I'm impressed how much online whining can affect the balance decisions, but I think the bigger problem with this Steve thing is that the Smash team has no consistency when it comes to their balance standards, which in all fairness it's hard to do in a game with 80 damn characters.
We can take the bait and say Smash has had its broken characters and they just dealt with it, as brought up earlier
. Those are special cases that should be evaluated in their proper context. Melee was rushed, a miracle the game is even playable, but if it was rushed it is obvious the balance isn't gonna be the best, Fox doesn't have a bad attack in his kit while Game and Watch and Roy are unfinished. Why do people "deal with it?" Because the game is a sacred cow, their players would rather eat a rotten skunk than let Melee die.
For Brawl the Subspace Emissary was a huge venture that left the crew understaffed and spread out, and Sakurai was firm on his belief to make the game "casual," it was obvious the balance was gonna be bad, and the game was dead on arrival. Whether MK was banned or they "dealt with it," the degenerate trio of ICs, Diddy, and Olimar would remain, MK kept the degeneracy in control at the expense of the rest of the game, but here is where standards come in, when do you draw the line? You ban MK, do you ban the degenerate trio too? And you can keep going until you ban all the game.
Smash 4 also went on a venture by wasting precious dev time on custom moves, but this time whining on the Internet could deal with the problem, anybody here remember the Hoo-hah? Yeah, people like to blame Bayo and Cloud for killing Smash 4 but it was dead on arrival. If there were no patches you would get into the same situation as Melee and Brawl. Do you "deal with it" or do you ban Diddy? If you ban Diddy what's stopping you from banning the blonde trio too? Or maybe those four seem so broken because almost every other character is trash, just like Brawl and Melee? It is the latter, even after Diddy and the blonde trio got butchered in patches they still were much better than the rest, the only thing Bayo and Cloud did was cement the idea all the other characters sucked. And Smash 4 actually banned a character purely based on powerlevel, Mii Brawler, but lmao, it's Miis, who cares right?
So those three games are absolute disasters due to a lot of wasted time or
lack of time, Ultimate supposedly represents their ideal balance given they have time and staff. Well, here comes what I would call the "design & balance" powercreep," which started in Smash 4 because of the presence of DLC and hype baiting trailers.
So, we have Marth, he is the sword guy. Well, I want to have a sword guy with a bigger sword, Shulk. But I want a sword guy with longer range than Shulk, so I'm gonna make Corrin whose FSmash outranges him and he also has better frame data in everything. But Corrin is too boring for me as a range guy, so I'm gonna make the Belmonts, but they have too much range, so I'll make them bad at EVERYTHING to compensate. Awful movement, awful hitboxes, awful recovery, yes, the perfect formula for a range guy. But now I want to make another range guy who has better range than the Trashmonts. Min Min baby, better range and better hitboxes, range so big her arms are better projectiles than the cross.
It is a complex evolution of standards in a system in which to keep the consumers eating you have to make the new guy more appealing than the last one. Coming from Marth we also got the evolution of counters. The DLC trailers got so ridiculous because they tried to hype counters by saying they are counters AND reflectors, but if everyone has that then it's nothing special.
And on the subject of Marth the swordies evolved beyond what little standards where at the start. Cloud's uber Uair and Dair in Smash 4 were Shulk's Uair and Dair if they weren't total trash, and he broke the sacred tradition of no projectiles on swordies that aren't Link (at least that's what people say because Mii Swordfighter broke the law first, but nobody cares about him). While Belmonts and Min Min went "too far" into the range guy idea they worked on the swordie idea, Corrin is too boring for their taste so they'll make Byleth, who has bigger and betterer range, complete with a broken Nair. But then Byleth is too boring, so we make Sephiroth, whose sword is huge and better. But then Sephiroth is too boring, so we make Aegis, some Frankestein monster made of Joker, Lucina, and Ike, with some Bayonetta Bat Within sprinkled in.
With Cloud himself it seems he got too boring for their tastes, so they made Joker, with a bigger and betterer limit (that they nerfed). Then Joker was too boring so they made Terry. THEN Terry was too boring, Sephiroth has a limit too. THEN Sephiroth is too boring, so Kazuya Mishima has a limit too for no reason whatsoever. Everybody got a limit! If Zelda was a DLC I guarantee you that she would have a limit break that would be even betterer than Kazuya Mishima's, and she would have a reflector that was also a counter. So does the Smash team care about balance? Yes and no, if their standards about bad recoveries, frame data, range, and so on were consistent we wouldn't have the wacky DLCs, but if they were lameasses like Banjo nobody would buy them, and if the base characters weren't brought up to the new standards through patches is because A) it is a monumental task B) they don't care.
I find it amusing how people complain about how bad Sheik is compared to Steve when people whining on the Internet are partially responsible for getting her butchered into the empty shell she is today, she got nerfed in every Smash 4 patch. And Bayonetta, some people said they felt bad because how much she sucked, who were the ones who boo'd when MK Leo did a ladder combo on Plup? In Smash Ultimate whining and kneejerk reactions are what killed many characters. Pichu barely had any consistency yet he got butchered into a dysfunctional mess, Ike got nerfed even though he sucks, just because of how overrated he was, Olimar like Pichu was butchered, his meta is almost dead, ZSS also got butchered. Peach, Palutena, Wario, Wolf, Pokemon Trainer, all of them got nerfed too. When people complain about Steve and Kazuya and say they miss the "glory days of early Smash Ultimate" I feel like reminding them of who was the one whining about how broken Palutena was, or how broken Pichu was, or how much they hated Olimar, and how "MK Leo was carried by Joker."
In some way this community
deserves Steve and Kazuya, for how whiny they are about any character being good, whether they are truly broken or not, and to show through obvious example that good characters have priviledges over bad characters.