WeirdChillFever
Smash Hero
SmashBoards has no Joy-Con driftI'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
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SmashBoards has no Joy-Con driftI'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
If he is referring to just the trailers that Nintendo have just boosted then yeah it's just a handful. Atlus on the other hand has been pushing SMTV harder then they've ever don for any game in their catalogue releasing a 'Demon Showcase" video daily without any pause, at least I've never seen anyone push a game this hard.A handful of trailers is not far more than everything they just said.
Ideally you don't want Nintendo to promote the game much if at all, like with Persona 5, Rare Replay, KoF14, FF7R, Minecraft, and Tekken 7. Because those make up 6/7 of the third-parties we've received. There's the real pattern.That is just a remaster that was on every console.
While I agree that they should have at least given it a spirit because they did end a mini direct with it, SMT V and Nahobino are far more heavily promoted than that.
If my memory serves me right, Nintendo promoted the heck out of DQ11S before the Smash release of Hero. He came off from my POV as a bonafide shill pick because of how they were pushing 11S. Again doesn't really mean much for Nahobino besides that SMTV's promotion by Nintendo sort of mirrors DQ's.Ideally you don't want Nintendo to promote the game much if at all, like with Persona 5, Rare Replay, KoF14, FF7R, Minecraft, and Tekken 7. Because those make up 6/7 of the third-parties we've received. There's the real pattern.
Games Nintendo promotes? Monster Hunter, Bravely, No More Heroes, Dark Souls, Resident Evil, Shovel Knight, Skyrim... yeah, not a lot comes of those.
I can’t wait for our Metroid dread rep. Ya know, since the game is being heavily promoted by Nintendo. That must mean they’re getting a fighter, right. At least, that’s the logic being used here or does that only apply to SMTThat is just a remaster that was on every console.
While I agree that they should have at least given it a spirit because they did end a mini direct with it, SMT V and Nahobino are far more heavily promoted than that.
I think my main point of contention is whether the change is needed or if it isnt. The main reason I said its rather obtuse, its because most of the changes I read didnt seem to consider the implications and ramifications of a character changing its moveset. A character changing a move plays different. Even characters with really subtle differences like Lucina and Doctor Mario (for the moves that he shares with Mario) change completely how the character is played to the original.To be fair, I think the complaint is a little bit of both, especially for characters like DK and Samus. You can absolutely make them more in line with their home series while still maintaing a cohesive playstyle.
Personally it's just so jarring to me seeing Samus - a character whose only melee attacks were introduced in her later appearances - attacking with corkscrew kicks and punching with her cannon arm. DK is a bit more stable, but I'd argue his specials have some of that problem too. I think it was Brawlfan who said that "it's as if the moveset was more based around what he is (a gorilla) than who he is (Donkey Kong)".
I think the 64 cast has mostly aged fine, with a few minor nitpicks I have. But looking at our current newcomers, especially the DLC ones, I can't help but wish they had a similar level of care applied to them, you know?
When Smash Ultimate started to reveal the characters, there was discontent from some Link mains about the changes to the characters. That actually happened. If you need a more recent example, just a few weeks ago, there were people complaining about Charizard being back to being a part of Pokemon trainer and especially the lost of Rock Smash. There were also complains about Zelda and Sheik not returning to being a transformation character. Its not strange for someone to like certain things about characters and preferring them to stay that way. If you want, I could call one of those people to state their position here again if you dont believe me.???
The only major thing Link really lost was the hookshot. The bomb has more utility than before (since you can control when it explodes), the bow and arrow has more utility (since he can pick up an arrow and fire two arrows at once) and his forward smash can send a beam now at 0%. Link got a straight-up upgrade overall in versatility.
at least i only pay with my sanity for smashboards. nintendo also charges money for their online
I had trouble reading that for whatever reason (I think it's a me thing), but I thought it was interesting. Still hate the name though.Here's an excerpt of the meaning of Nahobino courtesy of Famitsu
"The most important documents to convey to future generations the Japanese mythology is " Kojiki " and " Nihon Shoki in", both but do you or have also differ in the description content in the same episode, for Nahobi two God, common to "or is It is written as "existence" to fix things. Chinese characters such as "禍" and "bend" are applied to "magatsu", but the point is that it is "straight" to "fix" it in the "(many) bent" state. It means to return to the state.
The Japanese word "fix" has "fix" and "cure", which is a bit confusing, but have you ever wondered why "fix" is "fix" in the first place? I think it's understandable to hear that it means to return the bent state to "straight"."
"The above "Naobi" is a description of "Kojiki" and is written as "Naobi" in "Nihon Shoki". "Naohobi / Naobi / Naomi" also refers to the day when "direct meeting" is held, and it is a word that is still alive even in modern times (although the scenes used are limited)."
