teddystalin
Smash Apprentice
Just to nip this line of reasoning in the bud (haha, plant humor), the gendered languages are all over the place on this one:All German-language localization of the game refers to PP as a Kämpferin, meaning ‘fighter’ (female). The —in suffix is only used for female titles in German.
Spanish and German use feminine terms to refer to PP (luchadora and Kämpferin)
Dutch and French use masculine terms (vechter and combattant)
Russian uses боец, which is masculine but iirc doesn't have a feminine counterpart, unlike the above
As English has opted to use "it" for the in-game tooltips, let's not get so hung up on a localization issue, yeah?
Re: Piranha Plant impressions
I like the character, but typically slower, heavier characters have certain band-aids that keep them competitively relevant - be it a big ol' projectile like Charge Shot so they can force approaches/whiff punish from a distance or terrifyingly high reward for when they do actually win neutral (like the entirety of Incineroar's kit). While Plant seems capable of bullying slow characters in neutral, I can see its gameplan falling apart against fast, high pressure top tiers. And with what seem to be its most optimal combos so far locked behind a DI-able dthrow and wonky landing uair, I'm not sure if its reward outside of ledgetrapping will be good enough to keep it in contention. But I'm having a lot of fun with it so far and I'd be happy to be wrong.
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