you know what, Mario & Luigi. But only if it's like the first 3 and has actual original characters and such. Otherwise, Wario Land.
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Fair enough, I can see the annoyance with it. I just personally took it as a fair trade in the name of balance given the power and versatility of all his moves lol. I can see not wanting to devote time to a character who can be completely out of recovery options in a game heavily reliant on it.It is both of those things.
The fact that running out of mana means you can't even do a basic recovery move is insane.
Meter management should be used for letting you do EXTRA things when you have it. Not take away basic necessities when you don't.
I'm talking about how they're the two worst feeling characters to play in the game.
Too warty. I like my Battletoads smooth.
Not going to lie, I don't really care about any of those options. The thing about dead franchises is that 9 times out of 10, there's a reason they're dead.
It's not always a good reason though, a lot of the time it's just corporate mismanagement or bad marketing or other bs that has nothing to do with the quality of the franchise itself.The thing about dead franchises is that 9 times out of 10, there's a reason they're dead.
That is one of the issues yes - some projectile users would still be able to fight Hero in that scenario, sure... but RIP and in that scenario. Also certain Smashes:Oh, I have absolutely no doubt that spells like Hocus Pocus, Heal, Zoom and Thwack would either cost a lot more MP to use or wouldn't be there at all if his menu always had the same options.
On the other hand, maybe it could work if each special brought up a separate menu with four options? Though I can also see a huge issue on certain matchups - for example, Hero would completely shut down most projectile zoners if he had access to Bounce at will. Possibly including other Heroes' specials attacks.
F-Zero, without any sort of hesitation.Which one?
Turns head towards Chibi-Robo, bit by bit.It's not always a good reason though, a lot of the time it's just corporate mismanagement or bad marketing or other bs that has nothing to do with the quality of the franchise itself.
Ah, the classic, let's make an entry of a series that has very little about what fans liked about the old entries, and when the game does bad, let's just blame the franchise itself rather than our own ineptitude and kill the entire series instead of going back to the old style.Turns head towards Chibi-Robo, bit by bit.
That franchise in particular should be remembered, since it was repeat mismanagement / bad marketing that killed that (especially with Zip-Lash).
I mean, out of the ones used in the tweet, Mario and Luigi's the only franchise that died because of the series underperforming, Wario Land's devs wanted to do something different and made Warioware, F Zero sold over a million copies and Nintendo thought "**** this, Mario Kart made more money" and Kid Icarus Uprising did well and is utterly adored but simply hasn't had anything done with itNot going to lie, I don't really care about any of those options. The thing about dead franchises is that 9 times out of 10, there's a reason they're dead.
You mean this?Mario & Luigi but it's Wario & Waluigi.
Hmmm, I'd most likely pick Mario and Luigi, since I don't really care much about F-Zero or Kid Icarus at the moment, and Wario Land, while I'd have some interest in it, doesn't appeal to me as much as M&L.
Feels like a very silly ignorant thing to say. If Nintendo wanted to market these games correctly then they would sell - look at the recent success of Pikmin 3 Deluxe. Promote it right and put it on a console that prints money and you're good. Also, Mario & Luigi is quite literally only dead because AlphaDream died.The thing about dead franchises is that 9 times out of 10, there's a reason they're dead.
more often than not I think it comes down to marketing, like look at Chibi-Robo, it's like Nintendo was trying to kill it!As for dead series, the fact that they are dead isn't really indicative of quality. There are good series that get discontinued for no, or stupid reasons (cough Darkstalkers cough cough), there are good series that don't take off as much as they need to to be sustainable or the devs just go bankrupt (Mario & Luigi), and there are good series that just...end (Earthbound).
The situation becomes way less confusing when one remembers Miyamoto's personal motto:It's pretty much been proven over and over that first-party Switch games are near guaranteed to sell well. You would think Nintendo would notice this and use it as an opportunity to boost more franchises that need it, but instead they've pretty much doubled down on the safest ones and only put out like three games a year (despite finding a way to successfully combine their handheld and console output). Man this company frustrates me.
Whenever I hear about Senren Kagura, I always think of Skallgrim's video on it where he somewhat enjoys the gameplay, but everything else causes him discomfort. I think the video's titled something like "Someone made me play the jiggly game. Please help."Lol no worries. I always think of the wrestler whenever I hear the name Asuka.
This is all fine and agreeable, but a lot of people who said stuff like "he'd be fine as a mii costume or if Minecraft just got a stage" seemed to downplay him as a character/choice and missed the point of why people wanted him in the first place, making it sound like he shouldn't be a fighter at all and even saying stuff like "he could just do stuff in the background of the stage" when any character could be represented that way without being a fighter. People like Steve, people want to play as Steve, and not just a mii that looks like him even if that would've been better than nothing; no one or thing "needs" to be something in a videogame. This kinda stuff was argued by some people who seemed to hate Steve as if the people who wanted him didn't matter, because to them Steve wasn't necessary even though in reality their wants weren't necessary either and for some people Steve would be awesome and necessary in their opinion. Though, if you want to represent what the player can do in Minecraft, a main point of the game, then Steve would technically be necessary or at least another Minecraft character.re:
I was one of the people for a while who believed Steve would have made a fine costume and that Minecraft would be sufficiently represented through other means. I softed on that stance over time and I was definitely won over by his implementation.
I do think that Minecraft could have been represented through other means though. I've been thinking a lot about Smashville and how AC was treated in Brawl, and while Villager came later I still think the series was treated with a great deal of respect before that. I don't think every series that deserves representation in Smash needs to have that done through a character. But I'm pretty happy Steve made it in anyway, in retrospect.