"The role of Nahobino in mythology can be interpreted as the existence of repairing and even subduing Magatsuhi"
Basically the Nahobino's name meaning can be "Bringer of Light" or "Cleanser of Corruption" while the Magatsuhi is the thing that brings said corruption.
Ah. That makes sense. Since the argument is about Nintendo's investment in the game though, I'd say only Nintendo's marketing push is relevant here.If he is referring to just the trailers that Nintendo have just boosted then yeah it's just a handful. Atlus on the other hand has been pushing SMTV harder then they've ever don for any game in their catalogue releasing a 'Demon Showcase" video daily without any pause, at least I've never seen anyone push a game this hard.
Other than Dark Souls all of those games and series got Smash content.Ideally you don't want Nintendo to promote the game much if at all, like with Persona 5, Rare Replay, KoF14, FF7R, Minecraft, and Tekken 7. Because those make up 6/7 of the third-parties we've received. There's the real pattern.
Games Nintendo promotes? Monster Hunter, Bravely, No More Heroes, Dark Souls, Resident Evil, Shovel Knight, Skyrim... yeah, not a lot comes of those.
I... kinda do. The characters you named are more agile fighters with short-ranged weapons (all three use a kind of knife, no less).I actually don't have a problem with her up air. It doesn't look any weirder to me than 's up air.
True - I've seen a lot of movesets where people cram references in with no concern for playstyle. Lockstin's Steve moveset kinda stuck out to me as an example of what not to do.I think my main point of contention is whether the change is needed or if it isnt. The main reason I said its rather obtuse, its because most of the changes I read didnt seem to consider the implications and ramifications of a character changing its moveset. A character changing a move plays different. Even characters with really subtle differences like Lucina and Doctor Mario (for the moves that he shares with Mario) change completely how the character is played to the original.
I am not against all changes, I think the new smash attacks Ganondorf got were great additions to the character and completely feel in character. I just think the changes have to come from more than just an idea about retooling a character to better represent flavor. I think its also important that it covers a need that a character has and it enhances the experience while playing the character.
I'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
I was going to say Smashboards also doesn't have ****ty online, but I guess that part's more debatable......SmashBoards has no Joy-Con drift
I meanI'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
Ridley was the new Metroid character.I can’t wait for our Metroid dread rep. Ya know, since the game is being heavily promoted by Nintendo. That must mean they’re getting a fighter, right. At least, that’s the logic being used here or does that only apply to SMT
Ideally you don't want Nintendo to promote the game much if at all, like with Persona 5, Rare Replay, KoF14, FF7R, Minecraft, and Tekken 7. Because those make up 6/7 of the third-parties we've received. There's the real pattern.
Games Nintendo promotes? Monster Hunter, Bravely, No More Heroes, Dark Souls, Resident Evil, Shovel Knight, Skyrim... yeah, not a lot comes of those.
Me, goin hollow:Other than Dark Souls all of those games and series got Smash content.
Don’t worry, the good news is that speculation can get just as heated as the actual game, if not moreso, so there’s not really much to miss out on. Just look at all the chaos from last night (sorry if I was an instigator in that, BTW).I'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
Out of those games, Minecraft is actually on the Switch, though.Ideally you don't want Nintendo to promote the game much if at all, like with Persona 5, Rare Replay, KoF14, FF7R, Minecraft, and Tekken 7. Because those make up 6/7 of the third-parties we've received. There's the real pattern.
I remember a tweet someone posted some time ago over here. It said "Sometimes it seems like the real smash game is rallying and speculating about the characters getting in rather than playing the game". Sometimes I feel he is right.I'm sorry. I'm just kinda sad someone blatantly said that the speculation is more fun then playing the game.
I don't think the fact that not literally everyone is going to vibe with changes means that changing a character is bad. Fighting game characters change between games. They just do. Super Smash Bros. doesn't like retooling characters often, and as far as I know the only retooling that people haven't liked is Falco's, because it doesn't really work all that well. Generally, it makes the characters better, or is a side grade.When Smash Ultimate started to reveal the characters, there was discontent from some Link mains about the changes to the characters. That actually happened. If you need a more recent example, just a few weeks ago, there were people complaining about Charizard being back to being a part of Pokemon trainer and especially the lost of Rock Smash. There were also complains about Zelda and Sheik not returning to being a transformation character. Its not strange for someone to like certain things about characters and preferring them to stay that way. If you want, I could call one of those people to state their position here again if you dont believe me.
They were only talking about fighters and weren't being serious.Other than Dark Souls all of those games and series got Smash content.
And the one 3rd party that did get advertising and a fighter was promoted less by Nintendo than SMT V.
there’s no logic in this whatsoever. Especially when atlus themselves came out and threw sakurai under a bus when they said he went to them to get persona content specifically and never even batted an eye at any other fnrechsies they had.Ridley was the new Metroid character.
