Patches! Crazy, huh. We got nerfs to the suspected top tiers, buffs to the suspected low tiers, and lots of bugs fixed. A great time for everyone.
Oh, and vectoring was removed.
DATA
Me and @ Big O tested this independently. I first tested the damage required to kill Mario with Gooey Bombs from the center of FD:
Then I tested the superior vertical hit of Mute City's track, which is strictly vertical and shouldn't be affected by crouch canceling:
Big O's data was as follows:
IMPLICATIONS
Well, the big obvious one is you cannot live longer vertically by holding down. Kills should be sooner, especially vertically, and games should be shorter.
The second change is that certain moves may combo or follow-up better against humans, specifically predominantly vertical throws like Mario d-throw throw.
This is obviously a super broad subject that will ultimately take several thousand games to explore the full ramifications of, across the game's 1200+ matchups. There will likely be a lot of placebo effect, but it doesn't really matter; the game in front of us is the one we have now.
To be clear, it is moves where people could escape by holding up (not just SDI) that will be harder to escape.
Edit:
To be clear, as evidenced by the data, traditional angular DI is still in the game.
Thoughts?
Oh, and vectoring was removed.
DATA
Me and @ Big O tested this independently. I first tested the damage required to kill Mario with Gooey Bombs from the center of FD:
Code:
1.0.4 No Input: 45%
1.0.4 Holding Down After Hit: 47%
1.0.4 Holding Down Before Hit: 70%
1.0.3 No Input: 45%
1.0.3 Holding Down After Hit: 58%
1.0.3 Holding Down Before Hit: 84%
Code:
1.0.4 No Input: 104%
1.0.4 Holding Down After Hit: 104%
1.0.4 Holding Down Before Hit: 104%
1.0.4 Holding Right: 107%
1.0.3 No Input: 104%
1.0.3 Holding Down After Hit: 134%
1.0.3 Holding Down Before Hit: 134%
1.0.3 Holding Right: 107%
Tested on BF with DK facing right and Blast Box on right
Both Patches
60% No Input = Barely lives
61% No Input = KO
Pre-Patch
77% Holding down/left = Barely lives
46% Holding up/right = KO
Post-Patch
64% Holding down/left = Barely lives
58% Holding up/right = KO
IMPLICATIONS
Well, the big obvious one is you cannot live longer vertically by holding down. Kills should be sooner, especially vertically, and games should be shorter.
The second change is that certain moves may combo or follow-up better against humans, specifically predominantly vertical throws like Mario d-throw throw.
This is obviously a super broad subject that will ultimately take several thousand games to explore the full ramifications of, across the game's 1200+ matchups. There will likely be a lot of placebo effect, but it doesn't really matter; the game in front of us is the one we have now.
To be clear, it is moves where people could escape by holding up (not just SDI) that will be harder to escape.
Edit:
To be clear, as evidenced by the data, traditional angular DI is still in the game.
Thoughts?
Last edited: