Mushroomguy12
Smash Hero
I wonder if Diddy would be higher if that tag team idea with Dixie worked out in Brawl.
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It can’t really make me not want a character that I wanted initially but it sometimes tilts things from me being neutral to not wanting a character. It’s happened with Geno, Rayman, Cinderace, Decidueye, Chorus Kids, and Waluigi. I don’t really mind the characters themselves but I wanted them less and less the more people speculated on them. I’m not really sure why that is and I admit it doesn’t really make any sense.Yeah, I don't get how a character becoming more commonly predicted or becoming more "safe" could make one not like or want a character anymore.
I could understand a little bit of the magic being lost, as something having an "underdog/surprise factor" can make things a bit more exciting.
But, if you really like/want a character, then a good chunk of other people also wanting/liking or expecting a character really shouldn't be that much of a deterrent.
I think the real issue is people just not being interested in a character in the first place, so it gets irritating to hear their name mentioned on a loop over and over again. It's like if a song you don't have any strong feelings towards keeps popping up on the radio, it either grows on you or you get sick of it, and I think the latter happens pretty often in Smash spec (Not to say the former isn't true as well, though).Yeah, I don't get how a character becoming more commonly predicted or becoming more "safe" could make one not like or want a character anymore.
I could understand a little bit of the magic being lost, as something having an "underdog/surprise factor" can make things a bit more exciting.
But, if you really like/want a character, then a good chunk of other people also wanting/liking or expecting a character really shouldn't be that much of a deterrent.
I think you summarized my thoughts perfectly.I think the real issue is people just not being interested in a character in the first place, so it gets irritating to hear their name mentioned on a loop over and over again. It's like if a song you don't have any strong feelings towards keeps popping up on the radio, it either grows on you or you get sick of it, and I think the latter happens pretty often in Smash spec (Not to say the former isn't true as well, though).
I think the problem is that people either don't word their explanation well or just focus on the popularity too much, and and they make it out to be "popular bad" or "Speculators physically cannot predict someone accurately," which aren't good ways of looking at it. At least, that's what it seems like to me.
I feel like that's Nintendo trying to toot their own horn in a description seeing how that's a 1st party rep where as it wasn't the headliner for like Crash Bandicoot.Yeah, but Nintendo called Byleth iconic so point is mute. I just want a 2000’s Third Party that isn’t overly predicted...........
The point still stands that Crash Bandicoot is an "Icon".Gotta sell the game some sort of way huh? I wouldn't look too deeply into this. Crash used to sort of compete against Nintendo's platformer franchises as Mario and Donkey Kong, so them acknowledging Crash as an icon is only for the best. Otherwise why bother releasing the games on Switch?
maybe so, but he did disappear for 3 console generations. He may be iconic as a retro character, but unless you grew up with a ps1, he’s not going to immediately spring to your mind as an icon like Mario, Sonic, or Pikachu who have had games, merchandise, and exposure continuously since Crash dropped off the radar.Crash Bandicoot is only behind Mario, Sonic and Donkey Kong in terms platformer sales.
A lot of Brawl's characters are like that. Meta Knight, Wario, Olimar, Diddy, Lucario, etc. are whole-heartedly deserving of a slot, but nobody really plays them because they're really odd to play.I like Diddy Kong a lot as a character, but I can never wrap my head around him in Smash. It doesn't surprise me to see him rank so low on that Japanese poll for that reason, he's kind of a specialized character but not a super flashy one either. He just feels odd to control.
Like, the way I see it, Diddy Kong is a character who feels like he's there because he has to be - not much more or less. He's ****ing Diddy Kong, why wouldn't he be in Smash, but he really just kind of exists. I don't know how I would change this, and certainly there seem to be plenty of people who still do enjoy playing Diddy Kong as he currently is, but I'd like for them to at least give him a bit more flair than the annoying cheese that has given him the spotlight throughout Smash 4. Same could be said about the similarly unpopular Olimar.
I don't think either of these are characters people would ever want gone, nor are they characters who I think would be, but are also not characters who have garnered that much attachment in the realm of general playstyle and exciting gameplay opportunities. So I think they end up being more "forgettable" than anything.