And while Dread is being promoted more by Nintendo than SMT V, SMT V is being promoted more overall than Dread and that is just insane.
There is no doubt in my mind that Atlus threw Nahobino in Sakurai’s face as soon as they could.
Of course not. I just dont believe in changing everything for the sake of change or flavor. I believe change should also be meaningful and enhancing.I don't think the fact that not literally everyone is going to vibe with changes means that changing a character is bad. Fighting game characters change between games. They just do. Super Smash Bros. doesn't like retooling characters often, and as far as I know the only retooling that people haven't liked is Falco's, because it doesn't really work all that well. Generally, it makes the characters better, or is a side grade.
And yeah, I know you're not going to please everyone. Charizard is a perfect example of this: There are people who wanted Pokémon Trainer back, as is the case with all veterans. Now that they are back, there are people who are complaining about Charizard fulfilling his original purpose. I don't think that means you shouldn't ever retool a character under any circumstance.
Ah yes the great exception - everyone's favourite lynchpin to write off precedent.If my memory serves me right, Nintendo promoted the heck out of DQ11S before the Smash release of Hero. He came off from my POV as a bonafide shill pick because of how they were pushing 11S. Again doesn't really mean much for Nahobino besides that SMTV's promotion by Nintendo sort of mirrors DQ's.
That's not true at all. Barrels in modern DK are your mushrooms and your flagpoles. And barrels blasting is still prevalent.Barrels aren't even modern DK's thing tbh.
its foreshadowingNot to mention the Poltergust 5000 from Luigi’s Mansion 3 already appearing in Luigi’s Smash moveset and Simon/Richter’s trailer. What the exact time gap between those things is eludes me but 1. that might help deciding what is feasible wrt Nahobino 2. bring on the King Boo conspiracies
I guess I worded this wrong, but I've always found Modern DK's barrels to be more like, I dunno, blocks in Mario. They're an iconic part of the series, but not the main focus.That's not true at all. Barrels in modern DK are your mushrooms and your flagpoles. And barrels blasting is still prevalent.
Are you suggesting SMTV will get a character or are you suggesting it will simply get content? Because that sounds like goalpost moving from your driving point of playability.Other than Dark Souls all of those games and series got Smash content.
And the one 3rd party that did get advertising and a fighter was promoted less by Nintendo than SMT V.
Right... but that's not what I was arguing.Out of those games, Minecraft is actually on the Switch, though.
Question blocks? Yes. Brick blocks? no.I guess I worded this wrong, but I've always found Modern DK's barrels to be more like, I dunno, blocks in Mario.
Yeah, definitely question blocks.Question blocks? Yes. Brick blocks? no.
Wha- I pht- I'll have you know that I do not despise being productive!SmashBoards is the inevitable result of having a yearning to create and analyse but despise being productive in any sense of the word
Well, in my mind, there are three (I thought of more but forgot some) reasons to change up a Super Smash Bros. character:Of course not. I just dont believe in changing everything for the sake of change or flavor. I believe change should also be meaningful and enhancing.
I guess that makes sense, but Donkey Kong does still have enough to do with them that it would warrant being in his moveset.I guess I worded this wrong, but I've always found Modern DK's barrels to be more like, I dunno, blocks in Mario. They're an iconic part of the series, but not the main focus.
When I think Classic DK, of course I think Barrels.
But Modern DK just has such a bigger focus on bananas it's hard to not think about bananas first and foremost in regards to Modern-era DK.
DK should absolutely have barrel throwing and getting launched out of a barrel as parts of his moveset.what if DK side b was the exact same but a barrel instead of a headbutt ?
DK is already the only character that can jump with a barrel, why not let him summon one mid match? (shield+b)
maybe also let him break it open for bananas like diddy?
I will make an alternative suggestion for a projectile even if its an oldie. We got K. Rool so why not another reference from 64?what if DK side b was the exact same but a barrel instead of a headbutt ?
DK is already the only character that can jump with a barrel, why not let him summon one mid match? (shield+b)
maybe also let him break it open for bananas like diddy?
It's probably an alt account anyway. He and Wah are probably the same dude, trying to cover his bases.So, assuming the last character isn't Nahobino, are you going to stick around here and live with the reputation of being staunchly and memorably incorrect, or are you going to up and vanish?
Right, cause...that's how it works.Ah yes the great exception - everyone's favourite lynchpin to write off precedent.
yea barrel cannon would be a cool up bDK should absolutely have barrel throwing and getting launched out of a barrel as parts of his moveset.
Perhaps it's the profile picture coloring my perception, but I don't think they speak in the same manner.It's probably an alt account anyway. He and Wah are probably the same dude, trying to cover his bases.