• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official DLC Speculation Discussion Volume II

Status
Not open for further replies.

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
From what I can find on the Wiki, she seems to not appear in battle at all until Fire Emblem: Awakening, and her primary weapon class in her appearances are:
  • Fire Emblem: Awakening-Swords
  • Fire Emblem: Fates-Bows
  • Fire Emblem: Three Houses-Swords (She's initially a Myrmedon, though she does have an affinity for swords, axes, bows, and faith)
  • Fire Emblem Heroes-Axes (though there is a bow and a spear variant)
  • Fire Emblem Warriors-Bows
So usually swords or bows, but it can be whatever it seems. I'd imagine they'd give her most of the weapon types in Super Smash Bros., perhaps as a gimmick where she can outfit herself with different special moves provided by different weapons that she can buy from another Anna.
The concept of buying things from herself instantly sold me on this idea. That's hilarious.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
The concept of buying things from herself instantly sold me on this idea. That's hilarious.
I think my favorite thing about this is the potential for one of the possible items you get being the Devil Axe. I imagine it being like Amyr, but with the speed of a normal Smash Attack. Instead of speed, the drawback is that there is a chance that Anna takes damage instead of whoever she hit.

EDIT: I don't think they'd do this, but it wouldn't be completely nonsensical for her to offer weapons and items from other series as well since they're always looking for valuables to sell, and what's more valuable than something from an alternate dimension?
 
Last edited:

Arcanir

An old friend evolved
Joined
Jul 8, 2013
Messages
6,660
Location
Getting geared up for the 20th
NNID
Shoryu91
3DS FC
4253-4855-5860
What baffles me honestly is that they didn't include Tropical Freeze's boss music. Granted, they might've been concerned that said boss music would've clashed with the DKC aesthetic... but that doesn't work IMHO since one can argue that DKC having a different genre repped in its music would be refreshing for a lot of people.

Case in point:
While I get the impression the Smash team has some difficulty picking up Retro's music (and content in general), it's still a shame they can't work something out there. Tracks like Punch Bowl and Big Top Bop being missing alongside those like Dark Samus' theme, Rundas' theme and Ghor's theme will always be disappointing considering their output.
 
Last edited:

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,769
Location
Rhythm Heaven
Just chiming in to say that I love Anna. As much as Fire Emblem roster discussion has been driven into the ground, I find it very interesting to try and reassess the series representation through a different lens, contemplating more frequently significant characters or longstanding popular choices without the context of "new game = new character"... without making it about like, oh FE doesn't deserve x amount or reps or whatever.

Lyn is neat to think about. It sucks that what's boned her in the end is really just poor timing. Honestly, in retrospect I feel like we could have gotten her right alongside Ike in Brawl and nobody would have taken much issue - and Marth, Ike, Lyn is already a pretty satisfying, catch all pre-Awakening lineup. The legacy pick and the most popular characters from both of the series' following eras.

But then you could factor in characters like Anna or Tiki, who have their own merits as recurring and popular characters in their own right. I personally really love Anna and I think FE could benefit a lot from a more dynamic wacky character like her who leans hard into her shopkeep role. And then Tiki... she's one of the series' more longstanding icons and can turn into a dragon, that's sick. I'm just getting reminded about how the Fire Emblem ATs are better than the playable characters, to be honest.
 
Last edited:

Technomage

Smash Champion
Joined
Jan 18, 2019
Messages
2,289
As much as Fire Emblem roster discussion has been driven into the ground, I find it very interesting to try and reassess the series representation through a different lens, contemplating more frequently significant characters or longstanding popular choices without the context of "new game = new character"... without making it about like, oh FE doesn't deserve x amount or reps or whatever.
Personally, I no longer have a problem with more Fire Emblem chars; I just don't want anymore Marth clones or even anybody similar to Marth, Ike, and Roy.

:ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth:
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
Just chiming in to say that I love Anna. As much as Fire Emblem roster discussion has been driven into the ground, I find it very interesting to try and reassess the series representation through a different lens, contemplating more frequently significant characters or longstanding popular choices without the context of "new game = new character"... without making it about like, oh FE doesn't deserve x amount or reps or whatever.

Lyn is neat to think about. It sucks that what's boned her in the end is really just poor timing. Honestly, in retrospect I feel like we could have gotten her right alongside Ike in Brawl and nobody would have taken much issue - and Marth, Ike, Lyn is already a pretty satisfying, catch all pre-Awakening lineup. The legacy pick and the most popular characters from both of the series' following eras.

But then you could factor in characters like Anna or Tiki, who have their own merits as recurring and popular characters in their own right. I personally really love Anna and I think FE could benefit a lot from a more dynamic wacky character like her who leans hard into her shopkeep role. And then Tiki... she's one of the series' more longstanding icons and can turn into a dragon, that's sick. I'm just getting reminded about how the Fire Emblem ATs are better than the playable characters, to be honest.
Tiki is an odd one to visualize because she doesn't have any combat capabilities outside of her dragon form, which is sorta like "you can play as her, but not really" in this context. Fire Emblem Warriors got around this by having her fling her Dragonstone everywhere, but I'm pretty sure this would be incredibly difficult to implement in something like Super Smash Bros.
 
D

Deleted member

Guest
Tiki is an odd one to visualize because she doesn't have any combat capabilities outside of her dragon form, which is sorta like "you can play as her, but not really" in this context. Fire Emblem Warriors got around this by having her fling her Dragonstone everywhere, but I'm pretty sure this would be incredibly difficult to implement in something like Super Smash Bros.
Honestly I'd be fine with a Tiki cameo in one of Marth's taunts/victory screens. Just have her say "Mar-Mar" and I'm golden.
 

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
Tiki is an odd one to visualize because she doesn't have any combat capabilities outside of her dragon form, which is sorta like "you can play as her, but not really" in this context. Fire Emblem Warriors got around this by having her fling her Dragonstone everywhere, but I'm pretty sure this would be incredibly difficult to implement in something like Super Smash Bros.
Just trying to make an idea off the cuff, here.

Maybe it could be that you control her human form, but her attacks all transform her into a dragon - with associated startup and endlag. However, you can do, say, down air into forward tilt, and she'll stay a dragon, cutting endlag off the first move and startlag of the other. After all, there's no sense in transforming and then transforming back. Overall, this makes her a character that has to commit to when to attack, but unlike most such characters, she can do many different things in succession when she does.
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,769
Location
Rhythm Heaven
Tiki is an odd one to visualize because she doesn't have any combat capabilities outside of her dragon form, which is sorta like "you can play as her, but not really" in this context. Fire Emblem Warriors got around this by having her fling her Dragonstone everywhere, but I'm pretty sure this would be incredibly difficult to implement in something like Super Smash Bros.
Yeah it's definitely not 1:1, although I believe there are some pretty clear liberties that could be taken. I think Corrin does a good job of reflecting that possibility actually - I know they're different in the context of FE itself, but at least for me it wouldn't be too jarring to have Tiki be able to morph her body into individual dragon parts, sprouting wings and whatnot, although certain specials may prompt her to go through the full transformation. Maybe that's easy for me to say because I don't have much attachment to FE in general, but I encourage Smash to take these kind of creative liberties when applicable.
 
Last edited:

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,677
Location
Pangaea, 250 MYA
I think we can just have human Tiki flailing around and trying to club you with the Dragonstone. Maybe have her shapeshift partially for a couple moves, like wings for the down smash or up air. The dragon form is much faster and stronger, but it drains energy from the Dragonstone, meaning you have to know when to keep attacking and when to fall back. Human Tiki recharges the Dragonstone over time, so you can still get the charge back. Once you run out fully, you gotta wait for it to fully recharge before you can use it again, like with Robin.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
Just trying to make an idea off the cuff, here.

Maybe it could be that you control her human form, but her attacks all transform her into a dragon - with associated startup and endlag. However, you can do, say, down air into forward tilt, and she'll stay a dragon, cutting endlag off the first move and startlag of the other. After all, there's no sense in transforming and then transforming back. Overall, this makes her a character that has to commit to when to attack, but unlike most such characters, she can do many different things in succession when she does.
Might work, though that's definitely a "you'd have to see it to understand it" kind of ability.

My idea was that she could be a stance change character with the Dragon form being a typical heavy, and her "human" form being incredibly fast, but also super defenseless to the point where she doesn't even have a full moveset.

Yeah it's definitely not 1:1, although I believe there are some pretty clear liberties that could be taken. I think Corrin does a good job of reflecting that possibility actually - I know they're different in the context of FE itself, but at least for me it wouldn't be too jarring to have Tiki be able to morph her body into individual dragon parts, sprouting wings and whatnot, although certain specials may prompt her to go through the full transformation. Maybe that's easy for me to say because I don't have much attachment to FE in general, but I encourage Smash to take these kind of creative liberties when applicable.
Might work to some extent, but since Tiki's dragon form is as basic as they come (assuming this is child Tiki), this wouldn't be at all interesting.

I think we can just have human Tiki flailing around and trying to club you with the Dragonstone. Maybe have her shapeshift partially for a couple moves, like wings for the down smash or up air. The dragon form is much faster and stronger, but it drains energy from the Dragonstone, meaning you have to know when to keep attacking and when to fall back. Human Tiki recharges the Dragonstone over time, so you can still get the charge back. Once you run out fully, you gotta wait for it to fully recharge before you can use it again, like with Robin.
I think I like this the best. "Human" Tiki has a ton of weak attacks where she flails around, and then her Special Moves, and maybe her Smash Attacks use her Dragonstone in some way, depleting her meter, with the Down Special being a character swap to the full dragon form.

It would be kind of funny if her Neutral Special was just her chucking the stone. It's a powerful projectile, and if it hits, it bounces back to her, but if it doesn't she's without it until she picks it up or it respawns.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,390
Tiki is my favorite Fire Emblem character so I'd be very okay with her and her beating people with the Dragonstone would work and the one they had in the Fe:W collectors edition was shockingly sharp so she would be a swordfighter as well :troll:



Seriously though her A attacks being dragonstone pummeling and other physical attacks with her specials being Dragon stuff is how I would do it personally.
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
Honestly, I think Tiki would be one of the best received Fire Emblem characters since not only does she not have a look or playstyle similar to Marth, she's also an incredibly fresh addition to Super Smash Bros. as a whole, as while we do have non-combatants as fighters, we've never gotten any characters that genuinely have no idea what they're doing. The closest we've gotten to that is with Luigi's Dash Attack.

And then you can turn into a dragon and be like "RAAAAAAAWR!!!". Though the cool factor of the dragon is significantly lessened by the fact that instead of dragon noises, we'd get Tiki yelling "rawr!", which, while cute, doesn't really give you the same power trip. EDIT: At least we have Ridley for that.
 
Last edited:

PeridotGX

Smash Hero
Joined
Jun 8, 2017
Messages
9,017
Location
That Distant Shore
NNID
Denoma5280
Jedah from Echoes is my Fire Emblem character of choice. He makes absolutely no sense from an objective standpoint, but I think the moveset potential more than makes up for it. He'd be a pure magic user who can also summon enemies. He'd also be kinda light and his magic would do self damage.
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
Tiki is definitely one of the more beloved classic FE characters so I can see her inclusion in Smash working. I assume that her non-dragon moves would involved using nondescript magic that's summoned from the dragonstone, similar to how Zelda just makes sparkles of magical energy appear that aren't tied to some specific element.

