botch. If you get careless and break on a stage that may leave you behind, your botch. Bottom line: If you die by a stage effect, it was your fault. Not the stages.
Oops I'm sorry. I thought you were saying those were valid against my argument. But yeah, I wish people would read more of the topic. But I must agree that there are certain stages that should be banned. I think Skyworld and Pictochat should myself.Excellent point. It's just too bad people keep coming back around and point out the same topics you already went over.
But for casual Brawl, it shouldn't matter. But competitive, some people believe that any stage hazard can ruin a game and skill doesn't apply. So they ban everything. I say we ban all stages and determine who would win by writing the facts on paper.
/note sarcasm/.
Oh no, I made a few points earlier in the thread in your favor.Oops I'm sorry. I thought you were saying those were valid against my argument. But yeah, I wish people would read more of the topic. But I must agree that there are certain stages that should be banned. I think Skyworld and Pictochat should myself.
I don't mind the hazrads themselves. It's the fact that the warning is so little, and you don't know what will appear next. However, in my pictochat topic, they proved the left side is safe, and you can DI to not die, so I guess it's okay.Oh no, I made a few points earlier in the thread in your favor.
But yes, Skyworld is impossible to avoid unless you can think a minute ahead. If you richochet off the top of the platform and get stage spiked, it's not entirely your fault, in my opinion.
Pictochat is another story. The hazards can be used to either person's advantage, like grabbing and tossing into that plant, or the spikes. The same can be said about Skyworld, but that's just overkill.
Brawl just isn't good enough for competitive play since there are so many problems with stages, gameplay, characters, etc. I think it's best left for casual play where you can have FUN with the hazards.I don't mind the hazrads themselves. It's the fact that the warning is so little, and you don't know what will appear next. However, in my pictochat topic, they proved the left side is safe, and you can DI to not die, so I guess it's okay.
Skyworld pisses me off just for edge breaking. But I can't make an argument against that.
All i saw was edge guarding and awful playing.Sometimes, it's the player's fault. Sometimes, it's the opponent's actions. Other times, it can be the stage itself. Most of the time, it's clearly avoidable and your fault for getting hit/grabbed or for walking/running into the trap but there are some times when it comes out of nowhere and you're left wondering how it happened. That's why those stages are counterpick and not neutral or banned. Here's a couple of videos to help me back this up:
http://www.youtube.com/watch?v=NGLc1bpya1g
http://www.youtube.com/watch?v=hE4zHjYWeyk
That's why you're given a warning. You get focused, then you're given a warning, then you get the hell out of the way, then back to playing.Stages like that provide alot of distractions. Thus not allowing you to give it 100%. You spend more time worrying what the stage is going to do rather than what your opponent is. I think those stages are better for friendlies, where winning isnt that big of an issue.
Yes, a wave of lava can knock you off, but you had a waning. Your fault for not avoiding it. Your fault. Not the stage. The stage told you what was going to happen, and you pay the price for ignoring it.The stages do kill you. It delivers the final blow. The point of the matter is that if the stage didn't do this certain thing then you'd still be alive.
Only Halberd of those three seeks you out, but it's easy to to avoid the laser. The claw is more difficult, but can become easier to avoid with practice.It depends, some stages seek you out and destroy you when it get's a chance, like Halberd, Pictochat, or Norfair. Some stages like Brinstar, Distant Planet, or Bridge of Elden has predictable stage hazards and is easily advodied.
true some stages do have those rather random fall throughs which cannot be helped by either side but that aside stages dont kill youGlitches are exceptions to it all. If you fall through the shine gate on Delfino, you have my pitty, since it's not supposed to happen
The claw is super predictable as well, you just gotta be alert when it starts to move. I always start shielding more often when it starts moving and keep my shield exactly when it stops (just before it hits someone)...either: a) you shield it, b) it hits the other person (if he's busy trying to hit you) or c) you get hit by the other person while you're shielding (meaning the claw can hit you or him or both).Only Halberd of those three seeks you out, but it's easy to to avoid the laser. The claw is more difficult, but can become easier to avoid with practice.
Lol you said it yourself ^^That's why you're given a warning. You get focused, then you're given a warning, then you get the hell out of the way, then back to playing.
Very bad analogyNot really @ Pinky.
The stages are like the third player, and they provide and extra obstacle you MUST avoid.
It's your fault if they break your focus, camp for a second if you need to, hopefully that will help since your have your concentration needs.
If it ruins your chain or combo, it's only fair because the person gets a fair shot against you.
Use them to your advantage, grab release into a lasurr or something, break their concentration first, Pinko.