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I have that in my trunk! And yes, I'll play.On a completely unrelated note, would anyone be interested in a new Diplomacy game? I think it'd be... interesting.
Just want to say thanks. That will make ISO a lot easier.Cello Marl said:Also, the easiest way to ISO someone is to click on the number of replies to a thread in the Decisive Games main forum, then click on the number of the person's replies that you are ISOing. Clicking on that person's actual name will go to their profile.
I think you literally missed this entire paragraph if thats what you think:@frozen: I think pretty much your entire argument is addressed by me saying "I prefer how games run with the stricter activity rules," which I think is simply going to come down to a matter of personal taste no matter how many capital letters you use. I know my own experience as a mod has been that stricter activity rules lead to (here's a shock) better activity and, IMO, a higher quality game. As a player I can't stand how inactive players get with 72 hour activity rules and dislike how long games with 2-week deadlines tend to go. In my mind, those are significant differences, and you can't just fix things by saying "well in mylo we'll just bend the rules a little for town's sake".
The most important part is bolded. You don't need to have 2 week deadlines again, or abolish activity rules for that matter. What I'm saying is, at the moment the rules are TOO strict and there are negative externalities because of that. We just saw Pokemafia quite literally ravaged by modkills. You think that's a high quality game? I'd be quite surprised if you did. You're literally prioritizing your personal expectation for how quickly a game should go over the fundamental tenets of the game itself if you think that was a "high quality game". We've established inactivity and the resultant modkills as being a problem. Gee I wonder why people who have rarely if ever been modkilled due to activity before are getting modkilled now? Maybe(here's a shock) its overly restrictive and unnecessary rules being established by the mods!FrozenFlame751 said:I literally lol'd at the "don't sign up if you don't like it" comment. First and foremost, I HAVEN'T been signing up nearly as often as I used to BECAUSE of these activity rules. I cannot play in as many games as I used to because of the fact that the new rules mods are using are too restrictive and I'd have no chance of surviving if I tried to play in more than one game. Guess how much change that has wrought? Absolutely none. That's why this is necessary. I'm addressing an issue that a distinct minority has with the current rules, and I'm suggesting a solution that would make our games more suitable to that minority's needs without significantly worsening the playing experience for the majority. As has been said, games already move at a comparatively rapid pace here, so loosening up on activity rules will only serve to make games easier to play for the minority that is struggling with the rules as they are and will prevent games from being ruined by modkills. Two DISTINCT benefits for little to no loss.
Again appealing to the majority. Really dude? You're basically saying that any ruleset is free from criticism because people still sign up to play with it. People who want to play mafia here are going to sign up for games here even if the rules don't 100% match their desires. It's called dealing with what is available because you don't have other options. Why don't we have other options? Because we have a gated hosting system. Why do we have that? Because if we didn't, we'd have a huge flood of games all being hosted at the same time and ALL games would suffer as a result. Thus, I as a player only have so many options available to me when I want to play mafia here. This system has IMPERFECT COMPETITION. Thus, you CANNOT use mere acceptance of a rule set to justify it's validity in its entirety. Just because people DO play by a given ruleset does NOT mean it doesn't have problems, and pokemafia is completely indicative of an underlying problem of an imperfect ruleset that people simply agreed to play with anyway because there AREN'T OTHER OPTIONS. Why wouldn't I call for criticism and change if I recognize such a situation?So when I run a game I'm going to use the rules I think will create the highest quality game, even if they won't appeal to every player. I get really annoyed when people agree to my rules and then refuse to play by them--if you don't like my rules so much, don't sign up for the game and take the slot of someone who might be willing to play by the rules. And if I can't fill my game with the ruleset I have, I'll either have to give up on hosting it or change the rules to attract more players. That's still my decision to make as the game moderator, not yours to make as a player who feels entitled to play whatever game he wants.