The real question is which Tiki would be in Smash? Awakening definitely rekindled a lot of the love for Tiki because of her adult design, and that's the one that became an Assist Trophy, but Tiki was initially famous for being this small child who could turn into a giant beast. I think they'd probably go for the child but not so baby design from Mystery of the Emblem or the DS remakes. In fact the design used for her amiibo would work really well imo.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
The real question is which Tiki would be in Smash? Awakening definitely rekindled a lot of the love for Tiki because of her adult design, and that's the one that became an Assist Trophy, but Tiki was initially famous for being this small child who could turn into a giant beast. I think they'd probably go for the child but not so baby design from Mystery of the Emblem or the DS remakes. In fact the design used for her amiibo would work really well imo.
Her Amiibo uses her Fire Emblem: Shadow Dragon design.

But yeah, I think they'll go with child Tiki rather than adult Tiki since it's the classic one, and it seems to be the one they push; It's the one used in Fire Emblem Warriors, and adult Tiki seems to be completely absent from Fire Emblem Heroes somehow (Unless the beach alt is adult Tiki. I couldn't tell from the headshot).

EDIT: And also the juxtaposition between the "human" and dragon forms are far stronger with child Tiki, which is useful in both appeal and conveying game mechanics.
 
Last edited:

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,951
Personally, I no longer have a problem with more Fire Emblem chars; I just don't want anymore Marth clones or even anybody similar to Marth, Ike, and Roy.

:ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth::ultmarth:
I can understand why, but it doesn't help that many of them follow Marth's template. Like a good majority of the main heroes can use Marth or Roy/Chrom's moveset without a lot of issues, like Alm, Sigurd, Seliph, Leif, Eliwood and Eirika. Celica can also use Marth's moveset, but everybody would have a fit with Celica not having any magic attacks like Ragnarok.

And that's not really any of their fault. Compared to others like Final Fantasy and Tales of, Fire Emblem followed a very straight formula and stuck to it and only lately have they been expanding upon it more. But because it's only been lately and not earlier, you have so many older games where alot of the characters can fit each other moveset-wise, as well as some personality-wise, and it wouldn't be out of place.
A ton of "Hero-like" characters wouldn't be cutting it close. Fire Emblem is capable of having a good amount of characters along the lines of Bowser Jr. and the Koopalings. The only thing really stopping that is Bowser Jr. and the Koopalings use recycled voice clips while a Fire Emblem consisting of multiple characters would more than likely require the voice actors for new lines and whatnot.
 
Last edited:

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,677
Location
Pangaea, 250 MYA
Her Amiibo uses her Fire Emblem: Shadow Dragon design.

But yeah, I think they'll go with child Tiki rather than adult Tiki since it's the classic one, and it seems to be the one they push; It's the one used in Fire Emblem Warriors, and adult Tiki seems to be completely absent from Fire Emblem Heroes somehow (Unless the beach alt is adult Tiki. I couldn't tell from the headshot).
Actually, FEH uses both. Still, young Tiki gets the vast majority of the alts.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,677
Location
Pangaea, 250 MYA
Hm. Couldn't find it listed on either Wiki. The Fire Emblem Heroes Wiki just uses mugshots and all the adult Tiki looking people that I saw were characters like Nagi, and the Fire Emblem Wiki only lists the child alts for whatever reason.
Yeah, there's only two adult Tiki alts and the art style makes it hard to tell which is which. Basically, young Tiki seems to be treated as the "main" Tiki.
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
Her Amiibo uses her Fire Emblem: Shadow Dragon design.
Maybe I'm not looking at it quite right but the amiibo seems to use Shadow Dragon's design as a base, and it makes her head a lil smaller and her body a lil taller to give her a more tween look. Either way I do like the design a lot.

And as for the FEH adult Tiki designs... yeah lmao FEH has a history of making adult characters look 13 years old with the art styles
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
I can understand why, but it doesn't help that many of them follow Marth's template. Like a good majority of the main heroes can use Marth or Roy/Chrom's moveset without a lot of issues, like Alm, Sigurd, Seliph, Leif, Eliwood and Eirika. Celica can also use Marth's moveset, but everybody would have a fit with Celica not having any magic attacks like Ragnarok.

