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- Jun 28, 2013
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- Switch FC
- SW-0351-1523-9047
Wonder Woman moveset:
Unique Ability: Bullets and Bracelets - a Street Fighter III-style parry, using Wonder Woman's famous bullet-deflecting bracelets. Unlike blocking, if an attack or projectile connects at the right point in the animation, it does no damage. However, the timing is very tight, and you're left open if you use it too early. (the ability has a fast recharge time, though; if you successfully parry, you can parry almost immediately afterwards, to allow the user to parry multi-hit attacks Daigo style if they're really, really good)
Lasso of Truth (quarter circle back + attack) - Wonder Woman throws out her lasso, acting as a command grab to pull the opponent towards her. The strength of the attack determines the angle, with the light version being thrown straight forwards, and medium and heavy aim higher.
All the World's Waiting (Shoryuken motion + attack, air OK) - arms outstretched, Wonder Woman spins quickly enough that she resembles a red and blue tornado as she launches straight up into the air. This is inspired by Lynda Carter's transformation from the 70's show; I had to include a reference to the show somewhere.
Hermes Slash (back, forward, attack) - Wonder Woman slides along the ground on her knees, slashing with her sword. I'm basing it on this bit from the Wonder Woman movie, and she's low enough to the ground that most projectiles pass over her, so it serves as a way to avoid projectiles and get in close.
Aegis Ram (reverse quarter circle forward + attack) - Wonder Woman leaps into the air with her shield held out in front of her, similar to Sagat's Tiger Knee though at a higher angle. If she connects with an opponent, she grabs them with her free hand and throws them to the ground.
Level 1: Virtuous Strikes (half circle forward + attack) - Wonder Woman attacks with a series of slashes and shield strikes, finishing off the combo by booting the opponent away
Level 2: Great Hera! (quarter circle forward x 2 + attack) - Wonder Woman grabs the opponent, gives them an extended giant spin, and throws them into the air. She throws the Lasso of Truth to wrap around the opponent and pull them back to her, before giving them an uppercut that sends them flying. If the grab misses, then this does nothing.
Level 3: Zeus's Fury (press all buttons) - a cutscene super where a group of Amazons offer Diana various godly-looking weapons. (ornate, covered with gold, glowing, that sort of thing) Diana uses them one after another, praising various goddesses as she does so (throwing a massive spear for Athena, firing a cluster of arrows for Artemis, and leaping in for a lightning-fast series of sword strikes with the Godkiller sword as she praises Hera). Electricity sparks around Wonder Woman's opponent, and a gigantic lightning bolt strikes them as Wonder Woman looks on in a mix of annoyance and amusement - clearly, Zeus is a little peeved that he was left out.
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