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Specifically why? I want to say Ivysaur has the best Dair spike in the game because of how massive its hitbox is.If it weren't for the somewhat generous landing lag I'd call it right now and say Piranha Plant has the best spike DAir in the game.
God, Plant is weird.
So, uh, her jab is frame 2.
A frame 2 jab on a super heavyweight.
I mean, okay.
She seems to function like a bait and punish super heavy. Which, is like.
Okay.
Her Ftilt has an optional second hit. That’s kind of amazing. But...
okay.
She may have Falco tier edgeguarding with D3 tier ledge guarding.
Okay.
Character is probably... okay?
inkling roller
— Kurogane Hammer (@KuroganeHammer) January 30, 2019
bkb: 60 > 25
kbg: 80 > 105 (excuse me?)
now attached to some other bone and had hitbox placement nerfs
the KB reductions means the bury doesn't last as long early but probably once you get to like 80-90ish(?) it lasts longer. get away from me.
On the real I forgot entirely about Ivysaur's DAir so I'm gonna have to retract that statement LOLSpecifically why? I want to say Ivysaur has the best Dair spike in the game because of how massive its hitbox is.
There was a problem fetching the tweet
Compared to Piranha Plant, Ivysaur's Dair is only 2 frames slower at frame 11 and that's pretty fast for a Dair spike. Movement-wise, Ivysaur is slower moving that Piranha Plant, so there is that.
Ivysaur frame data: https://docs.google.com/spreadsheet...f1GGIteH35UX3IM7-mnbdG6eE/edit#gid=1388589814.
Piranha Plant initial frame data: https://smashboards.com/threads/initial-piranha-plant-frame-data.474220/. The Japanese spreadsheet doesn't have aerials data yet.
The past couple of pages where people talked about Pokemon Trainer in general and with some complaints about Ivysaur, I figured Ivysaur's Dair and Uair would have been mentioned. Before the game was released, people noted that those moves were pretty good because of their hitboxes and apparently PM Ivysaur's Dair's hitbox was also big as well.On the real I forgot entirely about Ivysaur's DAir so I'm gonna have to retract that statement LOL
I’m surprised those two weren’t talked about as possible nerfs before the patch hit. Another move I was surprised no one was talking about as a possible nerf or mechanic change (and I didn’t wanna bring it up because I didn’t wanna jinx it) was Ness’s yo-yo just based on the way Smash has treated mechanics like it in the pastThe past couple of pages where people talked about Pokemon Trainer in general and with some complaints about Ivysaur, I figured Ivysaur's Dair and Uair would have been mentioned. Before the game was released, people noted that those moves were pretty good because of their hitboxes and apparently PM Ivysaur's Dair's hitbox was also big as well.
Apparently Anti said he's going to be dropping Lucario (he was supposedly quite mad before ending his stream) because of the nerf.Have you guys played around with:
Greninja
Lucario
Ryu/Ken
Link
Would love you hear your thoughts on it.
Olimar's blue up throw with 3 pikmin kills bowser about 13% earlier with good di.Incineroar is the new king of the upthrow, barely edging out Mewtwo for KO'ing the earliest with optimal DI. On lightweights on platforms with rage its almost identical, but without rage, on heavies from the bottom of the stage its 3% earlier.
I forgot about that. That said, I was testing on BF, I got 11% difference. 184 vs 173.Olimar's blue up throw with 3 pikmin kills bowser about 13% earlier with good di.
161% vs 174%
Seems true.Apparently Anti said he's going to be dropping Lucario (he was supposedly quite mad before ending his stream) because of the nerf.
I haven't seen a clip or the VOD though, just heard about it on nairos stream when he was hosted by anti. So it might just be a rumour?
Except that one change is like shooting Lucario in the knees. Like, the ASC tech gave him an extremely unique combo game/array of kill confrims that have been around since Smash 4. He still benefits from the charge special mechanics, but this kills alot of what his playerbase (my self included) loved about the character. God, I want hit whoever thought nerfing ASC was a good idea with a brick.Seems true.There was a problem fetching the tweetI'm surprised he thinks Lucario's one nerf (to hitstun on Aura Sphere) is big enough to justify dropping the character, but I know he was posting about aura sphere confirms so I guess it's a valuable tool for him.
