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I use a PS4 controller to play Smash and I can’t remember off the top of my head which button I press to jump.Quick question to everyone, what button do you use to jump? If we're adding a new attack button, I want to know which jump button it should replace. I'm personally a tap button peasant, so my opinion doesn't really matter, but between Y and X?
This is the first time I've ever heard someone say this. Although I have heard about people trying to play Smash with the Donkey Kong bongos so I guess I shouldn't be surprised.I use a PS4 controller to play Smash
smash isn't a platformer. Unless you also map B to jump in Street Fighter, your argument is bunk.I always use B to jump. Like every platformer ever. You people using the default Smash layout seem insane to me.
Nope. R-Stick to smash here.
All my Switch pro controllers died so I bought an adapter to use my PS4 controllers for everything on the Switch.This is the first time I've ever heard someone say this. Although I have heard about people trying to play Smash with the Donkey Kong bongos so I guess I shouldn't be surprised.
1986年のきょう『がんばれゴエモン!からくり道中』発売!!
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) July 30, 2021
これ自体は海外未発売だけど、シリーズは『Mystical Ninja』で知られています。
仕掛けが豊富なアクションゲームシリーズ。
本作登場より前に『Mr.五右衛門』というアーケードゲームがあり、例のテーマ曲をステージ2で聴けました。#スマブラSP pic.twitter.com/yUcjBuuDoL
Is that...the default Mii Gunner face? And not the Goemon Mii they made for the trailer?Pic of the Day:
1986年のきょう『がんばれゴエモン!からくり道中』発売!!
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) July 30, 2021
これ自体は海外未発売だけど、シリーズは『Mystical Ninja』で知られています。
仕掛けが豊富なアクションゲームシリーズ。
本作登場より前に『Mr.五右衛門』というアーケードゲームがあり、例のテーマ曲をステージ2で聴けました。#スマブラSP pic.twitter.com/yUcjBuuDoL
Today in 1986, "Ganbare Goemon! Karakuri Journey" was released !! This itself has not been released overseas, but the series is known for "Mystical Ninja". An action game series with abundant gimmicks. Before the appearance of this work, there was an arcade game called "Mr. Goemon", and I listened to the theme song of the example on stage 2.
I can't recall ever having to use B to jump but also don't remember what the jump button typically is. Never thought I'd manage to thoroughly confound myself on basic controls.I always use B to jump. Like every platformer ever. You people using the default Smash layout seem insane to me.
Erm. It's a platform fighter. It's a mashup of platform and fighting games.smash isn't a platformer. Unless you also map B to jump in Street Fighter, your argument is bunk.
Curious are you able to use the dpad for movement or just the analog stick?I use a PS4 controller to play Smash and I can’t remember off the top of my head which button I press to jump.
Honestly, I do think A + B could be retooled. There probably is something within each character that could be altered. Hell, even if not, give them back an alt move from the Sm4sh customs....does anyone use A+B smash attacks? At all? I feel like that's something that could also be removed to free up space for more character mechanics if they so fit. One idea I had for Banjo & Kazooie was using A+B to swap what kind of eggs they use for neutral and down special, with different eggs having different properties. Blue eggs are basic, Fire Eggs deal the most damage, Ice Eggs are weaker but can sometimes freeze, Grenade Eggs work like how they do in Ultimate, etc. Samus could also get something like Ice Mode that Project M gave her, which gives her a bunch of other options to mess around with. Those are just a couple ideas.
I don't think these are absolutely necessary to have on every character but someone having this means more options, and more options is almost always a good thing.
One of my favorite series. Ive recently been playing Great Adventure on N64 and I forgot how much more difficult that game is than Mystical Ninja. Sadly yet another Konami IP in pachinko hell. The last real game was on DS iircPic of the Day:
1986年のきょう『がんばれゴエモン!からくり道中』発売!!
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) July 30, 2021
これ自体は海外未発売だけど、シリーズは『Mystical Ninja』で知られています。
仕掛けが豊富なアクションゲームシリーズ。
本作登場より前に『Mr.五右衛門』というアーケードゲームがあり、例のテーマ曲をステージ2で聴けました。#スマブラSP pic.twitter.com/yUcjBuuDoL
Today in 1986, "Ganbare Goemon! Karakuri Journey" was released !! This itself has not been released overseas, but the series is known for "Mystical Ninja". An action game series with abundant gimmicks. Before the appearance of this work, there was an arcade game called "Mr. Goemon", and I listened to the theme song of the example on stage 2.
That's another thing too. I think custom moves deserve a second chance.Honestly, I do think A + B could be retooled. There probably is something within each character that could be altered. Hell, even if not, give them back an alt move from the Sm4sh customs.
Based on what they have, everyne´s b+shield move probably should be defensive or supportive moves.
Maybe every character should just be able to counter? They could function differently, but it could just be a new maneuver for the game.Do you think, if shield+b moves had been introduced a bit earlier, we would have seen the Fire Emblems have their Counters moved to shield+b
Rivals of Aether has a universal counter (albeit it's more like a parry in practice) so the concept isn't unfounded. Plus it'd open the door for characters that have similar movesets visually like Marth and Roy to have another move to further differentiate themselves.Maybe every character should just be able to counter? They could function differently, but it could just be a new maneuver for the game.
