Zatanna moveset
Unique Ability - Sargon's Hat/Zatara's Wand - Zatanna switches between holding her hat in her hand or putting her hat on and summoning her wand, with each stance having different special moves. (Her basic moves would mostly involve her free hand or kicking, so those would stay the same regardless of her stance) Her Wand Stance makes her more of a zoner, while her Hat Stance makes her more of a grappler
Llaberif! (quarter circle forward + light attack in Wand Stance - air OK) - Zatanna flicks her wand, and a fireball shoots out it. This has long range, but it doesn't do much damage.
Gninthgil! (quarter circle forward + medium attack in Wand Stance - air OK) - Zatanna flicks her wand, and a lightning bolt shoots out of it. This doesn't travel as far as the fireball, though it moves more erratically.
Ezeerf! (quarter circle forward + heavy attack in Wand Stance - air OK) - Zatanna flicks her wand, and a freezing wind shoots out of it. This doesn't have much range, but it freezes opponents.
Mrofsnart! (quarter circle forward + unique ability - in Wand Stance - air OK) - Zatanna flicks her wand, and a blue shield appears around herself. If a projectile hits it, it turns into a rabbit or a dove, which harmlessly leaves the stage. Once a projectile hits it or enough time passes, the shield vanishes.
Sevod eht euc! (half circle forward + attack in Wand Stance) - Zatanna points her wand forward, and in a puff of smoke, doves fly out of it and fly into the air, damaging whoever hits them. The angle changes depending on the attack button used, with the light version being almost straight upwards, while the heavier ones have more horizontal distance.
Skrowerif! (down, up, attack in Wand Stance) - Zatanna lifts her wand up, and fireworks shoot out of the ground, with the height depending on which attack button was used.
Muucav! (quarter circle forward + attack in Hat Stance - air OK) - Zatanna holds up her hat, which draws opponents closer to her. The range increases as heavier versions are used.
Tibbar rellik! (quarter circle forward + Unique Ability in Hat Stance - air OK) - Zatanna holds out her hat similar to the above attack, except a white rabbit jumps out and bites and the opponent like in Monty Python and the Holy Grail.
Slatrop htiw gnikniht! (down, up, attack in Hat Stance) - Zatanna's hat turns into a Looney Tunes style circular hole on the ground in front of herself, and if an opponent steps on it or is standing in it, they're sucked in and transported to a dimension of pain before being spat back out.
Tah yrgnuh! (half circle forward + attack in Hat Stance) - a command grab where Zatanna swings her hat forwards, and if this connects, she places her hat on the opponent's head. Then the hat grows several times its size, to the point where it covers the opponent, and grows teeth inside of the brim. It chomps down three before shrinking and flying back to Zatanna's hand.
Epacse gnirad! (quarter circle back + attack in either stance) - a box appears around Zatanna, which is promptly stabbed by a sword. In a puff of smoke, she appears and bows to the screen, with the distance depending on which attack button was used.
Level 1: Rewohs roetem! (quarter circle forward x2 + attack in Wand Stance) - with a flick of her wrist, Zatanna causes flaming pieces of rock to fall from the sky, starting above Zatanna and falling diagonally towards the stage.
Level 1: Eseht epacse t'nac! (quarter circle forward x2 + attack in Hat Stance) - magical ropes shoot out of the hat, traveling forward a short distance. If they hit the opponent, they tie the opponent up before launching them into the air and suplexing them into the ground as Zatanna shrugs, disappointed that the opponent couldn't escape such simple knots in time.
Level 2: Aval si roolf eht! (quarter circle back x2 + attack in either stance) - a miniature volcano bursts out of the ground, erupting and spewing lava. Most of the damage is done by the initial eruption, though the lava remains on the floor for a short time afterwards, dealing damage over time to the opponent if they stand in it.
Level 3: No og tsum wohs eht! (press all buttons in either stance) - Zatanna strikes a pose as a flock of doves flies out from the ground in front of her. If an opponent is hit by the doves, they find themselves transported to a stage where Zatanna is performing her magic show. Declaring the opponent to be a volunteer, they are put through several traditional magic acts like sawing someone in half or being put into a box and being stabbed with swords. Assuring the audience that this is all part of the show, she summons the dazed opponent to the stage where they both bow to the audience. Fireworks go off under the opponent's feet, launching the opponent into the air. The magical fireworks explode all around them, spelling out the name "ZATANNA" as the crowd goes wild. A curtain passes over the screen, switching back to regular gameplay.