There's no defence for people who shoehorn their most wanted into every conversation, fixate on them and how all roads end in them and will raise them apropos of nothing. Or those who are blind to the sometimes many points that make their choices perhaps not so likely. Of course that's still not the character's fault, but obviously it gets annoying.I think the real issue is people just not being interested in a character in the first place, so it gets irritating to hear their name mentioned on a loop over and over again. It's like if a song you don't have any strong feelings towards keeps popping up on the radio, it either grows on you or you get sick of it, and I think the latter happens pretty often in Smash spec (Not to say the former isn't true as well, though).
I think the problem is that people either don't word their explanation well or just focus on the popularity too much, and and they make it out to be "popular bad" or "Speculators physically cannot predict someone accurately," which aren't good ways of looking at it. At least, that's what it seems like to me.
I've actually seen a cool moveset rework concept for Diddy Kong that actually goes beyond him being on the roster just because he kind of has to be. It gives him a lot more personality both literally and in playstyle. It's in this video: https://www.youtube.com/watch?v=TIbGfd07KRoI like Diddy Kong a lot as a character, but I can never wrap my head around him in Smash. It doesn't surprise me to see him rank so low on that Japanese poll for that reason, he's kind of a specialized character but not a super flashy one either. He just feels odd to control.
Like, the way I see it, Diddy Kong is a character who feels like he's there because he has to be - not much more or less. He's ****ing Diddy Kong, why wouldn't he be in Smash, but he really just kind of exists. I don't know how I would change this, and certainly there seem to be plenty of people who still do enjoy playing Diddy Kong as he currently is, but I'd like for them to at least give him a bit more flair than the annoying cheese that has given him the spotlight throughout Smash 4. Same could be said about the similarly unpopular Olimar.
I don't think either of these are characters people would ever want gone, nor are they characters who I think would be, but are also not characters who have garnered that much attachment in the realm of general playstyle and exciting gameplay opportunities. So I think they end up being more "forgettable" than anything.
Yeah, it does seem to be a bit of a pattern for these characters. Some like Pit, Zero Suit, Dedede and ROB hold up nicely on account of some substantial changes (or minor, how much did ROB really change? I don't remember), but others that haven't seen a super drastic change in form end up feeling a bit irregular.A lot of Brawl's characters are like that. Meta Knight, Wario, Olimar, Diddy, Lucario, etc. are whole-heartedly deserving of a slot, but nobody really plays them because they're really odd to play.
Totally my opinion here. I realize that trying to make every single move in a character's arsenal an overt reference to their home series would probably lead to awkward movesets, but Diddy Kong just seems a little too original. So much of his attacks just feel like general monkey things instead of Diddy Kong. They couldn't even get all his special moves to be references. Diddy really doesn't seem like the type of monkey who'd wildly scratch at a person he's latched onto like he does in Monkey Flip. It's a shame because his idle animations, taunts, victory animations all seem very Diddy, so they clearly appreciate the character. Maybe they could fix this by going back with the original rumored idea of doing a tag team with Dixie.Honestly even as a fan of the DKC series whom was excited to get Diddy in Brawl, I've never really liked how he played all that much. A lot of the issue is that the moveset felt based off of DK64 or wholly original stuff like the banana peel rather than taking elements from the Country titles. Basically a lot of his stuff just doesn't feel satisfying to hit with and after seeing how well K Rool came out, I can't help but think a Diddy more heavily faithful to thee SNES titles (or even the newer Country games) would probably be more memorable.
I’ve always said the same thing about Diddy as I do now about Dixie: I wish they had either gone with a tag moveset or utilized the animal buddies. Now that Diddy is already an established Smash character, it’s too late to pair him with Dixie so I’ll have to settle with Dixie and Kiddy if I want a DK team mechanic. I think either Dixie/Kiddy or Dixie and animal buddies would make for a really fun unique moveset and represent DKC better than Diddy currently does.Honestly even as a fan of the DKC series whom was excited to get Diddy in Brawl, I've never really liked how he played all that much. A lot of the issue is that the moveset felt based off of DK64 or wholly original stuff like the banana peel rather than taking elements from the Country titles. Basically a lot of his stuff just doesn't feel satisfying to hit with and after seeing how well K Rool came out, I can't help but think a Diddy more heavily faithful to thee SNES titles (or even the newer Country games) would probably be more memorable.
I like Diddy Kong a lot as a character, but I can never wrap my head around him in Smash. It doesn't surprise me to see him rank so low on that Japanese poll for that reason, he's kind of a specialized character but not a super flashy one either. He just feels odd to control.
