Steve has a top 3 recovery thanks to a most likely unintended angle being possible with elytra, allowing Steve to get back to the stage from the bottom corner, and can stall offstage for long periods thanks to blocks.
Yeah, his recovery is fantastic, no doubt there. If he's coming back from a typical position off stage, there's not much that can be done to intercept it due to the number of angle mixups and stalls he's capable of.
That said, if he finds himself in a position where he
needs to exploit that weird Elytra angle? That can be challenged since he can't afford to change the angle at all, and it's not well protected. It's pretty rare that Steve will ever be in this kind of position from disadvantage however, so the opportunity to try and pounce on it isn't great.
Instead, Steve needs to be ledgetrapped. He can stall and mix up the timing off of ledge really well thanks to blocks, but his actual means of getting back on stage from ledge aren't great. His low double jump means he can't drop ledge→double jump far above stage, so if he wants to go high for minecart, he has to actually commit to ledgejump. He can try for the low-profile Elytra reversal, but that's reactable (especially since he needs to jump first anyway).
Disadvantage is also dangerous for the opponent, as at any time Steve can either drop a large projectile that does 20+% damage and kills stupidity early or can escape either using the armoured mine cart or angled elytra to ledge.
Steve's disadvantage is excellent for sure, no dissent there. I can bring up that Anvil and Minecart both cost resources to use, which
is a downside, but I know it's a foregone conclusion that Steve will often have those resources and they are relatively easy to replenish.
A different angle to approach is, well, to approach from a different angle. Specifically diagonally below Steve, as he doesn't have anything to directly challenge that area. Anvil is a big hitbox, but horizontally it's not obscene (just a little wider than Steve in the direction he's facing), and neither fair nor bair hits below him. His aerial drift is mediocre and his air speed is awful, so it's hard for him to maneuver himself away from diagonally pressure without bailing on the situation through Minecart.
Which, yes, Minecart is a crazy burst mobility option afforded to him, I'm not overlooking that. It's a great tool that a lot of slower characters can't really contest because they can't reposition themselves to chase it down effectively after it's used. The one solace is that it forces Steve back into the corner -a position he likes
when he has time to set up the 3-block wall, but coming fresh from disadvantage means he won't always have that time. Matchup and stage positioning dependent here, but I'll readily admit that retreating with Minecart is a pretty cracked option.
[QUOTE="Aligo, post: 24832219, member: 479088"The main things holding back Steve currently is the dilution of the playerbase due to a high number of fighters, top players being reluctant to play the character for the most part and a player base that is very weak relative to its size.[/QUOTE]
I'm not sure I agree with any of these points, to be honest.
...the dilution of the playerbase due to a high number of fighters...
Surely this goes both ways? It's arguing that Steve would be even better if he had a larger playerbase pushing him, but that could be said of a majority of the characters.
...top players being reluctant to play the character for the most part...
Undeniably true, but this doesn't really mean much without knowing the exact reasons why. The reality is that the variety amongst the top players in this game is quite good, so
most of the characters we'd typically lump together as high/top tiers only have a small handful of top players each.
...a player base that is very weak relative to its size.
Same as point one, really: surely this goes both ways? If you think Steve isn't reaching his full potential because you believe the player base is weak, couldn't it also be said that counterplay against him isn't reaching full potential for the same reason?