At least he's not riding Yoshi into the water.
But yeah, I wish we had more of those icon meters. They're really fun and unique~
I'll forever rant about Olimar not having one until the day he gets a HUD element.
Because I swear it's really bloody difficult to tell which Pikmin is next in the midst of battle before I suddenly take 10-15 % from just a toss.
Question for everyone:
When getting a new character, what is most important? How hype the character choice is? How well they will play competitively? How fun they will play regardless of their tier placement?
As someone who tends to stick to a few mains, I tend to say how hype the character is myself as I am not super likely to play a lot as the new character, but rather play against them a lot more.
I'm pretty much with most:
1. If the character looks fun to play.
2. If the character has some form of spice or sauce that looks intriguing.
3. (Bonus) If the character is from a game I've personally enjoyed.
A character's competitive viability is next-to-impossible to discern within the first weeks after release, and it's outright impossible to tell with a reveal trailer that's meant to sell the character in question. Also, it's only relevant for those that care about it really. After all, sports and games often have a very large casual "playerbase" of sorts and Smash is no different in that regard. The only time a weakness is revealed at a reveal trailer is
's "
You ain't no Air fighter, Mac! Quit fooling around up there!" (and that's only general). So at the point where a character's revealed, that's only a bonus.
Still though, there's a lot of value in what competitive players discover as the months / years pass: Not only will a kinda small but significant enough portion of casual players look towards what competitive players are doing (as with any game) and certain aspects like specific followups will "trickle down" into the casual playerbase, but the competitive scene is also the primary driver behind balance changes* and one of the most visible parts about Smash Bros; several of Smash Bros. most prominent YouTubers are involved in the scene and will be looking out for how the games work.
*Which can make different characters a bit easier - or more difficult - for casuals to pick up as a result.
might be more difficult for most I'd imagine than at her debut: Not only is the transformation gone, but
for instance has an insanely strong F-Air and a single-hit U-Air. That's no longer the case - Bouncing Fish is one of her primary kill moves nowadays instead, and that has more windup. While the character's always been rather technical, her design has arguably leaned more towards the technical side of things.
IntroSpecktive did a video on Smash speculation
I knew that those who voted at the
INSIDE poll were onto something
when they guessed Sakurai as the last character!