itsthebigfoot
Smash Lord
The discussion thread seems to have died (again), so I'm just going to arbitrarily post my opinions on his matchups, write a little explanation and work from there
not finished yet
Disadvantages
LOL
DDD -> the ***** can shield grab almost every move you have and infinites you...
40-60
Wario -> nasty cg, but when he's going for a grab you can easily pivot grab him into grab release punch, still bad, but between bair camping and grab releases is entirely manageable
ZSS -> She's just weird, I don't like having a disadvantage when it comes to range
Pikachu -> can cg us (fthrow), camps pretty hard, really awkward priority. I don't like it
Diddy -> nana's everywhere, but he's dead once offstage, gimping him is too easy
45-55
MK -> if it wasn't for the nado, this would be an advantage, but the nado does exist, and working around it is a pain in the ***. however you can work around it a bit, still not good though
Falco -> cg to 60%, camps a lot, and the jab is annoying, but his fall speed makes him easy to combo and he dies early/you live a long while
Ice Climbers -> grab = death, but grab is decently avoidable
Neutrals
R.O.B. -> has problems koing you, but the camp is annoying, and his bair keeps you offstage for a while
Peach -> annoying dair, but bair and ko difference makes it easily doable
Snake -> camps hard, but you can gimp him kinda easily, forced groundbreak over the ledge is preferred over cargo dthrow, but not necessary
Olimar -> has problems landing ko moves around the punch, dies easily, but is ****ing annoying
Advantages
55-45
Toon Link -> no range, punch literally outranges all his non-projectile moves
Bowser -> has major problems with bair, but outside of that is very annoying, watch out for his punishment game
Kirby -> combos you, but loses in priority and ko power, which both hurt him kinda badly
Marth -> abuse your weight and spacing, you can play most of the match with just bair and punch and be fine
60-40
Game and Watch -> utilt goes through all aerials and comes out in half the time, he'll try to shield grab, just pivot grab that
Fox -> upb ***** fox, and you can shield grab most moves, which helps in getting him offstage. your entire gameplan is get him offstage and gimp
Lucario -> a spacing character with less range, koing him early limits his ko power, makes for some dumb matches, but you come out ahead
Pokemon Trainer -> charizard is the only problematic one, spam dtilt and go for gimps vs ivy, spam bair vs squirtle and go for early punch kos
70-30
Mario -> do nothing but bait his jumps and bair for the majority of the match and watch as you **** him
Link -> so easy to gimp/ko, has problems koing around punch
Ness/Lucas -> lol infinite, maybe easier than 70-30
Jigglypuff
more later
not finished yet
Disadvantages
LOL
DDD -> the ***** can shield grab almost every move you have and infinites you...
40-60
Wario -> nasty cg, but when he's going for a grab you can easily pivot grab him into grab release punch, still bad, but between bair camping and grab releases is entirely manageable
ZSS -> She's just weird, I don't like having a disadvantage when it comes to range
Pikachu -> can cg us (fthrow), camps pretty hard, really awkward priority. I don't like it
Diddy -> nana's everywhere, but he's dead once offstage, gimping him is too easy
45-55
MK -> if it wasn't for the nado, this would be an advantage, but the nado does exist, and working around it is a pain in the ***. however you can work around it a bit, still not good though
Falco -> cg to 60%, camps a lot, and the jab is annoying, but his fall speed makes him easy to combo and he dies early/you live a long while
Ice Climbers -> grab = death, but grab is decently avoidable
Neutrals
R.O.B. -> has problems koing you, but the camp is annoying, and his bair keeps you offstage for a while
Peach -> annoying dair, but bair and ko difference makes it easily doable
Snake -> camps hard, but you can gimp him kinda easily, forced groundbreak over the ledge is preferred over cargo dthrow, but not necessary
Olimar -> has problems landing ko moves around the punch, dies easily, but is ****ing annoying
Advantages
55-45
Toon Link -> no range, punch literally outranges all his non-projectile moves
Bowser -> has major problems with bair, but outside of that is very annoying, watch out for his punishment game
Kirby -> combos you, but loses in priority and ko power, which both hurt him kinda badly
Marth -> abuse your weight and spacing, you can play most of the match with just bair and punch and be fine
60-40
Game and Watch -> utilt goes through all aerials and comes out in half the time, he'll try to shield grab, just pivot grab that
Fox -> upb ***** fox, and you can shield grab most moves, which helps in getting him offstage. your entire gameplan is get him offstage and gimp
Lucario -> a spacing character with less range, koing him early limits his ko power, makes for some dumb matches, but you come out ahead
Pokemon Trainer -> charizard is the only problematic one, spam dtilt and go for gimps vs ivy, spam bair vs squirtle and go for early punch kos
70-30
Mario -> do nothing but bait his jumps and bair for the majority of the match and watch as you **** him
Link -> so easy to gimp/ko, has problems koing around punch
Ness/Lucas -> lol infinite, maybe easier than 70-30
Jigglypuff
more later