Speed Weed
Smash Master
Adding onto this previous post of mine, the date provided is March 1986.
According to Amiibo Theory, one of the next release windows for a character is estimated to be March.
i think we have our cp9
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Adding onto this previous post of mine, the date provided is March 1986.
I used to vote for Banjo & Kazooie.Simon Belmont.
Follow-up question: Who would your Ballot vote be NOW?
Mine: Ryu Hayabusa
I voted 3 times from 3 different IPs, and were 2 for simon belmont and one for Ridley. So... That ended well. Even though I haven't got a single pick in DLC... The fact that my most wanted are already in have helped me greatly enjoy this dlcsSo with the New Year coming to an end in a half hour (At least in the west). I wanted to ask everyone who their Ballot vote was?
Mine was King K. Rool.
My thoughts exactly.If the character is part of the pass and there's a opportunity where they could conveniently line up the anniversary with the character's reveal, they might do it.
Regardless, people are paying way too much attention to anniversaries. I doubt any character has ever gotten in Smash simply because of an anniversary. It's a ridiculous way to choose your characters.
I just said Shin Megami Tensi helped, but it wasn't the only reason they went for Persona. they went for Persona on it's own merits and perhaps as a relations booster with Atlus, but I think Shin Megami Tensi showing there is an audience for Persona is something that is also considered........You know what? I think I prefer the people who use Persona Q2 as an explanation for Joker than whatever it is you just said.
Persona started as a Shin Megami Tensei spin-off, so yeah, Persona literally wouldn't have existed without SMT.I just said Shin Megami Tensi helped, but it wasn't the only reason they went for Persona. they went for Persona on it's own merits and perhaps as a relations booster with Atlus, but I think Shin Megami Tensi showing there is an audience for Persona is something that is also considered.
Might I ask what your stance is on this?
Sora and CrashFollow-up question: Who would your Ballot vote be NOW?
Hmmmm, who would I change my Ballot to, if we get a new one? I might keep my vote on Krystal, but I'm not completely sure; I might be willing to vote for either Freddy Fazbear or Squall Leonhart.Follow-up question: Who would your Ballot vote be NOW?
TBH I tend to hand out likes when someone provides a solid counterargument to my points b/c I feel like I learned something from it. So I think some of that is justified.Also, I'm kinda starting to wonder if 7NATOR is just someone looking for attention because whenever we reply to his crazy stuff, he just hands out likes.
Maybe we should experiement that by trying to not say much about whatever crazy theory he has next in store?
I know it sounds impossible because his theories are so crazy his tinfoil hat wears a tinfoil hat and that tinfoil hat also wears a top hat... that's made of tinfoil, but I kinda wonder what would happen if we ignored him for just one theory
Can we please not single people out? The dude likes to speculate much like the rest of us. Why is that such a crime?Also, I'm kinda starting to wonder if 7NATOR is just someone looking for attention because whenever we reply to his crazy stuff, he just hands out likes.
Maybe we should experiement that by trying to not say much about whatever crazy theory he has next in store?
I know it sounds impossible because his theories are so crazy his tinfoil hat wears a tinfoil hat and that tinfoil hat also wears a top hat... that's made of tinfoil, but I kinda wonder what would happen if we ignored him for just one theory
The way I see it, Fighter's Pass 2 being decided after the game's launch could imply it's treated similarly as the lineup of a whole new game; no restraints as long as a character is possible.I know this is a repeatedly discussed matter here, but does an assist trophy character promotion as DLC makes any sense?...
Let's use an hypothetical exemple: Shadow wasn't added as a fighter in the base game due to time constriction and then they decided to add him as an AT, to be released as a full playble fighter later in the fighter pass. I mean, if he was good enough to be considered a fighter, why put him as an AT at first place?...
Well, there's no confirmation about Assists being barred from DLC. So yes, it does make sense.I know this is a repeatedly discussed matter here, but does an assist trophy character promotion as DLC makes any sense?...
Let's use an hypothetical exemple: Shadow wasn't added as a fighter in the base game due to time constriction and then they decided to add him as an AT, to be released as a full playble fighter later in the fighter pass. I mean, if he was good enough to be considered a fighter, why put him as an AT at first place?...
TBH I tend to hand out likes when someone provides a solid counterargument to my points b/c I feel like I learned something from it. So I think some of that is justified.
Very fair points, honestly.Can we please not single people out? The dude likes to speculate much like the rest of us. Why is that such a crime?
In the original Ballot I think I voted for Inkling and Monokuma (On 2 different Computers)Simon Belmont.
Follow-up question: Who would your Ballot vote be NOW?
