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Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Bread crumbing makes it easier to back up stuff when you come forward.

EDIT: If you want to see why bread crumbing and claiming is good, check out Totally Normal Mafia. I pretty much ran train that game.
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
I hate breadcrumbs. In a three man mafia, don't you think one of them will see them? It's totally likely at least half the town wouldn't. So, mafia knows, and a lot of town doesn't.

In Scum wars, Macman breadcrumbed mason and Marshy-mafia caught it right away. However, me-town-cop never saw it, and wasted a crucial late-game investigation confirming Macman was town. If he claimed, I would have investigated someone else (probably Marshy), and we have a chance of winning instead of mislynching and losing.
 
D

Deleted member

Guest
Cello Marl said:
Also, the easiest way to ISO someone is to click on the number of replies to a thread in the Decisive Games main forum, then click on the number of the person's replies that you are ISOing. Clicking on that person's actual name will go to their profile.
Just want to say thanks. That will make ISO a lot easier.

I think I understand the benefit of claiming now.
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
Did he? I wasn't looking at the postgame night action results. But regardless, it would have definitely helped town's cause. Besides, "people should just play better" (or in this case, townies) is some of the most generic worthless advice possible.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,031
Location
Albuquerque, NM
Agreed with Hando that ISO is the worst acronym ever. In Search Of? Like what does that even mean pertinent to mafia?

As for why claiming is beneficial think of it this way:

I'm a power role and I'm about to get lynched. I can claim in order to try to save myself. If I do, the following will likely happen:

1.) I don't hey CC (Counter claimed) and I can give the town whatever info I might have. I also prevent a mislynch for the moment. I also increase in propensity to be NK'd depending on my role. This means that the mafia NK can be more predicatable. This is beneficial because it now allow the doc a more informed decision of who to protect at night. This increase the chance of getting a successful doc save, minimize damage to the town from the mafia.

2.) I get CC'd. If I get lynched, the town is more or less guaranteed a scum lynch the next day. 1 town for 1 scum tradeoff is almost always beneficial to the town in non lylo situations.

As you can see, both of these situations have distinct town benefits. Though they both end in likely eventual death of the claiming player, that doesn't in any way shape or form necessitate that it is a bad move for the town AT ALL.

If I don't claim, I will likely just end up being lynched, which carries ALL OF THE SAME NEGATIVE EFFECTS OF DYING THAT JUST GETTING NIGHTKILLED WOULD HAVE, but ON TOP OF THAT, the scum don't even have to waste a nightkill (or potentially multiple nights worth of kills if the doctor out guesses them) to kill me.

Breadcrumbing will just increases the town's ability to make the right choice in a CC situation, or in validating a "tough to validate" claim situation even without a CC. So yeah, breadcrumbing is good if done right.

Hopefully this addresses what people are discussing.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
On a side note I almost NEVER claim doctor.

I just battle and battle away until I can get the lynch off me.

If I claim doctor I basically make myself useless anyways.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,031
Location
Albuquerque, NM
@frozen: I think pretty much your entire argument is addressed by me saying "I prefer how games run with the stricter activity rules," which I think is simply going to come down to a matter of personal taste no matter how many capital letters you use. I know my own experience as a mod has been that stricter activity rules lead to (here's a shock) better activity and, IMO, a higher quality game. As a player I can't stand how inactive players get with 72 hour activity rules and dislike how long games with 2-week deadlines tend to go. In my mind, those are significant differences, and you can't just fix things by saying "well in mylo we'll just bend the rules a little for town's sake".
I think you literally missed this entire paragraph if thats what you think:

FrozenFlame751 said:
I literally lol'd at the "don't sign up if you don't like it" comment. First and foremost, I HAVEN'T been signing up nearly as often as I used to BECAUSE of these activity rules. I cannot play in as many games as I used to because of the fact that the new rules mods are using are too restrictive and I'd have no chance of surviving if I tried to play in more than one game. Guess how much change that has wrought? Absolutely none. That's why this is necessary. I'm addressing an issue that a distinct minority has with the current rules, and I'm suggesting a solution that would make our games more suitable to that minority's needs without significantly worsening the playing experience for the majority. As has been said, games already move at a comparatively rapid pace here, so loosening up on activity rules will only serve to make games easier to play for the minority that is struggling with the rules as they are and will prevent games from being ruined by modkills. Two DISTINCT benefits for little to no loss.
The most important part is bolded. You don't need to have 2 week deadlines again, or abolish activity rules for that matter. What I'm saying is, at the moment the rules are TOO strict and there are negative externalities because of that. We just saw Pokemafia quite literally ravaged by modkills. You think that's a high quality game? I'd be quite surprised if you did. You're literally prioritizing your personal expectation for how quickly a game should go over the fundamental tenets of the game itself if you think that was a "high quality game". We've established inactivity and the resultant modkills as being a problem. Gee I wonder why people who have rarely if ever been modkilled due to activity before are getting modkilled now? Maybe(here's a shock) its overly restrictive and unnecessary rules being established by the mods!