It's really awkward because aiming it is literally just the pot tipping over and falling on its side, so getting anything other than straight up or the lowest angle does require really strict timing. I haven't seen the second issue you mentioned yet, though it does remind me that the move is interesting on sloped stages like Yoshi's Island since that gives you extra angles to work with.Down B with Plant feels awkward tbh. Its a good move, but angling it feels weird to do, the timing feels weird; and sometimes on stage, its lowest angle doesn’t fully extend, almost as if its hitting the stage.
Do you want to kill earlier and recover more easily, but sometimes lose games because you hit a sourspot, or do you want to kill more consistently, but sometimes lose games because your recovery sucks?With the Chrombo being nerfed, would you guys still say that Chrom is better than Roy simply because of the lack of a sourspot?
Chrom is still better. Simply having a consistent blade is a huge thing to have. Roy's recovery, while better than Chrom's, still kind of sucks, so having the extra boost in recovery oftentimes makes no difference. Almost everything that edgeguards Chrom, reliably edgeguards Roy as well.With the Chrombo being nerfed, would you guys still say that Chrom is better than Roy simply because of the lack of a sourspot?
People still straight up die at 0%. The only thing it changes it that Chrom now dies first. Still a very potent option when behind by a lot in percent, or if you are in a stock lead.Now that Chrom's meteor is weaker, are there any characters that can actually get hit by Chrom's UpB offstage and live?
Would be very relevant matchup information for those characters since they could now edgeguard him with relative impunity.
Despite not being listed, Dark Samus got the exact same buff as Samus for homing missiles.Dark Samus is shorter than Samus, so her attacks have an easier time hitting grounded opponents. She also sidesteps instead of going into the morph ball when side-dodging, so she can act out slightly faster.
My guess is that they didn't realize that DS is technically a better character until recently, and decided to buff Samus to compensate.
Good. Luigi did not need any huge nerfs.here it is on a normal stage, if its easier to understand on FD instead of the wonky training stage.There was a problem fetching the tweet
Gren lost Hydro Pump cancels on moving platforms and slopes. This only affects a couple of stages in a Hazards Off environment. It’s notable on Brawl Yoshi’s but doesn’t make much difference otherwise. It seems cancels on ledges and non-moving platforms are still in.Have you guys played around with:
Greninja
Lucario
Ryu/Ken
Link
Would love you hear your thoughts on it.
PSA for anyone still unaware - Piranha Plant is not a “she”. When Palutena says “she” in the Guidance, she’s referring to Viridi.She may have Falco tier edgeguarding with D3 tier ledge guarding.
Okay.
Character is probably... okay?
All German-language localization of the game refers to PP as a Kämpferin, meaning ‘fighter’ (female). The —in suffix is only used for female titles in German.PSA for anyone still unaware - Piranha Plant is not a “she”. When Palutena says “she” in the Guidance, she’s referring to Viridi.
To be fair, it’s anyone’s guess how a potted murder flower chooses to identify itself...
I don't remember Chrom having any difficulties KO'ing. He is strong in all parts of the blade.All German-language localization of the game refers to PP as a Kämpferin, meaning ‘fighter’ (female). The —in suffix is only used for female titles in German.
On an unrelated note, I personally am not sold on Chrom being better than Roy. Having forgiving spacing is nice for sure, but he has difficulties killing that Roy doesn’t have, and I think the amount of pressure and burst damage from Roy’s sweetspot gets more value than Chrom’s sword.
It's unfortunate, the logic of giving Samus some kind of exclusive buff to compensate slower rolls and higher hitboxes was very sound. Looks like I'm still stuck playing strictly better Samus even though I like the original a lot more.Despite not being listed, Dark Samus got the exact same buff as Samus for homing missiles.
/the one that edited that into the patch notes thread after verifying with several people
It means the autocancel was buffed.I registered my game on time but parrana plant's not appearing for me do you have to unlock it?
Does "Shortened the landing time after using the move. " mean landing lag was reduced?