It's all well and good to mention your gripes about things like frame data and skewed risk-reward, but this particular point is, frankly, exaggerated nonsense. There's no special property about his shovel or fair that makes it "win nearly every exchange," it's just a stubby disjointed move. Plenty of characters can outspace this without much issue.
100% I believe it would. This isn't unique to Smash, but player bases will
always want to complain about whoever happens to be at the top, regardless of the game -patch culture has largely just shifted the discourse from "I can't figure out how to overcome these strong tools" to "I can't figure out why the devs haven't changed these strong tools."
South Australia also banned Hero pretty early on in release for similar complaints of him being unhealthy for competition. As we know, Hero went on to become a problem in other scenes that failed to follow their lead (/s if it wasn't clear).
This isn't meant to be a knock on Australia's competitive judgement (it's coincidental that the Hero ban came from the same country), but just an example to point out that these bans don't always reflect how things are elsewhere. Yes, the exact rationale for these bans were different, but the point is to be wary of using one supporting case as confirmation that one side
must be correct as a result.
They don't. It would be nice of course, but they've delivered their product already -they're not under any obligation to come back. Again,
yes, it would be great if they showed continued support, but they're not beholden to it.
As someone who thinks
Steve is fine as is, the issue I take with people who cry for bans against him is a lack of good-faith arguing. You look at someone like NairWizard practically
begging for some in-depth counterarguing and no one obliges. The anti-Steve posts typically harken to the same vague platitudes: bullet-point listing his strengths without going much into
why those strengths are uncompetitive, instead insisting that anyone who "can't see it"
must be acting disingenuously.
Like, let's look at the post you quoted as having summed up your stance nicely:
I agree, Incineroar does have these traits in spades, especially if Revenge is active!
I mean yeah, I'm being facetious here because he does mention more specifics, but others simply listing positive traits in a vacuum like this out-of-context quote doesn't promote meaningful discussion, it's grandstanding to people who already agree with their side.
Same with handwaving of character shortcomings. Let's add "poor range" to this for a list of Slow Movement and Poor Range being the supposed only base weaknesses, and delve into that a little more with a more recent example:
Here's Game 2 from Tweek and あcola's GF set from this Summit.
あcola goes
a full minute (7:40-8:39) without getting a single meaningful hit in on Tweek's Seph, and it's not from camping! He's trying to get in and pressure Seph, and Tweek is playing around his attempts well. At 8:40 he finally lands up-tilt→bair and shortly thereafter gets another callout bair around 8:48 -he then goes another 20 seconds of
trying to get in and simply being unable to get anything going until Tweek gets caught by minecart at 9:15 after going for back-to-back full stage shorthop bairs.
It's easy to rebuff this by suggesting あcola
could've camped instead (he did have the lead at the time), but the point is that we can see an instance of this character struggling in a very real way at applying pressure against a character that has the mobility and range to keep him out. This doesn't seem like some "doesn't matter" weakness on paper, this is a legit issue that lead to him getting
zero-to-death'd in this match.
These kinds of talking points are tough -it has absolutely nothing to do with how competitive Steve's kit is, and everything about a subjective
enjoyment factor which really can't be discussed, but I get it. Streams rely on consistent viewership to help keep funds rolling, and if public opinion hates watching it, then it could lead to problems for some scenes. I disagree with it being dull (as I've stated in previous posts, I enjoy seeing characters break through zoning. Circle camping is what I dislike, which, yes, I know, Steve is capable of on some stages as well, but I digress), but there's nothing we can really debate here. There are people who hate seeing these matches, and there are people who don't. Useful for potential ban discussion, not useful for
competitiveness discussion, if that distinction actually matters to people at large.
Where is this conclusion coming from, though? Listing things people dislike and find distasteful doesn't equate to being "uncompetitive" in and of themselves.
If people truly believe he's so good as to be
uncompetitve,
let's open the discussion up and show why that is. Provide examples that show the other player lacking reasonable counterplay and let's do some analysis. People don't have to scour through hours of VODs, just link a point in a match of something egregious so we can actually get something meaningful going on this dead horse (this isn't directed directly at Aligo, but rather an open invitation for anyone to do so).