Metal Shop X
CHAINSAW POWEEEEEEEER
- Joined
- May 4, 2015
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this is something i wish got addressed more. I get that people have nostalgic connections to dixie, geno, and more but would they REALLY be fun in smash? do they really have moveset potential or unique mechanics? I think its very interesting how poeple claimed they would ALWAYS love or play banjo yet he has retained what appears to be the lowest playerbase of any dlc character (even lower than byleth) and i tihnk people find him boring or really dont like his design in smash. I think sakurai has done an incredible job realizing characters potential in their movesets and design in smash without having goal that aren't obtainable (special shoutouts to mythra, steveand kazuya design choices).Not really, but I Byleth's moveset means I can enjoy using them even I don't know the first thing about Fire Emblem. If anything I almost lament that sentimental favorites like Diddy or Sonic, whose games I've played a lot still aren't as satisfying to use in Smash as Pyra/Mythra are, despite having as little experience with their game as I have Byleth's.
Oh actually it'd probably be Dixie, who I forgot.Damn. I want Geno and Isaac, but we really are hitting the bottom of the barrel.
they probably won’t upgrade an AT you’re right in that part, however AT’s don’t deconfirm.Yes they do 'cuz they're not gonna.
Oh no, I wasn't disrespecting the wahster. I think he'd be really neat.Speak for yourself, Waluigi has always been an unbelievably based character choice. View attachment 327717
Imagine only having one wing.
Geno would probably have some hit-time mechanic **** and man that's gonna be hard to get right but it'd probably be busted in a competitive setting. If you like playing Diddy, you'd probably like playing Dixie considering they'd most likely Echo her next installment to save development time. Or make her like Isabelle, but even then you don't get much a difference.this is something i wish got addressed more. I get that people have nostalgic connections to dixie, geno, and more but would they REALLY be fun in smash? do they really have moveset potential or unique mechanics?
It's all a matter of what mechanics they take from the games. Super Mario RPG's time hits system for Geno or something like the animal buddies for Dixie could make them fairly interesting to play as if done right. Given this is the same series that got something decent out of Wii Fit Trainer, I think the sky's the limit on what one can do with a lot of characters.this is something i wish got addressed more. I get that people have nostalgic connections to dixie, geno, and more but would they REALLY be fun in smash? do they really have moveset potential or unique mechanics? I think its very interesting how poeple claimed they would ALWAYS love or play banjo yet he has retained what appears to be the lowest playerbase of any dlc character (even lower than byleth) and i tihnk people find him boring or really dont like his design in smash. I think sakurai has done an incredible job realizing characters potential in their movesets and design in smash without having goal that aren't obtainable (special shoutouts to mythra, steveand kazuya design choices).
I mean, they're all bigger than Geno.Oh no, I wasn't disrespecting the wahster. I think he'd be really neat.
I was more so talking about some of those other names.
They definitely won't, so they do disconfirm.they probably won’t upgrade an AT you’re right in that part, however AT’s don’t deconfirm.
sephiroth moment with mario isnt a joke or anything its just a recreation of an iconic moment from advent children.I think Sephiroth's shot is just has more emphasis on it. Ridley's moment is an establishing shot followed by a neat detail in the transition while Sehpiroth's moment lingers long enough for you to process what just happened, then reveals the joke, then keeps the joke going by having Mario fly off of Sephiroth's sword in the next super cool action scene.
What are your thoughts on Chibi-Robo?I mean, they're all bigger than Geno.
Power of the Angle & Devil.Imagine only having one wing.
This was brought to you by Dark Pit and the Two wings gang.
fan rule literally made by people. They don’t deconfirm and they never will. Even if they don’t upgrade an AT, they don’t deconfirm. It’s a stupid fan rule made up by people just like how people said spirits deconfirmThey definitely won't, so they do disconfirm.
It's both. You have the recreation of the shot, and then it's revealed that Mario wasn't actually stabbed. The latter part is the joke.sephiroth moment with mario isnt a joke or anything its just a recreation of an iconic moment from advent children.
sakurai is a fan of fighting games and a student of the genre. Certain mechanics usually dont work that well in pvp fighting games vs working in pve action games or other games. Rhythm timing on hits is one of them. Extreme levels of healing for example is another.It's all a matter of what mechanics they take from the games. Super Mario RPG's time hits system for Geno or something like the animal buddies for Dixie could make them fairly interesting to play as if done right. Given this is the same series that got something decent out of Wii Fit Trainer, I think the sky's the limit on what one can do with a lot of characters.
I guess so? Maybe I'm just biased since I personally don't care for these characters, but a lot of them just seem to get lost in a sea of other characters from the same series as far as Smash requests go and don't stand out too much. That's saying something considering Geno hails from a series with a particularly diverse cast of characters.I mean, they're all bigger than Geno.
I'm surprised it was never added as an AT, frankly. But now the series seems like it's not going to continue, so I don't see the character ever really amounting to much. I mean they could still add it as an AT, but past that... the chances seems grim.What are your thoughts on Chibi-Robo?
I mean with Geno specifically, his stuff was typically of the "hold button down for a couple of seconds before letting go", which feels fairly doable for Smash if the rest of the moveset accommodated for taht.sakurai is a fan of fighting games and a student of the genre. Certain mechanics usually dont work that well in pvp fighting games vs working in pve action games or other games. Rhythm timing on hits is one of them. Extreme levels of healing for example is another.
just like smash design really hurts a character like Tracer chances of getting in.
