Concerning inactivity modkill rules, what about reducing inactivity limits based on infractions?
Such as, seven days is a flat-out modkill. If you are inactive for five or six days, then you receive a prod, and from that point on in that game, you are modkilled for six days of inactivity, and you receive a prod at four days of inactivity. And so on, to some minimum, probably 3 or 4 days equals modkill (by which point you've shown a great deal of consistent inactivity anyway). This would work best with the "no-modkill in lylo" clause.
Also, inactivity between Days isn't usually addressed except in ad hoc situations. I'd like to see a standard developed, or at least each mod starting to address it at the beginning of their games.
I think this system is an improvement from a system of "go inactive for 3 days on 3 separate occasions and you die" but I'm always wary of slippery slope systems, which this one is. It's not out of control slippery slope though, and ultimately I think in practice it'll work fine.
What do you mean by inactivity between days? Like the sending in of night nights, or like masons/scum/neighbors just not communicating privately when they're supposed to be?
I also dont think posts saying
"IM HERE IVE HAD JOHN A JOHN B AND JOHN C BUT IM READING NOW!"
shoudl count as avoiding prod.
I sort of agree but sort of don't. The person who comes in and says stuff like that still recognizes being transparent about what they're doing is important and is taking the time atleast to prevent themselves from getting modkilled, but just hasn't had the time to post constructive material. If people keep this pattern up and basically do nothing but these types of posts, ultimately the mod should either suggest replacement, or they can be removed from the game by natural means (lynch, NK, etc.)
If you're forcing people to post "constructive material" in order to count as a post, then you're gonna run into the trouble of judging what counts as constructive material, and ultimately you'll be faced with people just posting god awful talking points that will just muddle the **** out of games.
Principally I don't really like people doing the whole prod dodging but practically there really isn't much you can do.
I remember when Rockin refused me into his upcoming Mafia game, but I can understand why and I'm not going to fight over that. However, he did suggest I ask some questions, probably for the purpose of me improving. So I have two:
1. How do I know when to defend myself and how to do it without performing an AtE?
2. How do I detect WIFOM? I'm having a huge problem detecting this and in one ongoing game, I'm seeing this referrred a lot.
1.) AtE is appealing to emotion. Don't attack people personally, and don't try to make people feel bad for you, or paint people accusing you as bad people. Try to ONLY address what does not make logical sense in any attacks against you, or others if you're trying to defend other people. Think about things objectively, from a perspective of people who don't have the same knowledge you do, and reason out why what someone is suggesting doesn't make sense. Always ask yourself, "does my post deal primarily with logical analysis, or do I talk a lot about personal things, or emotional attributes?" If you find that you're doing more of the latter two, reconsider what you're trying to say and how to say it.
2.) WIFOM is a scenario where you're basically presented with two fairly evenly likely scenarios and you're basically trying to out guess "what someone would do" in order to get the answer. Statements like "well if I was mafia I'd do X", or "there's no way a townie would do Y" or "the mafia did A to make us think B" are all tell tale lines of WIFOM logic. The reason going down these paths of reasoning is problematic is they often lead to logical circles. If you make an argument saying "Mafia did A to make us think B", the response exists that "Mafia knew that we would think that Mafia did A to make us think B, but in reality, because they knew we would think that, they actually did A to to make us THINK B, but they actually DID C". It becomes a giant cluster**** of "What if they know that I know that they know that I knew that they would know that I would know that they would know that I would know that they would do A and expect B." The logic ultimately makes about as much sense as that last sentence.
So yeah, generally you don't want to make arguments based on WIFOM scenarios UNLESS there is substantial contextual evidence that elucidates what likely occurred and why.
Frozen, let me ask you this, why do you think my name sucks, that was mean and unnecessary, makes me wanna cry...
j/k
lol but I said your name was awesome...
I'm guess that was supposed to be an example to show SSBF what AtE is? lol