Just that I don't think Steve is the only way the series could have been represented is all. A Minecraft stage, Creeper AT, a music lineup and maybe a TNT item or something like that. A Steve costume would have been fine really just for novelty sake - yeah, Steve himself isn't really a "character" but I think the ability to play as a blocky Minecraft man would have sold the costume in droves regardless.
As long as the stage isn't green or has hills I don't really care.If Eggman does get in.
What other spirits, music tracks and stage would he bring?
Ya'know, my stance is that if another character is to get in for promotional reasons, we'd already know who it is (EDIT: as in, their game would have been in a previous direct already), but if, if, Golden Sun is indeed getting a revival, I could see them doing a double Golden Sun + Golden Sun X Super Smash Bros. Ultimate reveal. While it is unlikely that they'd promote such a small series like this, it does at least have Issac's Assist Trophy going for it, which I believe means 2 things: Nintendo knows that people are aware of Golden Sun, and that there is at least a large enough audience to bring the Assist Trophy back. Combine this with an E3 direct, and you could really jump start the series like this, even moreso than with other titles methinks. The only problem is picturing Nintendo wanting to jump start a series like this.The Golf game was just a red herring. You'll see. You'll all see.
That's really only the half truth. Nintendo is intent on exploring new ways to play games and innovate their series, but there's no chance that if a series like F-Zero sold on par with the "safe" series it wouldn't have been back a long time ago, and would show up on a much more regular basis, even if they were only able to build on it in relatively incremental steps.The situation becomes way less confusing when one remembers Miyamoto's personal motto:
"New ways to play".
It's practically become the entire company's MO because organizational ideology is a really strong force (especially with long-lasting organizations, but also with younger organizations) and those at the top - like Miyamoto - have a lot of influence because they get to have a stronger say over what gets made or whatever. Now, Nintendo's not as set in their ways as say the Catholic Church* is, but it's evident when Miyamoto said to Bill Trinen:
"So maybe if we create a new controller interface, and we find that particularily suited to F-Zero, then maybe we'll do something with it again in the future".
Which... honestly, gets to a main issue I believe Nintendo has. Many within Nintendo, including Miyamoto, get the impression that their games, characters and consoles are so beloved because of the play control they're associated with. Which doesn't take into account that a lot of hardcore Nintendo fans also get attached to Nintendo's characters because of the characteristics. It's kinda the drawback with organizational ideology - the thinking they encourage might lead to a lot of people within the organization not entirely "getting" (for lack of a better term) all aspects of their success / popularity.
*(I bring them up because they've existed for a 1000+ years, some of its quirks have existed relatively unchanged for centuries because of its organizational ideology. Other corporations like Coca-Cola have also deeply-entrenched organizational ideologies, like not ever revealing its recipe.)
Lol, thank you. I'm just happy all the necessary letters were there.I admire the effort it took to photoshop this.
I don't really consider him versatile.I just personally took it as a fair trade in the name of balance given the power and versatility of all his moves lol.
And I say that as someone that mains Little Mac!I can see not wanting to devote time to a character who can be completely out of recovery options in a game heavily reliant on it.
Definitely Kid Icarus, followed by F-Zero.
Hey this Final Smash would be ****ing great.Yeah that's the issue, guaranteeing what options Hero gets instantly makes them a ****ing nightmare as people often forget that RNG also works against Hero, I should know, I've managed to topdeck Hocus Pocus which turned into Kamikaze before the respawn invincibility wore off.
Also, I want to say that I found an excellent video for an Ace Attorney Challenger Pack
I like how Spirit battles were demonstrated in the video as I don't think I ever see anyone try that, also absolutely in love with the Final Smash idea which sounds fitting for what Sakurai typically does and is much more fitting for Smash than Nick's Level 3 in UMvC3
I also think we're past the point of getting promotional characters from games that aren't out yet. Considering when FP2 was decided, 2+ years away exceeds the typical timeframe for promotional character inclusion. I mean there is the caveat that if they wanted to promote a character from Legends Arceus or hypothetically a GS remake, those characters aren't new, and therefore have existing material from which to draw, but I still think the timeframe has lapsed.Ya'know, my stance is that if another character is to get in for promotional reasons, we'd already know who it is (EDIT: as in, their game would have been in a previous direct already), but if, if, Golden Sun is indeed getting a revival, I could see them doing a double Golden Sun + Golden Sun X Super Smash Bros. Ultimate reveal. While it is unlikely that they'd promote such a small series like this, it does at least have Issac's Assist Trophy going for it, which I believe means 2 things: Nintendo knows that people are aware of Golden Sun, and that there is at least a large enough audience to bring the Assist Trophy back. Combine this with an E3 direct, and you could really jump start the series like this, even moreso than with other titles methinks. The only problem is picturing Nintendo wanting to jump start a series like this.
Oof. Looks like it caused a quadruple post.The thing about supposedly dead series is that there's so many variables to account for with them that predicting the risk in another entry is hard, even for those within the industry.
To use the example of one that's not dead but in hibernation/potential life support, Star Fox. The easy answer with it is that short arcade shooters have lost their appeal in the modern market and thus its been hit with diminishing sales. But the thing is, so many of its titles in the past 24 years have had asterisks in regards to their releases and its tricky to genuinely say the gameplay doesn't hold much interest given that its been a roulette so often. If the series gets a SF 64 esque seq
That clip is just...how? Why is lava a projectile and how the heck did Hero know it was one?That is one of the issues yes - some projectile users would still be able to fight Hero in that scenario, sure... but RIP and in that scenario. Also certain Smashes:
First of all, How dare you. Second of all that’s not at all true. Kid Icarus was successful and a masterpiece and the only reason a sequel hasn’t been made is because Sakurai has been busy though that’s not much of a reason.Not going to lie, I don't really care about any of those options. The thing about dead franchises is that 9 times out of 10, there's a reason they're dead.