Maybe you should get off your high horse and recognize what type of rulesets are better for the actual game of mafia and not just your personal expectations of how mafia should be played. You say stricter activity rules make for games that better suit YOUR TASTES AS A MOD. That's all fine and dandy, until your preference ends up causing **** like modkills in lylo which fundamentally are abhorrent to mafia from a player standpoint (and SHOULD be to any respectable mod). Like I said, a loosening of the activity rules offers DISTINCT benefits to the quality of mafia games, yet you try to strawman it to seem like its me just harping on personal preference. News flash, when all I'm asking for is slightly looser activity rules for the betterment of mafia games here, and you're telling me that it better suits YOU to have strict activity rules, it's not MY personal preference we're trying to deal with here, its YOURS.

So when I run a game I'm going to use the rules I think will create the highest quality game, even if they won't appeal to every player. I get really annoyed when people agree to my rules and then refuse to play by them--if you don't like my rules so much, don't sign up for the game and take the slot of someone who might be willing to play by the rules. And if I can't fill my game with the ruleset I have, I'll either have to give up on hosting it or change the rules to attract more players. That's still my decision to make as the game moderator, not yours to make as a player who feels entitled to play whatever game he wants.
Again appealing to the majority. Really dude? You're basically saying that any ruleset is free from criticism because people still sign up to play with it. People who want to play mafia here are going to sign up for games here even if the rules don't 100% match their desires. It's called dealing with what is available because you don't have other options. Why don't we have other options? Because we have a gated hosting system. Why do we have that? Because if we didn't, we'd have a huge flood of games all being hosted at the same time and ALL games would suffer as a result. Thus, I as a player only have so many options available to me when I want to play mafia here. This system has IMPERFECT COMPETITION. Thus, you CANNOT use mere acceptance of a rule set to justify it's validity in its entirety. Just because people DO play by a given ruleset does NOT mean it doesn't have problems, and pokemafia is completely indicative of an underlying problem of an imperfect ruleset that people simply agreed to play with anyway because there AREN'T OTHER OPTIONS. Why wouldn't I call for criticism and change if I recognize such a situation?

You admit you're in the minority (which, along with "looser activity rules don't hurt games," seem to contradict "We play at a slower pace here than most other sites. ****ing accept it. If you want fast paced games go play else where"--hey, that might be advice worth taking), and as long as we disagree about whether relaxing activity rules actually hurts a game, I don't think you have any basis to tell hosts that their rules need to cater to the lowest common denominator. If people within this community want to play at a faster pace they can sign up for games that enforce a faster pace. If that can't be sustained then it won't be as long as people don't agree to rules they don't want to follow. But if it turns out people do want to play that way and no one else wants to run a game the way you want to play... there's always MS..
There is no contradiction there. I claimed provisionally that from my observation games here can seem comparatively slower than else where. Someone else claimed the contrary, saying that we actually move faster than elsewhere, citing MS as the comparison. I PROVISIONALLY AGREED TO THAT STATEMENT, because it in fact SUPPORTS my stance. If we do play faster here than elsewhere, then why do we need such strict activity rules? I should go play elsewhere? Oh really? Why should I be the one to take my standards elsewhere when I've played in far more games than you here and been a part of the mafia community longer, when you've what, hosted a few games in the Broom and chimed into the social thread a few times? Not that any of this should be relevant anyway, but I don't think you have any standing to suggest that I should just leave if I don't like what I see here considering how much a spit in the bucket your presence is. Why don't you try NOT saying stupid **** like that next time, or things like "no matter how many capital letters you use" and actually try to maybe, I don't know, have some strong lines of argument as opposed to petty AtEs and personal quips.

If we're gonna disagree about whether loosening activity rules in games actually hurts the gameplay, then how about instead of you just saying "oh well we disagree, guess this can't go anywhere" you actually try to back up your claim that having these strict rules is necessary for quality mafia gameplay. I've already told you that they have distinct negative externalities (some people can't play in as many games as they used to, and modkills absolutely ruin games as seen in pokemafia), so how about we hear something from your end that isn't just "I like it when games move faster and that's important because I'm so special".
 