Your logic really doesn't make sense. "AT's deconfirm because I said they do, and they won't do it because I don't think they will, even if there's no concrete evidence that they can't"They definitely won't, so they do disconfirm.
We got Minecraft ****ing Steve in the game, you're gonna say certain mechanics are impossible? When the main developer is known for making the impossible possible anyway?sakurai is a fan of fighting games and a student of the genre. Certain mechanics usually dont work that well in pvp fighting games vs working in pve action games or other games. Rhythm timing on hits is one of them. Extreme levels of healing for example is another.
just like smash design really hurts a character like Tracer chances of getting in.
I guess the thing to think about with that is that nobody's really immune to poor design choices. Banjo & Kazooie is one of the unlucky ones who's moveset ended up being awkward on the surface and "lame" at higher levels of play.this is something i wish got addressed more. I get that people have nostalgic connections to dixie, geno, and more but would they REALLY be fun in smash? do they really have moveset potential or unique mechanics? I think its very interesting how poeple claimed they would ALWAYS love or play banjo yet he has retained what appears to be the lowest playerbase of any dlc character (even lower than byleth) and i tihnk people find him boring or really dont like his design in smash. I think sakurai has done an incredible job realizing characters potential in their movesets and design in smash without having goal that aren't obtainable (special shoutouts to mythra, steveand kazuya design choices).
Depends on what you mean. There are rhythm mechanics that would work very poorly, but on the flip side, fighting game combos are literally rhythm based.Certain mechanics usually dont work that well in pvp fighting games vs working in pve action games or other games. Rhythm timing on hits is one of them.
That would make it too obvious.Imagine they do an ARMS style teaser but it's with SMT protagonists so we have to guess if it's gonna be Demi-Fiend, Flynn, or Nahobino or something
OkThat would make it too obvious.
Nobody would guess Demi-Fiend or Flynn over Nahobino when it would be obvious that the teaser itself only exists to run out the clock until SMT V comes out.
It's a rule that Nintendo has made themselves, and have yet to rescind, and it will remain in place until they do.fan rule literally made by people. They don’t deconfirm and they never will. Even if they don’t upgrade an AT, they don’t deconfirm. It’s a stupid fan rule made up by people just like how people said spirits deconfirm
Imagine being a clone of a guy who can’t fly with Two WingsImagine only having one wing.
This was brought to you by Dark Pit and the Two wings gang.
so he plays like zero does in vs games. well kinda. ive only seen that work in fighting games played primarily on stick. if he can make it work go for it but im really skeptical.I mean with Geno specifically, his stuff was typically of the "hold button down for a couple of seconds before letting go", which feels fairly doable for Smash if the rest of the moveset accommodated for taht.
I suspect you've not seem them when their support was in full swing. If you've only come to things after they got AT'd, that's not a very good picture of a character's potential performance. The thing is, a lot of them were deconfirmed pretty early during Ultimate's rollout.I guess so? Maybe I'm just biased since I personally don't care for these characters, but a lot of them just seem to get lost in a sea of other characters from the same series as far as Smash requests go and don't stand out too much. That's saying something considering Geno hails from a series with a particularly diverse cast of characters.
Then again, I'm personally mostly content with the Nintendo cast as is.
I really hate it when people say for certain that a character can't work when they don't work on this game and couldn't possibly envision a character concept like Sakurai could. It's not your job to say who can and can't work, that's the job of the people in charge.We got Minecraft ****ing Steve in the game, you're gonna say certain mechanics are impossible? When the main developer is known for making the impossible possible anyway?
First mistake.
"Moveset potential" is pretty much a buzzword that should have died when we got a Piranha Plant as DLC, if not before. A character doesn't always need crazy unseen mechanics. I like Pyra and Mythra despite never playing XC2 and they're relatively simple characters, while conversely loving XC1 and hating how Shulk plays because his gimmick makes no sense to me.I get that people have nostalgic connections to dixie, geno, and more but would they REALLY be fun in smash? do they really have moveset potential or unique mechanics?
...Source?I think its very interesting how poeple claimed they would ALWAYS love or play banjo yet he has retained what appears to be the lowest playerbase of any dlc character (even lower than byleth) and i tihnk people find him boring or really dont like his design in smash.
Imagine being a clone.Imagine being a clone of a guy who can’t fly with Two Wings
This post made by Sephiroth game.
Nintendo hasn't made such a claim in the first place though?It's a rule that Nintendo has made themselves, and have yet to rescind, and it will remain in place until they do.
Difficultjust like smash design really hurts a character like Tracer chances of getting in.
Sakurai himself said it in the previous game.Nintendo hasn't made such a claim in the first place though?
I mean, if the difficult transition doesn’t hurt her chances, then the ActiBlizz drama this year just might.Difficult
But not impossible
Cloud broke it, though, unless you mean "appearance" as in any game in general, which on its own sounds pretty wack to assume.a bit like the "must have an appearance in a game on a Nintendo console" which will be in the back of people's heads until we get someone like a 2B to outright break it.
Fighting game combos are frame data and hitstun based. you dont always do the same combo in rhythm. even games with auto combos such as dbfz require you to adjust yourt timing for combos to work. Rhythmic timing mechanics is something entirely different. when an entire character has to function based on timing or to be optimized it usually doesnt work well in fighting games.Depends on what you mean. There are rhythm mechanics that would work very poorly, but on the flip side, fighting game combos are literally rhythm based.
Cloud and Final Fantasy as a whole already had appearances on Nintendo before Smash 4.Cloud broke it, though.