Like, the way I see it, Diddy Kong is a character who feels like he's there because he has to be - not much more or less. He's ****ing Diddy Kong, why wouldn't he be in Smash, but he really just kind of exists. I don't know how I would change this, and certainly there seem to be plenty of people who still do enjoy playing Diddy Kong as he currently is, but I'd like for them to at least give him a bit more flair than the annoying cheese that has given him the spotlight throughout Smash 4. Same could be said about the similarly unpopular Olimar.
I don't think either of these are characters people would ever want gone, nor are they characters who I think would be, but are also not characters who have garnered that much attachment in the realm of general playstyle and exciting gameplay. So I think they end up being more "forgettable" than anything.
He's a case where he had quite some powerful stuff in Brawl and 4... but Sakurai and co. toned those aspects down. So now Diddy plays quite differently. I mean, they nerfed Banana Peel multiple times throughout 4 and Ultimate just to be sure that they could remove any and all infinites involving them. He doesn't have the sheer range on his attacks he used to - nor does he have air speed, so he relies a lot more on Monkey Flip if he wants to move quickly through the air.I think some of this may have something to do with the fact that Diddy originally was supposed to have some flair: he was supposed to be apart of a tag team gimmick with Dixie in Brawl, in reference to DKC2. But as we all know, technical limitations prevented this and they just made Diddy his own standalone character.
I always felt the Banana Peel move was just done as a quick and easy replacement for what was originally just going to be the special that would tag Diddy and Dixie in/out.
A lot of Brawl's characters are like that. Meta Knight, Wario, Olimar, Diddy, Lucario, etc. are whole-heartedly deserving of a slot, but nobody really plays them because they're really odd to play.
Now that you mention it.. huh. Never thought of that. Several of those characters have strange movement quirks ( glides around all over the place for example thanks to his really fast air speed) that take quite a while to get used to. It's partly due to Brawl itself having a very floaty engine and slow aerial momentum compared to other Smash games, and partly because their "stats" - such as they were - were initially made with Brawl's engine in mind. Neither , nor have much if any horizontal aerial momentum because of their multiple jumps + Up B, neither does despite it not having multiple mid air jumps (although ROB has several aerials that alter its aerial momentum and can serve as recovery aid).Yeah, it does seem to be a bit of a pattern for these characters. Some like Pit, Zero Suit, Dedede and ROB hold up nicely on account of some substantial changes (or minor, how much did ROB really change?), but others that haven't seen a super drastic change in form end up feeling a bit irregular. Lucario in particular just feels weak IMO, and Meta Knight... I love him, but considering his original design was so overpowering I think it's naturally gonna feel weird to have him reeled back from that initial form that he was created around. Toon Link also feels kind of awkward and floaty, IMO.
I think Wario is fine, and I know he gets a fair bit of play in Ultimate too, but I know his moveset has been a topic of contention for ages so you may as well throw him in there just because. Talking about this reminds me how much I'd like to see more proper character reworks.
Honestly even as a fan of the DKC series whom was excited to get Diddy in Brawl, I've never really liked how he played all that much. A lot of the issue is that the moveset felt based off of DK64 or wholly original stuff like the banana peel rather than taking elements from the Country titles. Basically a lot of his stuff just doesn't feel satisfying to hit with and after seeing how well K Rool came out, I can't help but think a Diddy more heavily faithful to thee SNES titles (or even the newer Country games) would probably be more memorable.
Honestly, that's a fair thing to say. While I did defend Diddy's implementation to a large extent above, I honestly have suspected that Diddy's moveset might've been kept simple to help facilitate the tag-teaming, but the tag teaming was scrapped: having a character following around + visible but not interactable in the background might've taxed the Brawl engine or Wii RAM somewhat fierce. Worth remembering this was the time when 's and 's transformation took a couple seconds just to load.Totally my opinion here. I realize that trying to make every single move in a character's arsenal an overt reference to their home series would probably lead to awkward movesets, but Diddy Kong just seems a little too original. So much of his attacks just feel like general monkey things instead of Diddy Kong. They couldn't even get all his special moves to be references. Diddy really doesn't seem like the type of monkey who'd wildly scratch at a person he's latched onto like he does in Monkey Flip. It's a shame because his idle animations, taunts, victory animations all seem very Diddy, so they clearly appreciate the character. Maybe they could fix this by going back with the original rumored idea of doing a tag team with Dixie.
