3BitSaurus
Smash Master
I dunno, most of these "ways to play" went away after completing it once. I felt that New Game + essentially has no point besides trying earlier fights with your full deck of Spirits - which is kinda pointless anyway.I see people talk about how much they liked subspace in brawl and honestly can't relate. Thought It was tedious and just an average platformer with really really annoying enemies.
It doesn't do it for me becuase it's a mode that has to work for a character like Ganon and a character like puff. Limits it a lot.
World of light is pretty on point combines events, pve, and customization into a mode that has lots of ways to play.
If smash got another mode I'd hope it's smash run not subspace 2.
Spirit fights themselves are fun, but... man, in WoL they feel like such a drag after the first half hour. The map just keeps going and going and going until it becomes a chore.
The best parts of WoL were the series-specific segments, like the Street Fighter, DK and Castlevania ones. Because the're more self-contained and thus provide more focused fights and setpieces. I think WoL has a lot of fat that could be taken out for a more overall fun experience - a lot of Spirits also appear in the Board, so what's the point of making them roadblocks in WoL also? Keep in mind, a lot of these are against, like, Young Samus, Link (ALBW) or Rock Mario. It feels like filler at one point.
Basically, "having more food doesn't necessarily make the meal taste better".