Admiral Pit
Smash Hero
For your last part, it's because Yoshi's Chaingrab DOESNT WORK on Pit, which is why it's a good thing.
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or pika...do DK next.
Actually I think I agree. I wish I had more to contribute back then. I've had some more experience against him recently since Anther picked him up and EarthHero mains him.I'm sorry, I know it's Yoshi time but the Sonic section has been REALLY bugging me. Most of it is pure fiction. And the fact that most of the information came from someone that has never even played against a human Sonic makes me either want to laugh or cry, I don't know which.
Sonic's Bair is also a pretty good kill move, but that's about it in terms of actual kill moves.i dont know what else kills besides fsmash....fsmash for most chars is a pretty predictable move to see coming so that wouldnt work half the time.
Actually, I needed to tell you what you did wrong because it's absolutely WRONG information, and if people are reading this and depending on it for the specific match-up then they're going to be misinformed.what CAN sonic kill with? fsmash doesnt even work sometimes.. and your not going to gimp a good pit.
and could u help us against sonic and not tell us everything that we did wrong.....maybe fix the problem.
Don't miss quote me. I never said Mr. 3000 sucked.the only way to gimp a pit is by getting him to blue wings....which means hitting him about 3 times in the air.... and than once hes in blue wings you hvae ot hit him again...a good pit wont get gimped.
i dont know what else kills besides fsmash....fsmash for most chars is a pretty predictable move to see coming so that wouldnt work half the time.
sucky sonic.... mr 3000 has one of the best sonics.
It's just Maniac, and I don't want to make it seem like AR should be a move that would be thrown out every time you see a Sonic approaching as it's like you said, most of Sonic's approaches are cancellable and you will be punished for it. However, that doesn't mean it a bad move against a Sonic approach, as it will stop most of his approaches if left uncancelled, however it is a decent move to throw out every once in a while to catch an unprepared or overly aggressive Sonic.And Maniacal, AR (I presume you mean Side B?) is pretty useless. All of Sonic's approaches are cancellable, and Sonic can actually cancel his spindash/charge and jab through it, rofl.
That, and ASC cuts through it.
Agreed. Note though, if he spindashes right next to you and you AR, the spincharge has invincibility frames through the first half of the 'pop-up' and so Sonic will plow right through it like he would any move.It's just Maniac, and I don't want to make it seem like AR should be a move that would be thrown out every time you see a Sonic approaching as it's like you said, most of Sonic's approaches are cancellable and you will be punished for it. However, that doesn't mean it a bad move against a Sonic approach, as it will stop most of his approaches if left uncancelled, however it is a decent move to throw out every once in a while to catch an unprepared or overly aggressive Sonic.
I don't care if it's the Pit boards. 40:60 Sonic.
So....yea.What annoys me again is that although people are still saying *(Sonic)* has the advantage, they've given no reasoning for it at all. That's not my job, that's your lots.
Yea, I know about the spring tricks and that is to be assumed. While your up there, its kinda predictable whats going to happen next. I mean, I have several options to try and counter your spring:While I agree on the defensive part, that's not a reason why Pit has the advantage, that's how to play in this match-up.
Oh, and knocking Sonic into the air will leave you with a spring in your face. Springvincibility frames are hax.
Read all my post before that before trying to discredit me. >_>So....yea.
Anyway to the Sonic mains, what does Sonic have in reply to a ledge camping Pit playstyle? (Up airs, Arrows, Fairs all from the ledge) All I can think of is a Stage Spike Bair which might not work because of the invincibility frames and his homing attack.
None of your posts actually state a good reason as to why Sonic should be 60:40 > Pit aside from "a good Sonic should gimp a Pit". I'm not trying to discredit you but I would at least like to see some reasoning to your posts instead of a generic Sonic> Pit response.Read all my post before that before trying to discredit me. >_>
That's the thing though, it's difficult to reason because there's little between the two.None of your posts actually state a good reason as to why Sonic should be 60:40 > Pit aside from "a good Sonic should gimp a Pit". I'm not trying to discredit you but I would at least like to see some reasoning to your posts instead of a generic Sonic> Pit response.
I loled at low priority in the air. Uair has one of the highest priorities in the game. Plus Sonic has the strongest up throw in the game. What were you smoking? Plus B> invincible frames, like to see Pit knock him out of that.
Sonic's fsmash = Mario's fsmash
Unless a sucky Sonic been spamming it the whole match of course it wont kill.
Gimp? HA, Dair or spring. A good Sonic should gimp a good Pit.
Sonic's air speed>Pit's unless he's gliding. Fsmash, Dsmash, Bair kills. Spinshot>arrows. Pit's light making that so called 'killing problem' not an issue. HA gimp, fast, 2 different timings and hard to avoid. Dair & spring explained below. Upsmash from shield>aerial attacks. UpB, Upsmash & side B have invincible frames.None of your posts actually state a good reason as to why Sonic should be 60:40 > Pit aside from "a good Sonic should gimp a Pit". I'm not trying to discredit you but I would at least like to see some reasoning to your posts instead of a generic Sonic> Pit response.