There is so much wrong with this post I am going to dissect it piece by piecemaybe so, but he did disappear for 3 console generations. He may be iconic as a retro character, but unless you grew up with a ps1, he’s not going to immediately spring to your mind as an icon like Mario, Sonic, or Pikachu who have had games, merchandise, and exposure continuously since Crash dropped off the radar.
Crash ended up being ‘traded out’ for Jak & Daxter, who then was traded out again for Nathan Drake in the Uncharted Series.
Even in Sony’s own Smash Bros game, it was Jak & Daxter and Drake that were playable; not Crash. Most people would like to see him in due to the old 90’s rivalry, but that’s about it. I don’t think you can fully use sales in his case.
Actually they never had the rights of the series and neither did Sony. The franchise was owned by Universal. The PS One games were product of a partnership between Universal, Sony and Naughty Dog, which at the time was an independent studio. Once the deal/partnership finished, Universal kept being the owner of the IP until Vivendi bought them, and then eventually Vivendi merged with Activision.Crash was not “traded out” for Jak and Uncharted. NaughtyDog no longer had the rights. The rights always laid with Universal.
I agree that while sales aren't everything, I still think it's a good barometer to gauge a character or franchise.maybe so, but he did disappear for 3 console generations. He may be iconic as a retro character, but unless you grew up with a ps1, he’s not going to immediately spring to your mind as an icon like Mario, Sonic, or Pikachu who have had games, merchandise, and exposure continuously since Crash dropped off the radar.
Crash ended up being ‘traded out’ for Jak & Daxter, who then was traded out again for Nathan Drake in the Uncharted Series.
Even in Sony’s own Smash Bros game, it was Jak & Daxter and Drake that were playable; not Crash. Most people would like to see him in due to the old 90’s rivalry, but that’s about it. I don’t think you can fully use sales in his case.
While it could hold him back, the same logic applies to literally every Western character. We might not get one, but if we do it's either Crash or Chief.I still honestly think Crash's lack of contemporary popularity in Japan may be what's holding him back. It took until Minecraft to become a ginormous hit in Japan and the rest of the world for NCL to finally be interested in including a western property with a full blown character in Smash. In turn this opened the door for Banjo who had both the backing of Phil Spencer and the core Smash fandom via the Smash Ballot from 2015 (whereas Crash only started becoming popular again in 2017).
Hence why I don't really expect another western character at this point lolWhile it could hold him back, the same logic applies to literally every Western character.
Smash Ultimate sold about 3.8 million in Japan. A sample size of 19,700 is minuscule as a sample size in comparison. Considering the sample size is only 0.51% of the players in Japan alone, the odds that the numbers would still be pretty much the same is just crazy. And this is only measuring one region when it's clear Smash considers the whole world.Well of course not all 20 million people are ever going to vote on the same poll. Regardless, that’s a pretty sizable sample of Japan’s fanbase. If certain characters performed well within that small sample, odds are they would perform pretty well in a large sample, too.
To be fair, when Minecraft was considered for Smash 5 years ago, it was not the biggest game of all time yet, it was around number 3. Either way, Banjo-Kazooie got added first and his Japan popularity is actually lesser than Crash when you consider everything. We already had western characters in Smash beforehand anyway. Considering it's been 4 years since 2017 so Crash blowing up more around that time shouldn't hurt him considering that's when Xenoblade 2 came out.I still honestly think Crash's lack of contemporary popularity in Japan may be what's holding him back. It took until Minecraft to become a ginormous hit in Japan and the rest of the world for NCL to finally be interested in including a western property with a full blown character in Smash. In turn this opened the door for Banjo who had both the backing of Phil Spencer and the core Smash fandom via the Smash Ballot from 2015 (whereas Crash only started becoming popular again in 2017).
Banjo did get added first but it's been said that negiotations for Steve had been going on for five years. It's fairly easy to infer that Banjo was a by-product of those negiotations and he got in first because, in addition to gaining further goodwill with the core Smash fandom that asked for Ridley and K. Rool before, he was also helluva alot easier to implement.To be fair, when Minecraft was considered for Smash 5 years ago, it was not the biggest game of all time yet, it was around number 3. Either way, Banjo-Kazooie got added first and his Japan popularity is actually lesser than Crash when you consider everything. We already had western characters in Smash beforehand anyway. Considering it's been 4 years since 2017 so Crash blowing up more around that time shouldn't hurt him considering that's when Xenoblade 2 came out.