And that's not really any of their fault. Compared to others like Final Fantasy and Tales of, Fire Emblem followed a very straight formula and stuck to it and only lately have they been expanding upon it more. But because it's only been lately and not earlier, you have so many older games where alot of the characters can fit each other moveset-wise, as well as some personality-wise, and it wouldn't be out of place.
A ton of "Hero-like" characters wouldn't be cutting it close. Fire Emblem is capable of having a good amount of characters along the lines of Bowser Jr. and the Koopalings. The only thing really stopping that is Bowser Jr. and the Koopalings use recycled voice clips while a Fire Emblem consisting of multiple characters would more than likely require the voice actors for new lines and whatnot.
I don't agree with this. The characters you listed that I know are not really anything like Marth, and the ones I don't likely have their own appeals be they personality or ability based, that they don't share with Marth, so what you'd get is very watered down, out of character, or missed potential versions of these characters, and that's not a good thing. Case in point: Bowser Jr. and the Koopalings. They all have their own quirks and abilities, and instead the voice clips have to do the heavy lifting (which is insufficient for most of them), and they all have some missed potential along with the oddity of the Koopalings turning into Shadow Mario.
 

Shroob

Sup?
Joined
Sep 26, 2013
Messages
41,796
Location
Washington
No offense, but I think the whole part about hype is a bit disingenuous. Who cares is people online aren't screaming 24/7 because of an addition? What's important is that they're here at all and people can play as them.

And though I can agree with the part about more single player content... I dunno, as someone who lives outside of the "major regions" and lacks a Wifi Adapter (they're not even sold here), I can't see rollback being a game changer for me.

The Switch can barely stay 1 meter from a router without disconnecting. Not even the Wii U did that. And I don't think that instability can be fixed with just rollback. It works for other fighting games, but you gotta remember that these other FGs are on platforms with a better online architecture overall.

Like... I don't think rollback would get us back at EVO, for example, because the Switch's connection would most likely still suck even if same-region matches ended up being more stable.

Ultimately, I think rollback is important, but before we talk about fixing Ultimate online, we gotta talk about fixing the Switch online. Otherwise it's like putting a bandaid on someone with a broken arm imo.
I mean, I'm going to have to disagree.

I'm over the moon that characters like Banjo, Steve, etc are here, but if the game isn't fun to play, then even though they're here, that means little if playing online feels like a chore. There's nowhere near enough single-player content in the game to justify just playing solo all the time, meaning that Online is supposed to be a key function of Ultimate... and it's bad, real bad, like, abysmally bad. I can only play against CPUs soo much before I get bored and want something new, and since Ultimate seriously lacks Singleplayer content, Online is supposed to be what makes up for it, but, it falls flat.

I agree that the Switch's online infrastructure needs work, but I'd still take rollback over FP3. I'd rather try to fix a turd than polish it. I love Ultimate, I love its roster, but if it's a literal chore to play it, then no amount of bonus content is going to fix that. Shiny new things are only going to keep my attention for soo long before I realize "Oh wait, this sucks to play." Stacking new stuff on top of something with flaws isn't fixing an issue, it's only covering it up and trying to divert attention away from it.


Smash isn't just an "oogle the roster" simulator, it's a game, meant to be played, and if playing online in 2021 is something that's not working well, something isn't right.
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
There's nowhere near enough single-player content in the game to justify just playing solo all the time, meaning that Online is supposed to be a key function of Ultimate...
I would not be surprised if the key function was cited by Nintendo to be the Smash mode with online being a side thing.

I'd rather try to fix a turd than polish it.
Um. Both sound undesirable to be honest...
 