Mine: Ryu Hayabusa
Simple: They didn't realize they'd be doing FP2 when they decided the Assist Trophies, so they couldn't be taken into account. ATs were a consolation for not being able to become playable, so they're still present even if they're not one of the fighters. Now that there's post-launch DLC, they can go back and make ATs into fighters, since there's more time to properly fill out their content.I know this is a repeatedly discussed matter here, but does an assist trophy character promotion as DLC makes any sense?...
Let's use an hypothetical exemple: Shadow wasn't added as a fighter in the base game due to time constriction and then they decided to add him as an AT, to be released as a full playble fighter later in the fighter pass. I mean, if he was good enough to be considered a fighter, why put him as an AT at first place?...
...My dude, if it peeves you this much, the ignore button is your friend. Or you can just not answer. Not trying to be snarky here, it's just that this kind of thing is just uncalled for.Also, I'm kinda starting to wonder if 7NATOR is just someone looking for attention because whenever we reply to his crazy stuff, he just hands out likes.
Maybe we should experiement that by trying to not say much about whatever crazy theory he has next in store?
I know it sounds impossible because his theories are so crazy his tinfoil hat wears a tinfoil hat and that tinfoil hat also wears a top hat... that's made of tinfoil, but I kinda wonder what would happen if we ignored him for just one theory
That's why there's two camps on thisI know this is a repeatedly discussed matter here, but does an assist trophy character promotion as DLC makes any sense?...
Let's use an hypothetical exemple: Shadow wasn't added as a fighter in the base game due to time constrictions and then they decided to add him as an AT, to be released as a full playble fighter later in the fighter pass. The point is, if he was good enough to be considered a fighter, why put him as an AT anyways at first place?...
Well, I don't think we'd even need to disable specific ATs just because a character is already playing; you can have both Chrom and Robin playing in the same game and the former will still appear in the latter's Final Smash (even if it's being performed on the former).That's why there's two camps on this
A: Assists have pretty much always been seen as consolation prizes, and as much as people like to pretend to, they're not direct insults. It's not 'they cannot be playable because they are Assists', but it's 'they are Assists because they could not be playable'.
B: Assists were done during the base game's development and after the roster was finalized, but theoretically speaking, there's nothing stopping them from promoting an AT, especially as there's already coding in place to make sure certain ATs can't appear in certain circumstances.
True, but I hate using the ignore button because "they say crazy stuff I don't jive with"...My dude, if it peeves you this much, the ignore button is your friend. Or you can just not answer. Not trying to be snarky here, it's just that this kind of thing is just uncalled for.
It obviously doesn't absolutely deconfirm any AT to be upgraded to DLC, but wouldn't make much more sense to hold a character until be added as DLC instead of releasing it as an AT in the base game? It doesn't make any ****ing sense!Well, there's no confirmation about Assists being barred from DLC. So yes, it does make sense.
Well, as discussed earlier, FP2's was being decided on AFTER the base game was finished (I don't know about FP1, though). So, maybe Sakurai and Friends changed their mind about having an AT char not be playable?It obviously doesn't absolutely deconfirm any AT to be upgraded to DLC, but wouldn't make much more sense to hold a character until be added as DLC instead of releasing it as an AT in the base game? It doesn't make any ****ing sense!
FP1's lineup was said to have been finalized in November 2018 shortly after that Direct, so yeah, it was decided during base game development.Well, as discussed earlier, FP2's was being decided on AFTER the base game was finished (I don't know about FP1, though). So, maybe Sakurai and Friends changed their mind about having an AT char not be playable?
Not saying i wouldn't want that to happen though. God, i'd love to see Shadow, Knuckles, Bomberman or Alucard as playable fighters.Well, as discussed earlier, FP2's was being decided on AFTER the base game was finished (I don't know about FP1, though). So, maybe Sakurai and Friends changed their mind about having AT chars not being playable?
True; I was just answering your question about adding a char as an AT in the base game, then adding it to the DLC roster later on and offering a possible explanation for it.Not saying i wouldn't want that to happen tough. God, i'd love to see Shadow, Knucles, Bomberman or Alucard as playable fighters.
There's a significant difference between having Chrom as a character and Chrom as a Final Smash onscreen and say, Alucard as a character and as an AT. Final Smash Chrom only ever does 1 specific thing in a specific situation, what happens when Alucard's P1 with the default look on the field and AT Alucard pops up with P1 on top of him as P1 summoned him? All the players get confused which is the character and which the AT. Disabling the AT is a lot easier for players and as the devs already disable ATs in specific situations, it's easy for them to doWell, I don't think we'd even need to disable specific ATs just because a character is already playing; you can have both Chrom and Robin playing in the same game and the former will still appear in the latter's Final Smash (even if it's being performed on the former).
