Commander_Beef
Smash Champion
How does the upB after hitting two walls trick work?Up B after hitting two walls trick... lingering hitboxes... no spam because of pillars... Jab Lock... Live forever... DK likes the mansion.
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How does the upB after hitting two walls trick work?Up B after hitting two walls trick... lingering hitboxes... no spam because of pillars... Jab Lock... Live forever... DK likes the mansion.
Okay on the mansion..there ARE no walls. The closest thing are the pillars, and there's no chance you'll ever hit both pillars on opposite sides of the mansion with our up B .If someone hits you and you hit two walls, you can immediately up b to cancel all momentum and essentially never die.
headbutt doesn't ground people when they air break >.>Okay kiddies I got something pretty hot off the presses that Well I have to say I've thought up.
You all know how GSFC works, at least the basics, okay well I believe I've got a full character roster infinite. How you might ask? Well how about GSFC heabutt lock. Since they can't do anything after getting hit then why not keep GSFcing them right when they pop out of the headbutt?
I've been practicing it for a few days and get ready to see some insane **** if I can get this down.
thats what the footstool will doheadbutt doesn't ground people when they air break >.>
Well you can't footstool them either. You jump high but they won't get footstooled.thats what the footstool will do
Wait can you explain that again? Once you up B off the edge, the super armor frames will go away right? I don't get it...go to Stage Builder, and just make a small flat stage, w/ spikes under both edges. Practice it..if u do it right, and UpB off the edge, you should be able to slowly fall onto the spikes, take the damage (but with no knockback) and pull out your shield (or taunt, lawl) still in superarmor.
Sorta. Normally it's only a few frames... but if you leave the ground during those frames, you keep it throughout the entire up-B. At least that's how I believe it works? I do know that you need to leave the ground relatively quick after starting your up-b, so you have to start it near an edge.Wait can you explain that again? Once you up B off the edge, the super armor frames will go away right? I don't get it...
Yeah that part helped thanks bro!Sorta. Normally it's only a few frames... but if you leave the ground during those frames, you keep it throughout the entire up-B.
Pretty sure what platform it is doesn't matter, just that you go from ground to air during the proper frames.
Hope that helps
Doesn't explain the mystery behind them but I posted there asking so we'll see what their answer is.I think it has to do with http://www.smashboards.com/showthread.php?t=237882
Sooo, question! Is that a universal rule about the 7 frames? Or is there somewhere I could find how things get refreshed and such?You have to wait 7 frames for it to count to freshen more moves. Otherwise you only freshen up 1 slot... which would turn it into 1 pummel every 15-20% rather then 10% if you give it a slight pause between the pummels.
lol, there really seems to be a mistake. It would make more sense if it's 7 pummels if the enemy doesn't try to get out...wait... we can pummel 7 times at 70%????? That seems a little off.
Does it go higher after 70? Like at 150 can we do 15 pummels?