Kirby King

Master Lameoid
Premium
BRoomer
Joined
Feb 8, 2002
Messages
7,577
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Being a good little conformist
I think you literally missed this entire paragraph if thats what you think:
I don't see how anything you said in that paragraph isn't addressed by what I said. You said they were benefits for "little or no loss," I explained why I think there's a moderate to significant loss.

We just saw Pokemafia quite literally ravaged by modkills. You think that's a high quality game? I'd be quite surprised if you did.
I don't think the modkill at the end of Pokemafia helped anything, but the games I've seen have been, in my judgment, better on average than games that had lax activity rules. I think they've forced players to adopt a mentality that's less tolerant of inactivity and results in more activity in the long run. Unfortunately, as in Pokemafia, there are some games where players sign up even when they can't make the commitments the game demands. In those cases (the minority, I believe), it is the fault of the players who do not live up to the commitments they chose to make when they confirmed their roles. In other games (where they wouldn't be modkilled) they would simply be coasting, provide little to no information to the town, and contribute to 95% of the frustrations I've had as a player.

Maybe you should get off your high horse and recognize what type of rulesets are better for the actual game of mafia and not just your personal expectations of how mafia should be played. You say stricter activity rules make for games that better suit YOUR TASTES AS A MOD. That's all fine and dandy, until your preference ends up causing **** like modkills in lylo which fundamentally are abhorrent to mafia from a player standpoint (and SHOULD be to any respectable mod). Like I said, a loosening of the activity rules offers DISTINCT benefits to the quality of mafia games, yet you try to strawman it to seem like its me just harping on personal preference. News flash, when all I'm asking for is slightly looser activity rules for the betterment of mafia games here, and you're telling me that it better suits YOU to have strict activity rules, it's not MY personal preference we're trying to deal with here, its YOURS.
You haven't even explained what exactly you would change regarding inactivity modkills so it's sort of difficult for me to respond to this. I think the current rules give you a better game than you'd have with looser rules (we're talking someone going totally silent for a week before they're considered for a modkill--I don't see how keeping someone like that around helps the game at all). The only catch is the players actually need to follow the rules; if they don't want to, then I'd simply rather not have them play my games in the first place. You are welcome to run your games differently, and I've never said otherwise--you're the only one telling other people how to run their games. So if we are dealing with anyone's personal preference, it had better be the mod's.

Again appealing to the majority. Really dude? You're basically saying that any ruleset is free from criticism because people still sign up to play with it. People who want to play mafia here are going to sign up for games here even if the rules don't 100% match their desires. It's called dealing with what is available because you don't have other options. Why don't we have other options? Because we have a gated hosting system. Why do we have that? Because if we didn't, we'd have a huge flood of games all being hosted at the same time and ALL games would suffer as a result. Thus, I as a player only have so many options available to me when I want to play mafia here. This system has IMPERFECT COMPETITION. Thus, you CANNOT use mere acceptance of a rule set to justify it's validity in its entirety. Just because people DO play by a given ruleset does NOT mean it doesn't have problems, and pokemafia is completely indicative of an underlying problem of an imperfect ruleset that people simply agreed to play with anyway because there AREN'T OTHER OPTIONS. Why wouldn't I call for criticism and change if I recognize such a situation?
This is probably your most reasonable point, but it doesn't really challenge my underlying argument that you shouldn't sign up for a game and expect it to be run by the rules that you'd like it to be run by rather than the rules you agreed to play by. Your criticisms have been aimed at least as much at how Pokemafia enforced the rules its players agreed to as it has been at criticizing the ruleset it used more generally (and since you haven't yet provided any concrete suggestions for changes, well, you arguably haven't provided any constructive criticism in this regard at all).

There is no contradiction there. I claimed provisionally that from my observation games here can seem comparatively slower than else where. Someone else claimed the contrary, saying that we actually move faster than elsewhere, citing MS as the comparison. I PROVISIONALLY AGREED TO THAT STATEMENT, because it in fact SUPPORTS my stance. If we do play faster here than elsewhere, then why do we need such strict activity rules? I should go play elsewhere? Oh really? Why should I be the one to take my standards elsewhere when I've played in far more games than you here and been a part of the mafia community longer, when you've what, hosted a few games in the Broom and chimed into the social thread a few times? Not that any of this should be relevant anyway, but I don't think you have any standing to suggest that I should just leave if I don't like what I see here considering how much a spit in the bucket your presence is. Why don't you try NOT saying stupid **** like that next time, or things like "no matter how many capital letters you use" and actually try to maybe, I don't know, have some strong lines of argument as opposed to petty AtEs and personal quips.
Since you bring up standing within the community only to immediately declare it irrelevant, I'm not sure why you mentioned it in the first place, other than to claim a point against me and preemptively shut down the discussion before I can make the obvious counterpoint. I will point out that this argument isn't really "you vs. me" anyway, so if Kevin walks in and starts talking about how he handled modkills and activity in the last game he ran, good luck trying that approach with him. But to answer the question you asked directly, you (if anyone) should play elsewhere because you're (by your own admission) in the minority, since otherwise you're demanding the majority use an inferior (though currently ill-defined) set of rules, as I've explained. That you originally implied that people (anyone, older or newer than you) who wanted to play at a different pace than you should leave but maintain that everyone else should slow their games to match your personal preference is just hypocritical.