SKX31

Smash Master
Joined
Feb 22, 2019
Messages
3,462
Location
Sweden
I could totally see Tidus incorporating some of his Blitzball moves into his moveset. I’d be pretty disappointed if the sphere shot and the Jecht shot weren’t in there somehow.
Those moves wouldn't need a lot of changes from how blitzball works in Dissidia - sure, the blitzballs home in (straight trajectory and where the opponent is - not where the opponent's going IIRC) but the blitzballs are also really commital since Tidus takes his sweet time lining them up. More so than Link's projectiles.

I think we can just have human Tiki flailing around and trying to club you with the Dragonstone. Maybe have her shapeshift partially for a couple moves, like wings for the down smash or up air. The dragon form is much faster and stronger, but it drains energy from the Dragonstone, meaning you have to know when to keep attacking and when to fall back. Human Tiki recharges the Dragonstone over time, so you can still get the charge back. Once you run out fully, you gotta wait for it to fully recharge before you can use it again, like with Robin.
IMHO Human Tiki shouldn't be as slow as :ultbyleth: - I find that a bit of a pitfall with both Robin and Byleth. They're somewhat forced to play the strategic game while themselves are a bit too vurnerable to pressure to keep up with a large part of the cast*. If her primary defensive option is Dragonstone, then I doubt she'll have the range that the other two have. Pyra is worth mentioning here too - she's as slow as Byleth and Robin, but her tools are at the point where they have more of an impact.

*(Sidenote: TBF, that's something that can be allivieated in a future patch or game, like Byleth's buffs in the last patch. Those buffs did move the needle a little bit since now Side B and Up B are a bit more impactful.)

I would not be surprised if the key function was cited by Nintendo to be the Smash mode with online being a side thing.


Um. Both sound undesirable to be honest...
They did put a lot of focus on WoL being a main mode in the November 2018 presentation, and likewise with Spirits (also, Spirits in a multiplayer context - something which is woefully unused). But they did also place a ton of focus on just the local Smash mode, so yeah.

I mean, I'm going to have to disagree.

I'm over the moon that characters like Banjo, Steve, etc are here, but if the game isn't fun to play, then even though they're here, that means little if playing online feels like a chore. There's nowhere near enough single-player content in the game to justify just playing solo all the time, meaning that Online is supposed to be a key function of Ultimate... and it's bad, real bad, like, abysmally bad. I can only play against CPUs soo much before I get bored and want something new, and since Ultimate seriously lacks Singleplayer content, Online is supposed to be what makes up for it, but, it falls flat.
I'm saying this as someone who's been really lucky with Ultimate's online. I live in a really reliable area connection-wise, most of my opponents in Quickplay agree to a Bo3 / Bo5 rematch set, I get some really good opponents consistently - maybe even a few that normally play locals - and I feel like I've actually improved as a player - which feels extremely good for me personally. Despite the online being unreliable as ****:

I think the most damning part about Ultimate's netcode is that it sucks even with an ethernet adapter. It's the main reason I've not bothered getting one personally and continued to be a Wi-Fi warrior, even if it worsens the quality.

Still, a tip I can give is honestly to try and find people who you're comfortable setting up Arenas with. It won't solve the issue, but there you get at least the ability to fully customize the rules etc. to whatever you wanna do.
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
I am gonna be the wierdo and say that I actually don't like online (with randoms) period. It's too stressful, and most of the time I prefer playing with people in the same room...which don't exist, so CPUs it is.

I'd still pick better online since it would improve the experience for a lot more people. Not that it matters since neither are going to be a thing. Sakurai has confirmed that this pass is the last pass, and Nintendo wouldn't gain much from better online since it would take a ton of time and money for something they can't sell (it may attract more sales, but Super Smash Bros. Ultimate is already a best seller so why would they care?).
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,336
Location
Snake Man's stage from Metal Blade Solid
IMHO Human Tiki shouldn't be as slow as :ultbyleth: - I find that a bit of a pitfall with both Robin and Byleth. They're somewhat forced to play the strategic game while themselves are a bit too vurnerable to pressure to keep up with a large part of the cast*.
Considering what Sakurai said about both characters I think that's entirely intentional.