I've actually read every single one of my posts in this thread. How many times have I mentioned the spring in gimping?its not easy gimping pit either.....and when u guys talk about the spring u act like it homes in on to the player...wait does it? i dont think so. can someone list to me the "spring tricks" also and give a really short explanation of what they do.
I still would have to agree with kown that you should not make gimping your primary reason for sonics adv. Good pits dont get gimped. We have 3 midair jumps and a glide. That should be plenty to get back. If I feel threatened, I can WoI really early and fly really high like what snakes do and get safely over the edge. Fast fall with a well timed air dodge and Im back. Good pits are not going to WoI in front of you so you can freely gimp them. You really need to earn the Gimp but generally if gimping pits is incorporated into your strategy the way you claim, they (pits) are noobs.
Also, good pits also know how to WoI at the right time so that if you were to hit us out, we still have our Up B.
Also, Pit is Mid weight which is why everyone says, "Why wont you die!!?"
Now YOU tell me what advantages Pit has to make it not a disadvantage?Sonic's air speed>Pit's unless he's gliding. Fsmash, Dsmash, Bair kills. Spinshot>arrows. Pit's light making that so called 'killing problem' not an issue. HA gimp, fast, 2 different timings and hard to avoid. Dair & spring explained below. Upsmash from shield>aerial attacks. UpB, Upsmash & side B have invincible frames.
Look for Sonic Orochi's guide and Lucky's tutorial thingy on Youtube. Also read all the stickys on the Sonic board.
Also people are saying they've never fought a good Sonic and you say I'm giving a generic response?
Pit has a better air game. pit has a better long range ground and air game. i think pit is better close range (nair) in particular. but i think a dair and fair could work too.Now YOU tell me what advantages Pit has to make it not a disadvantage?
arrows are never useless. u tell me how sonic is going to approach...after dodging arrows....and than hopinng i dont have a plan once u get within range.If by 'long range' you mean arrows, I hope you're joking. Arrows are next to useless in this matchup.
Sonic has a better ground game, whilst Pit has a better air game.
Aerial Spin Charge, walking, running, RAR, SuperRoll, DAC invincible frames ect.arrows are never useless. u tell me how sonic is going to approach...after dodging arrows....and than hopinng i dont have a plan once u get within range.
I read your previous posts and I still say that they are generic, and people saying they haven't played a good Sonic has nothing to do with my response. I am not one of those people and as I said in my first post, I have played both versus Sonic and as Sonic and I for the most part can clearly see the advantages and disadvantages for both Sonic and Pit in the matchup.Also people are saying they've never fought a good Sonic and you say I'm giving a generic response?
Pit is going to Kill Sonic with each of these moves before Sonic kills Pit with them.Sonic's air speed>Pit's unless he's gliding. Fsmash, Dsmash, Bair kills.
Stop acting like a Spinshot will allow you to never get hit by an arrow. Arrows can be shot and aimed downwards and as I've said I don't think Sonic has any answer to them if they are being used in a ledgecamp type style.Spinshot>arrows
Sonic's probaly going to get most of his kills from gimping or bair so being "light" isn't going to help Sonic much.Pit's light making that so called 'killing problem' not an issue.
That point nullified the rest of the post.im sure a lot of those moves will result in an arrow. i dont know what half those moves are....but it seems like your coming to me and thats all that matters. I can easily go in the air, back up, fire more, approach with an areal unexpectedly. If your always coming to me than im always a step ahead...if that makes sense...i guess u could say the ebst offense is a good defense...but thats stretching it a little bit.
I read your previous posts and I still say that they are generic, and people saying they haven't played a good Sonic has nothing to do with my response. I am not one of those people and as I said in my first post, I have played both versus Sonic and as Sonic and I for the most part can clearly see the advantages and disadvantages for both Sonic and Pit in the matchup.
Stop wasting my time and read the posts already (sigh)None of your previous posts are any good at explaining why Sonic should be 60:40 > Pit (having the strongest Up Throw or Sonic's Fsmash = Mario's Fsmash don't mean much as far as anything are concerned and are just generic information.
That made no sense at all.Pit is going to Kill Sonic with each of these moves before Sonic kills Pit with them.
Stop acting like a Spinshot will allow you to never get hit by an arrow. Arrows can be shot and aimed downwards and as I've said I don't think Sonic has any answer to them if they are being used in a ledgecamp type style.
Helps never the less.Sonic's probaly going to get most of his kills from gimping or bair so being "light" isn't going to help Sonic much.
That point nullified the rest of the post.