There is no contradiction there. I claimed provisionally that from my observation games here can seem comparatively slower than else where. Someone else claimed the contrary, saying that we actually move faster than elsewhere, citing MS as the comparison. I PROVISIONALLY AGREED TO THAT STATEMENT, because it in fact SUPPORTS my stance. If we do play faster here than elsewhere, then why do we need such strict activity rules? I should go play elsewhere? Oh really? Why should I be the one to take my standards elsewhere when I've played in far more games than you here and been a part of the mafia community longer, when you've what, hosted a few games in the Broom and chimed into the social thread a few times? Not that any of this should be relevant anyway, but I don't think you have any standing to suggest that I should just leave if I don't like what I see here considering how much a spit in the bucket your presence is. Why don't you try NOT saying stupid **** like that next time, or things like "no matter how many capital letters you use" and actually try to maybe, I don't know, have some strong lines of argument as opposed to petty AtEs and personal quips.You admit you're in the minority (which, along with "looser activity rules don't hurt games," seem to contradict "We play at a slower pace here than most other sites. ****ing accept it. If you want fast paced games go play else where"--hey, that might be advice worth taking), and as long as we disagree about whether relaxing activity rules actually hurts a game, I don't think you have any basis to tell hosts that their rules need to cater to the lowest common denominator. If people within this community want to play at a faster pace they can sign up for games that enforce a faster pace. If that can't be sustained then it won't be as long as people don't agree to rules they don't want to follow. But if it turns out people do want to play that way and no one else wants to run a game the way you want to play... there's always MS..
A cheaper solution is to pin them in a Mafia game here. That'll be fun.Frozen and KiKi playing mafia IRL ... what a thought
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I don't see how anything you said in that paragraph isn't addressed by what I said. You said they were benefits for "little or no loss," I explained why I think there's a moderate to significant loss.I think you literally missed this entire paragraph if thats what you think:
I don't think the modkill at the end of Pokemafia helped anything, but the games I've seen have been, in my judgment, better on average than games that had lax activity rules. I think they've forced players to adopt a mentality that's less tolerant of inactivity and results in more activity in the long run. Unfortunately, as in Pokemafia, there are some games where players sign up even when they can't make the commitments the game demands. In those cases (the minority, I believe), it is the fault of the players who do not live up to the commitments they chose to make when they confirmed their roles. In other games (where they wouldn't be modkilled) they would simply be coasting, provide little to no information to the town, and contribute to 95% of the frustrations I've had as a player.We just saw Pokemafia quite literally ravaged by modkills. You think that's a high quality game? I'd be quite surprised if you did.
You haven't even explained what exactly you would change regarding inactivity modkills so it's sort of difficult for me to respond to this. I think the current rules give you a better game than you'd have with looser rules (we're talking someone going totally silent for a week before they're considered for a modkill--I don't see how keeping someone like that around helps the game at all). The only catch is the players actually need to follow the rules; if they don't want to, then I'd simply rather not have them play my games in the first place. You are welcome to run your games differently, and I've never said otherwise--you're the only one telling other people how to run their games. So if we are dealing with anyone's personal preference, it had better be the mod's.Maybe you should get off your high horse and recognize what type of rulesets are better for the actual game of mafia and not just your personal expectations of how mafia should be played. You say stricter activity rules make for games that better suit YOUR TASTES AS A MOD. That's all fine and dandy, until your preference ends up causing **** like modkills in lylo which fundamentally are abhorrent to mafia from a player standpoint (and SHOULD be to any respectable mod). Like I said, a loosening of the activity rules offers DISTINCT benefits to the quality of mafia games, yet you try to strawman it to seem like its me just harping on personal preference. News flash, when all I'm asking for is slightly looser activity rules for the betterment of mafia games here, and you're telling me that it better suits YOU to have strict activity rules, it's not MY personal preference we're trying to deal with here, its YOURS.