I don't really think this should be done- it would put too much emphasis on the FLUDD, and it is unlikely to ever be seen again (nor is it that prominent of a game in the first place, other than being from the 3D Mario series).could change Mario’s fludd nozzles
That's...huh. Counter being turned into a riskier parry is an interesting idea. Not entirely sure if it would be all that great in practice, but I'm intrigued.Do you think, if shield+b moves had been introduced a bit earlier, we would have seen the Fire Emblems have their Counters moved to shield+b
I suppose it's a counter in the same vein as Witch Time, but it's a bit weird to think of it as one. If they ever did a universal counter it should not be as strong as it is in Rivals of Aether though. Characters are too powerful to just get a free Smash Attack like that.Rivals of Aether has a universal counter (albeit it's more like a parry in practice) so the concept isn't unfounded. Plus it'd open the door for characters that have similar movesets visually like Marth and Roy to have another move to further differentiate themselves.
Street Fighter doesn't have platforms...Smash does.smash isn't a platformer. Unless you also map B to jump in Street Fighter, your argument is bunk.
Only on NES. Once games started having 4 face buttons, the bottom button is pretty much always jump.I do seem to recall B being the run button in the 2D Mario games though.
Anything that gives Zelda more magic is a win in my book (though I think others should be able to reflect projectiles).What do you guys think of moving Nayru's Love to Zelda's parry? It loses the hitbox (it's not supposed to be an offensive tool anyway), but it becomes the only parry in the game that can reflect projectiles. As an added bonus, she can get a new Neutral Special that hopefully allows her to force opponent mistakes so her hard read playstyle is more viable.
That and perhaps other moves too. Megaman's leaf shield, Mario's cape, Peach/Daisy with Toad, the counter moves from non-FE characters like Shulk's, K Rool's, Bayonetta's etc.Do you think, if shield+b moves had been introduced a bit earlier, we would have seen the Fire Emblems have their Counters moved to shield+b
Nah, probably not.Do you think, if shield+b moves had been introduced a bit earlier, we would have seen the Fire Emblems have their Counters moved to shield+b
"But we already have those."Forget air shields and air grabs, can we get air smash attacks?
this is a joke right...?I think Sakurai and Smash as a whole are pretty strict about characters only having the 4 specials. Newcomers can barely keep up with Smash's 23ish moves per character as it is.
Terry and Kazuya would like a word with youNah, probably not.
You'll notice that shield+b moves only exist as a utility for a character's gimmick and serve absolutely zero offensive purpose. I think Sakurai and Smash as a whole are pretty strict about characters only having the 4 specials. Newcomers can barely keep up with Smash's 23ish moves per character as it is.
The only way I see shield special becoming a "thing" is if it's a universal mechanic that is given to everyone and is the same for everyone, possibly like a V-reversal from Street Fighter V or a Burst from anime fighters.
Yeah the characters whose gimmick is that they are built to be more complex than the other characters, obviously what I'm talking about.Terry and Kazuya would like a word with you
Or perhaps- you just couldn't counter in the air.That and perhaps other moves too. Megaman's leaf shield, Mario's cape, Peach/Daisy with Toad, the counter moves from non-FE characters like Shulk's, K Rool's, Bayonetta's etc.
Shield + B could would actually be pretty sensible for moves like these. Would just have to make sure shield + B could work in the air too, atleast for the counter moves. Maybe dodging/air dodging could be its own button seperate from shielding (one for the L button and one for the R button).
I'm not sure what you mean here- a substantial number of the newcomers have even more moves. Joker combines two moves to summon Arsene, Steve has to use shield to use multiple different attacks, Terry has bonus attacks, Kazuya has a dozen special inputs, Hero ...is Hero.Newcomers can barely keep up with Smash's 23ish moves per character as it is.
I think I misread what you meant, I thought you were saying it was difficult for the devs to come up with enough moves for each character to fit a standard Smash moveset when Terry and Kazuya among others clearly prove otherwise, but I think you mean something else entirely. My mistake then.Yeah the characters whose gimmick is that they are built to be more complex than the other characters, obviously what I'm talking about.
Ever heard of the phrase "the exception that proves the rule"
Newcomers in the traditional sense, ie real people who are trying to get into smash.I'm not sure what you mean here- a substantial number of the newcomers have even more moves. Joker combines two moves to summon Arsene, Steve has to use shield to use multiple different attacks, Terry has bonus attacks, Kazuya has a dozen special inputs, Hero ...is Hero.
Probably not, and it's true to some extent. For example, super beginners will be unable to understand how to recover. They just...never remember to use their Up Special, and sometimes don't even double jump.this is a joke right...?
OH---- Seems like I'm not the only one who read it in a different sense.Newcomers in the traditional sense, ie real people who are trying to get into smash.
I'm not talking about Smash characters here, I'm talking about the "E10+" crowd that this game is made for.
If you've ever tried to "teach someone the ropes" so to say of how to play Smash it's a bit of a learning process.
If every character had a parry, and they were all relegated to this combination, then I don't see why it would be an issue. One more thing to be explained, or just not used at all.Shield Specials are pretty non-intuitive, so sticking important moves there like reflectors, certain counters, and even things like Leaf Shield would probably cause a few problems from this standpoint.
Well. Reflectors, things like Leaf Shield, and the current Shield Specials aren't parries, and the weirder you get with it the more it becomes an issue.If every character had a parry, and they were all relegated to this combination, then I don't see why it would be an issue. One more thing to be explained, or just not used at all.
Ironically, The Supbspace Emissary's gameplay is a perfect way to tutorialize the game's basic mechanics in a fun, interactive way.I do think it's strange Smash doesn't have anything like an interactive tutorial though, you'd think it would fit a game like this very well. All we really have is a small tutorial video, which is easily skipped by newcomers because the only way to play it is waiting on the title screen, something a child who just got the game wanting to put Mario and Sonic in a death match on Midgar is unlikely to do. Something with a lot more meat on it would be more inclusive.
Aside from Min Min and Robin, does Bowser's back air count? It's his forward smash in the air and can kill rather early.Forget air shields and air grabs, can we get air smash attacks?