EDIT: Oh, and since Dragon Tiki is a big 'ol European dragon, I doubt speed would be one of the boons it grants you. I'd imagine they'd both be about middle of the road in speed, with the dragon from maybe even being a bit slower than the "human" one.
 
Last edited:

Shroob

Sup?
Joined
Sep 26, 2013
Messages
41,796
Location
Washington
It's either 6 Lyns or rollback, take it or leave it
6 Lyns
But none of them use the Mani Kata.

The reasoning is "Because we wanted to encapsulate how Fire Emblem Heroes shows off characters using different weapons than what you're used to."


Assist Wars wage on, but now focused around if said characters could use weapons they don't use in their assist or not.
 

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
I mean, I'm going to have to disagree.

I'm over the moon that characters like Banjo, Steve, etc are here, but if the game isn't fun to play, then even though they're here, that means little if playing online feels like a chore. There's nowhere near enough single-player content in the game to justify just playing solo all the time, meaning that Online is supposed to be a key function of Ultimate... and it's bad, real bad, like, abysmally bad. I can only play against CPUs soo much before I get bored and want something new, and since Ultimate seriously lacks Singleplayer content, Online is supposed to be what makes up for it, but, it falls flat.

I agree that the Switch's online infrastructure needs work, but I'd still take rollback over FP3. I'd rather try to fix a turd than polish it. I love Ultimate, I love its roster, but if it's a literal chore to play it, then no amount of bonus content is going to fix that. Shiny new things are only going to keep my attention for soo long before I realize "Oh wait, this sucks to play." Stacking new stuff on top of something with flaws isn't fixing an issue, it's only covering it up and trying to divert attention away from it.


Smash isn't just an "oogle the roster" simulator, it's a game, meant to be played, and if playing online in 2021 is something that's not working well, something isn't right.
See, if it was any other fighting game, or any other console we were talking about, I would 100% agree with you.

But the thing is... I live in a third world country where adapters aren't easily found and I have to move to another room to enter the Eshop, let alone actually play online.

Maybe I'm being too pessimistic here, but I don't think this turd can be fixed in any way, even with rollback. At most, that will be good for... my locals, I guess? But ultimately, the fact that the Switch's online functionalities are so bad means I would still need to import an adapter, and even then I'd most likely still get lag when playing against anyone from a far enough region in Brazil, let alone the rest of the world.

Believe me, I want the **** out of a better online, it's just that I think rollback on Ultimate is a "too little, too late" type of deal.

Actually, I'm curious: people have said here that MK11 has rollback now, yes? If so, does the Switch version have it? And if it does, how different is the experience compared to other platforms?
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
63,833
Location
Somewhere out there on this big blue marble
See, if it was any other fighting game, or any other console we were talking about, I would 100% agree with you.

But the thing is... I live in a third world country where adapters aren't easily found and I have to move to another room to enter the Eshop, let alone actually play online.

Maybe I'm being too pessimistic here, but I don't think this turd can be fixed in any way, even with rollback. At most, that will be good for... my locals, I guess? But ultimately, the fact that the Switch's online functionalities are so bad means I would still need to import an adapter, and even then I'd most likely still get lag when playing against anyone from a far enough region in Brazil, let alone the rest of the world.

Believe me, I want the **** out of a better online, it's just that I think rollback on Ultimate is a "too little, too late" type of deal.

Actually, I'm curious: people have said here that MK11 has rollback now, yes? If so, does the Switch version have it? And if it does, how different is the experience compared to other platforms?
This reads like how GG fans talked about their netcode before the beta with Rollback lmao

Also Power Rangers has rollback and it's a low budget title, the new Melty Blood's getting rollback, KOFXV's getting rollback, the Switch can handle it
 
Status
Not open for further replies.
Top Bottom