This is probably your most reasonable point, but it doesn't really challenge my underlying argument that you shouldn't sign up for a game and expect it to be run by the rules that you'd like it to be run by rather than the rules you agreed to play by. Your criticisms have been aimed at least as much at how Pokemafia enforced the rules its players agreed to as it has been at criticizing the ruleset it used more generally (and since you haven't yet provided any concrete suggestions for changes, well, you arguably haven't provided any constructive criticism in this regard at all).Again appealing to the majority. Really dude? You're basically saying that any ruleset is free from criticism because people still sign up to play with it. People who want to play mafia here are going to sign up for games here even if the rules don't 100% match their desires. It's called dealing with what is available because you don't have other options. Why don't we have other options? Because we have a gated hosting system. Why do we have that? Because if we didn't, we'd have a huge flood of games all being hosted at the same time and ALL games would suffer as a result. Thus, I as a player only have so many options available to me when I want to play mafia here. This system has IMPERFECT COMPETITION. Thus, you CANNOT use mere acceptance of a rule set to justify it's validity in its entirety. Just because people DO play by a given ruleset does NOT mean it doesn't have problems, and pokemafia is completely indicative of an underlying problem of an imperfect ruleset that people simply agreed to play with anyway because there AREN'T OTHER OPTIONS. Why wouldn't I call for criticism and change if I recognize such a situation?
Since you bring up standing within the community only to immediately declare it irrelevant, I'm not sure why you mentioned it in the first place, other than to claim a point against me and preemptively shut down the discussion before I can make the obvious counterpoint. I will point out that this argument isn't really "you vs. me" anyway, so if Kevin walks in and starts talking about how he handled modkills and activity in the last game he ran, good luck trying that approach with him. But to answer the question you asked directly, you (if anyone) should play elsewhere because you're (by your own admission) in the minority, since otherwise you're demanding the majority use an inferior (though currently ill-defined) set of rules, as I've explained. That you originally implied that people (anyone, older or newer than you) who wanted to play at a different pace than you should leave but maintain that everyone else should slow their games to match your personal preference is just hypocritical.There is no contradiction there. I claimed provisionally that from my observation games here can seem comparatively slower than else where. Someone else claimed the contrary, saying that we actually move faster than elsewhere, citing MS as the comparison. I PROVISIONALLY AGREED TO THAT STATEMENT, because it in fact SUPPORTS my stance. If we do play faster here than elsewhere, then why do we need such strict activity rules? I should go play elsewhere? Oh really? Why should I be the one to take my standards elsewhere when I've played in far more games than you here and been a part of the mafia community longer, when you've what, hosted a few games in the Broom and chimed into the social thread a few times? Not that any of this should be relevant anyway, but I don't think you have any standing to suggest that I should just leave if I don't like what I see here considering how much a spit in the bucket your presence is. Why don't you try NOT saying stupid **** like that next time, or things like "no matter how many capital letters you use" and actually try to maybe, I don't know, have some strong lines of argument as opposed to petty AtEs and personal quips.
Ironic way of putting my position, coming from the one who's criticizing everyone else of strawman arguments....so how about we hear something from your end that isn't just "I like it when games move faster and that's important because I'm so special".
Actually, you were town in Tree Stump. You still won, thought.How about more thoughts on how I destroyed town in Treestump?
i have to kill fast...and bullets too slow!z ombie goast s lea ve this place!
he still texts me are you jealousAgreed, mainly cause he never texts me anymore![]()
Scum can push for someone that is seemingly scummy.Then make better questions that are sure to trap them and contradict previous statements, as scum will always have some form of bull**** logic, because if what they're doing is purely town-pro, town would always win.
I haven't texted you once so far this month.he still texts me are you jealous
Yes, you never text me either though.he still texts me are you jealous
YesI haven't texted you once so far this month.
But I have texted Chibo.
Jealous?
Don't worry, we're texting now. <3
Mad jealous dude in the house.WTF would a guy text another guy for anything other than "what time are we playing (name of game)"? I thought that was just used to talk to women but still let you play video games.
I like texting :DWTF would a guy text another guy for anything other than "what time are we playing (name of game)"? I thought that was just used to talk to women but still let you play video games.
Yes, and I will try and get other people to do it too. >_>If I post mew2kings number will you all text it and tell him happy birthday?
(it isn't his birthday)