Smash Speculation tires me. It’s tiring seeing Crash all over the place as a guarantee which makes me not really want any Highly Speculated Characters.I don't get this mindset at all.
What happens if one of the characters you're currently supporting were to become "overly predicted" in the future?
Some of y'all get too high off of not liking popular things for the sake of it.
Only 1.8 million people voted in the Smash ballot, while Smash 4 sold well over 10 million copies. Even though the Smash Ballot only gauged a fraction of players’ interests, it still had enough votes to be used for Smash Ultimate.Smash Ultimate sold about 3.8 million in Japan. A sample size of 19,700 is minuscule as a sample size in comparison. Considering the sample size is only 0.51% of the players in Japan alone, the odds that the numbers would still be pretty much the same is just crazy. And this is only measuring one region when it's clear Smash considers the whole world.
The only western character i expect at this point is another one from Microsoft (a.k.a. another character from a company already represented in smash.)Hence why I don't really expect another western character at this point lol
Steve: Am I a joke to you?Regardless of WHO the Final Character is, I hope that the Final Characters give some variety. Given that of the 10 Fighters, all but one of them are some kind of realistic to semirealistic human character.
He's Still Human-ishSteve: Am I a joke to you?
That's what I was thinking. Steve isn't exactly realistic.Steve: Am I a joke to you?
Okay. But not a Realistic Human. He’s still far more cartoony than everyone except Banjo and Plant. Besides, if your lack of faith in humanity is the issue, then just play Zombie or Enderman. More diversity would be nice, but a Cartoony Human is still more cartoony than the rest of the Weeb Fest that I love (except Sephiroth and Min Min)He's Still Human-ish
Hmmmm, I think it's because they got bored of accurate human proportions.What do you guys have against scientifically accurate proportions of the human body?
You know what? Entertain me. What's going on with the Japanese side of things?The characters I bring up often here are those I think have decent reasons to get invited to the roster despite how they are usually seen on the Western side of Smash speculations.
Of course popular in the West always better if I just want to play safe, but then what's the point of me echoing the same characters you see every English speaking YouTubers gush over all the time, so sometimes I'm purposely being biased on the Japan side of views to stir up the speculations.
Actually, I try not to talk much about my real personal wants just because I don't want to jinx them then I just now realized I made my account without thinking ugh.
My thoughts exactly when it comes to some artists and female anatomy IYKWIM.What do you guys have against accurate proportions of the human body?
The characters I bring up often here are those I think have decent reasons to get invited to the roster despite how they are usually seen on the Western side of Smash speculations.
Of course popular in the West always better if I just want to play safe, but then what's the point of me echoing the same characters you see every English speaking YouTubers gush over all the time, so sometimes I'm purposely being biased on the Japan side of views to stir up the speculations.
Actually, I try not to talk much about my real personal wants just because I don't want to jinx them then I just now realized I made my account without thinking ugh.
You know what? Entertain me. What's going on with the Japanese side of things?
Your profile pic is Dixie Kong. Her thread has 13K responses. Must be fun throwing stones in glass houses.Smash Speculation tires me. It’s tiring seeing Crash all over the place as a guarantee which makes me not really want any Highly Speculated Characters.
That was what I was trying to get across but I was on mobile and in a rush. Yeah, people tend to forget how Crash's rights never were owned by Naughty Dog even if they created him.Actually they never had the rights of the series and neither did Sony. The franchise was owned by Universal. The PS One games were product of a partnership between Universal, Sony and Naughty Dog, which at the time was an independent studio. Once the deal/partnership finished, Universal kept being the owner of the IP until Vivendi bought them, and then eventually Vivendi merged with Activision.
Brawl probably had the best selection of newcomers, idk if anyone bar Toon Link is going to get too much shade as an inclusion in hindsight. Smash Ultimate has put a lot of the Brawl characters through the ringer in terms of balance though. I mean, it took them until this game for Ike to be viable. Not good, viable. He was so...mediocre in Brawl and 4. I love playing as him, but god did he feel sluggish in 4.A lot of Brawl's characters are like that. Meta Knight, Wario, Olimar, Diddy, Lucario, etc. are whole-heartedly deserving of a slot, but nobody really plays them because they're really odd to play.