Isaac, Krystal, Yuri Kozukata, Alucard, uhhhhh Ashleywell maybe we can do another thing with this discussion (even though it'll prob be like the same 7 something characters or so)
If you could pick 5 assist trophies to become full characters without impeding on dlc slots who would you pick. Without much thought I'd prob say something like Shadow, Isaac, Bomberman, Zero, and Waluigi
Glad you AskedI know this is a repeatedly discussed matter here, but does an assist trophy character promotion as DLC makes any sense?...
Let's use an hypothetical exemple: Shadow wasn't added as a fighter in the base game due to time constrictions and then they decided to add him as an AT, to be released as a full playble fighter later in the fighter pass. The point is, if he was good enough to be considered a fighter, why put him as an AT anyways at first place?...
That's what I mostly said though, Persona earned the right on it's own to be in Smash, but I do personally think Nintendo would be more apprehensive if Shin Megami Tensi wasn't on Nintendo because Nintendo would have less background data on how Persona jives with Nintendo AudiencesPersona started as a Shin Megami Tensei spin-off, so yeah, Persona literally wouldn't have existed without SMT.
But that's that the extent of the role SMT had in getting Persona in Smash. Persona earned the right to be in Smash all on its own like a big boy, specifically 5 because most of the content, including the entire Spirit Board and even the franchise icon, are from that game.
So your argument is basically the equivalent of saying Isaac Newton's dad discovered gravity because he created the guy who actually did it.
Shovel Knight, Shadow, Knuckles (yeah, three Sonic reps, so what?), Bomberman, Ghirahim.well maybe we can do another thing with this discussion (even though it'll prob be like the same 7 something characters or so)
If you could pick 5 assist trophies to become full characters without impeding on dlc slots who would you pick. Without much thought I'd prob say something like Shadow, Isaac, Bomberman, Zero, and Waluigi
Tiki, Ashley, Shadow, Midna, Krystal.well maybe we can do another thing with this discussion (even though it'll prob be like the same 7 something characters or so)
If you could pick 5 assist trophies to become full characters without impeding on dlc slots who would you pick. Without much thought I'd prob say something like Shadow, Isaac, Bomberman, Zero, and Waluigi
Okay, let's see. I'd pick Krystal, Zero, Gray Fox, Tiki, and Dr. Wily.well maybe we can do another thing with this discussion (even though it'll prob be like the same 7 something characters or so)
If you could pick 5 assist trophies to become full characters without impeding on dlc slots who would you pick. Without much thought I'd prob say something like Shadow, Isaac, Bomberman, Zero, and Waluigi
happy new horizons pic.twitter.com/BwjwtJkpLh
— DOOM (@DOOM) January 1, 2021
Opa-Opa? OddAdding onto this previous post of mine, the date provided is March 1986.
According to Amiibo Theory, one of the next release windows for a character is estimated to be March.
i think we have our cp9
If SMT had any influence on their desicion, you'd think we'd actually get SMT content, right? But the most we got is the franchise's name being dropped on the Aria of the Soul remake simply because it was part of the first Persona game's title.That's what I mostly said though, Persona earned the right on it's own to be in Smash, but I do personally think Nintendo would be more apprehensive if Shin Megami Tensi wasn't on Nintendo because Nintendo would have less background data on how Persona jives with Nintendo Audiences
You do bring up a good point. Plus, the confusion part made me chuckle a bit.There's a significant difference between having Chrom as a character and Chrom as a Final Smash onscreen and say, Alucard as a character and as an AT. Final Smash Chrom only ever does 1 specific thing in a specific situation, what happens when Alucard's P1 with the default look on the field and AT Alucard pops up with P1 on top of him as P1 summoned him? All the players get confused which is the character and which the AT. Disabling the AT is a lot easier for players and as the devs already disable ATs in specific situations, it's easy for them to do
Probably because that’s how it was like in Smash 4.My thoughts exactly.
Anniversaries barely matters in reveals or release anyway, so why is it something people always seem to go for when thinking of frontrunners?
Alucard, Isaac, Knuckles, Black Knight (Switch with Corrin) and Krystal METHwell maybe we can do another thing with this discussion (even though it'll prob be like the same 7 something characters or so)
If you could pick 5 assist trophies to become full characters without impeding on dlc slots who would you pick. Without much thought I'd prob say something like Shadow, Isaac, Bomberman, Zero, and Waluigi
Little Mac was the only case of a newcomer being timed with an anniversary. And even then, I can argue it's a coincidence since nothing else in the Direct he was revealed in had any Punch-Out content whatsoever, and holding out an entire Direct because a single trailer would be timed with an anniversary is crazy, imo.Probably because that’s how it was like in Smash 4.