...so how about we hear something from your end that isn't just "I like it when games move faster and that's important because I'm so special".
Ironic way of putting my position, coming from the one who's criticizing everyone else of strawman arguments.
 

Xiivi

So much for friendship huh...
Premium
BRoomer
Joined
Aug 31, 2006
Messages
20,342
Location
somewhere near Mt. Ebott


Everyone loves Ghebbycakes' avi. <3

Although the rest of you are going to have to stop calling him Ghebbycakes, cause he's mine. ;)
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,031
Location
Albuquerque, NM
Alright so basically, since debating abstracts is getting us nowhere and you asked for my actual constructive stance, we'll just move on to that.

1.) I'd like to never see a modkill in an objectively deducible MYLO or LYLO situation.

2.) Redesign inactivity modkilling to be based on LONG term inactivity, not a multitude of short periods of inactivity. You said that under the current rules, people will only be modkilled if they don't post for a week straight. Not the case at all. The current most common design is if you don't post for roughly 3 individual periods of 3 days each, you get modkilled. I'd suggest making it something that actually matches YOUR description of blatant disinterest in the game, which is something like, 7 straight days of not posting. I'd even be sympathetic to modkilling after 5 straight days of not posting without declaration of V/LA. Point is, 3 day periods are just too short. **** can come up and you just don't get a chance to post, and even if you do, oftentimes its people just posting to avoid prods. The fact that people HAVE to post to avoid prods is PROOF that the time period required between posts is TOO short. What's the point of being strict about activity when people are forced to post so often that they don't have anything of substance to post when they're forced to? The fact that people have had to post to avoid prods (and thus avoid accumulating points that will eventually get them modkilled) is proof that the pace the mods are demanding the games be played at is INCOMPATIBLE with the community's ability and desire.

We've established that people who show NO INTEREST in playing are a problem and SHOULD be removed from the game. That's completely true. However, going inactive for 3 day periods independent of one another is NOT indicative of disinterest in the game. 5-7 days of no post and no V/LA declaration is a much better indication of that.

This is basically what I've been trying to say all along. People have been getting modkilled. People have been posting literally with the ONLY reason being to avoid prods and subsequent modkills. Yes, the mod has the ultimate say in what the rules are and yes, the players tacitly agree to the rules when they join but again, this goes back to imperfect competition. As much as the players are held responsible to follow the rules they agree to, it is also the role of ANY RESPONSIBLE MOD to establish a ruleset in this imperfect system of competition (hosting wise) that best fits the ability and desire of the players, such that gameplay is facilitated that best meets the needs and desires of BOTH the players AND the mod. It's a two way street. You can't just blame the players no matter how few of them there may be. If all it takes is a slight change in the activity rules to make the games THAT much more playable by even a few players here (which will ultimate prevent fiascos like Pokemafia) then why would you refuse to budge and just insist that it's all on the player's end to fix it?

I'm not asking for radical change here. I'm asking for recognition of a problem that pokemafia showcases and a reasonable and responsible reaction to it.
 

#HBC | Mac

Nobody loves me
BRoomer
Joined
Dec 5, 2005
Messages
5,086
Location
Mass
gheb made my favorite pokemon of all time his signature thingy

iono how i ever tried to push a lynch on you
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Then make better questions that are sure to trap them and contradict previous statements, as scum will always have some form of bull**** logic, because if what they're doing is purely town-pro, town would always win.
Scum can push for someone that is seemingly scummy.
This is not bs logic.
Nor is this antitown.
Lynching is a protown attitude 99% of the time.
Why do I see people say "I would have never guess ___ was mafia. He was pretty protown."?
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
WTF would a guy text another guy for anything other than "what time are we playing (name of game)"? I thought that was just used to talk to women but still let you play video games.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
If I post mew2kings number will you all text it and tell him happy birthday?


(it isn't his birthday)
 
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