I Told You Ozzyboy! -_-so Apparently You Can Spike Fox After The Cg But Its Very Hard. So This Whole Thing Is Kinda Useless Hehe. But I Am Gonna Try It On Other Characters Later.
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I Told You Ozzyboy! -_-so Apparently You Can Spike Fox After The Cg But Its Very Hard. So This Whole Thing Is Kinda Useless Hehe. But I Am Gonna Try It On Other Characters Later.
My problems are posted in the qoute.Fair has more range (they may be able to DJ away easier if you try bairing) and fair can "drag" your opponent down for a guaranteed stage spike.
Also sometimes when I try bairing a fox out of his firefox he's able to grab the edge instead of my bair hitting him. Iono
If you jab, and they DJ right back to the same place, yeah you can jab them again which forces a firefox and a free fair spike for you. But a smart fox will DJ aiming for the edge, not your face again.
What happens if they don't DJ?
Fair will.
DJ backwards would move them out of them out of the way wouldn't it?
Fox's fair still leaves his behind open. It doesn't matter how high fox's fair sends him up cause Falco's fair will drag him all the way back down.
Problem with this is Fox's Fair gives him vertical height and free horizantol movement of peach's floats so we could always fall back when we Foxcoptor
I'm gonna try it out on more characters later. I'm also gonna see if running off the stage, b sticking laser towards the stage and then fairing is faster.
Yea this seems perfect to use on Ness and LucasIt won't work on G&W since he can uair whatever you want to try to do to him off stage. Then he may possibly stage spike/air puff you with up B. In Fox' case, this seems more like a mixup than something guaranteed. Try that on Ness and Lucas.
How? Please tell me how and what percents? I've been trying something similar to what you were doing cause it's annoying not being able to spike fox.So apparently you can spike fox after the CG but its very hard. so this whole thing is kinda useless hehe. but i am gonna try it on other characters later.
I'm pretty sure u can't jab after a dthrow at high percents. That would lead to easy ways to kill like say your opponent is at 200%. you could just dthrow-jab-upsmash. that would be godly.I think the biggest point that we're all missing here is that Falco can true combo a jab out of his downthrow to very high percents and it leads to some very interesting setups, particularly off the stage.
Fair has more range and priority, how is bair or dair more reliable?Double jab to Bair (to DJ dair sometimes) would be better imo, more reliable.
1. if they dont DJ, then edgehog them.My problems are posted in the qoute.
This is what pure said in the falco backroom.How? Please tell me how and what percents? I've been trying something similar to what you were doing cause it's annoying not being able to spike fox.
nah, you can get the run-off Dair in first, problem is Fox recovers from hitstun faster than you recover from Dair after-lag, then fox gets to the edge firstThat doesn't work. Fox will grab the edge before you will be able to run off and dair him. Its hard and risky to do anyways cause you can accidently fastfall SD.
wouldn't his UpB ruin your rising Dair?I've always thought if dk does one of his attacks other than up b he won't get back so I usually footstool him or dair him. The footstool is from trying to do a rising dair.
I saw your thread and you do know that normal lasers just stops horizontal momentum right? So there really shouldn't be any need for wavebouncing it.wouldn't his UpB ruin your rising Dair?
@jon
DK has to use his 2nd jump then his UpB right after if he wants to recover from the Dair spike in the first place, so when you fall down to his level he will have already started it a little while back.
the invincibility/SA frames are only in the beginning, all you have to do is work on timing your Dair so that it hits before DK's UpB hits you.
somebody just record it and put a video up already, it seriously isn't hard to do.
I was and still am being distracted by Pokemon. I'm trying to finish my Sinnoh Pokedex, head to Stark Mountain to obtain a life orb for my adamant nature Scizor.Why'd you qoute?
Also is Bair, Grab a true combo out of a D-throw? (Pivot-Walk into the Bair peoples)
You're into competitive Pokemon? lolAwww God **** it!!
No just smash and 3rd Strike (not anymore)You're into competitive Pokemon? lol
And Teching the stage and DIing onto the stage doesn't change anything?Why do a Fair on DK when you can do a SH non-FF Dair spike for a guaranteed 0-Death
CG > SH Dair > land on stage, turn around, right away do a SH-backflip thing and start holding down while you're ascending, then on your way down right when you reach DK use Dair
this should also work to give Falco back the 0-death on Falco again.
the way to test it on computers is to only CG them to like 20% before you Dair them.
I heard that teching is harder, but I thought I had heard an easier way was to double stick DI so you land on the stage itself in the spike. No longer having to tech. And I wouldn't know about teching in compeitative anyway, everyone I know on wifi cannot tech and anyone that could would have a hard time doing it xDi've been away from competitive smash for a while recently, did teching the stage after the Dair become widely used?
last i remember it was **** hard and barely anybody could get it to work.
oh, and DK also has an ungodly laggy Fair (same as falco) so just look at their hands during the last CG dthrow, if they look like they're getting ready to try the tech, fake the Dair and let them lag themselves downward, then follow that up with the non-FF Dair.
Wasn't punishing the 2nd jump already in our arsenal, in 2008 ? :opsh, if you think hitting someone right out of their 2nd jump with the non-spike-Dair is good you should try doing it with the spike-Dair. It's basically an auto-gimp against half the cast, a good chance of gimp against another 3rd, but does basically nothing against the rest (**** you metaknight).
maybe that's what's next for Falco, trying to read their 2nd jump after the CG and hitting them out of it. Too bad it's all based on what your opponent wants to do.