StrangeKitten
Smash Lord
Incineroar is high tier
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I honestly don't think Aegis really "fits" Leo that much.I'm going to make the argument that Leo just simply isn't as good with Aegis as Shuton and Sparg0 for some reason. Sparg0's success rate with Aegis is very high and it typically rarely ever fails now that he's used it as a secondary and Shuton is one of the most consistent players in the world and typically does well at majors and supermajors. Cosmos is inconsistent as all hell but I think that is specifically a Cosmos problem and not an Aegis problem, and Leo seems to struggle with the character despite the fact that they should fit him (maybe it's the poor recovery? Sparg0 is used to that due to playing Cloud)
"Bayonetta was the lowest ranked character to have any panelists put them in the top 5, with two panelists doing so."Nobody is calling Bayonetta top 5[...]
I think this is true, although I think MkLeo has the potential to do really well with Aegis if he spent more time on them. His Aegis was doing better versus ShinyMark's Pikachu than his Joker, so at the very least it seems like he'd benefit from keeping Aegis around for some matchups. He went 1-1 with Aegis and 0-2 with Joker versus ShinyMark's Pikachu.I'm going to make the argument that Leo just simply isn't as good with Aegis as Shuton and Sparg0 for some reason.
How is the skill ceiling for Terry higher? Please elaborate.Terry is better than Kazuya; the skill ceiling for Terry is way higher and Terry has more applicable neutral and disadvantage options across a variety of matchups.
Kazuya is overrated: his disadvantage is incredibly exploitable. If you aren't 0 to deathing Kazuya pretty consistently, your advantage state sucks.
I think it is more than Leo specifically struggles with aegis, mostly due to staying as pyra too much and inappropriate use of mythra, who can't do traditional spacing and instead acts more like a rushdown character in practice. It is the equivalent of Leo playing fox like marth to try and win matchups. It stands to his general skill that he managed to get so far using the wrong strategy in the first place. Considering fgcs are incredibly unstable, it is no surprise they have beaten supposed bad matchups. Aegis, just like every other character, is not immune to this, the same has happened to both Samus and Min Min in the past.Finally Pikachu does something worth praising, but it's still a long road to entertain the idea the Pikachu fanboys have that he is some broken top 5 character. Nobody is calling Bayonetta top 5 and she got top 8, or Incineroar.
One thing I hope ShinyMark's Collision run does is to finally kill the myth Pikachu's meta is carried by ESAM, because he really isn't up for the task of representing the rat's viability; fancy Up B angles do not make up for how unsafely ESAM plays, which is the reason he chokes so much, gets upset by unranked players, and loses matchups that in his own words are free.
Speaking of chokers I say it is time the casual elitists and the Smash Youtubers stop parroting the sentiment that Aegis is some broken game buster. The character has a serious problem against FGC characters, in the last 3 months every Aegis player has gotten 3-0d by a Ryu/Ken/Kazuya player. If Kazuya rises more in popularity, Aegis is hosed. Besides FGC they got a lot of chaotic matchups in which they can just die at 0 or get juggled for 65% because their disadvantage state and recovery is so damn bad. They are like R.O.B in a way, but rather than being a big fat sack of hurtbox they have an awful recovery.
As good as you can get in grounded footsies, the path forward for all character involves the air. The meta shift toward aerial drift-ins and undershooting has been very apparent over the last year, transforming the game as we know it, and Terry does this way better than Kazuya.How is the skill ceiling for Terry higher? Please elaborate.
I think he meant Kazuya.How is the skill ceiling for Terry higher? Please elaborate.
If Kazuya is more complex his skill ceiling is higher.As good as you can get in grounded footsies, the path forward for all character involves the air. The meta shift toward aerial drift-ins and undershooting has been very apparent over the last year, transforming the game as we know it, and Terry does this way better than Kazuya.
Terry has incredible jump-in opportunities opened by crackshoot discouraging fadeaway aerials. Kazuya's up-air is incredible, but f7 jumpsquat will always limit what he can do here. His neutral comes down to grounded movement, and as long as that's the case, he is vulnerable to EWGF whiff punishing and shady hurtbox shifting, whereas Terry can capitalize on your whiff punishing spacing or said hurtbox shifting.
Terrys can get better at playing around every character's hitboxes and winning positional advantage from stage-center neutral situations, while Kazuyas will mostly get better at landing his most punishing options. Given that Terrys reward is already high, I think Terry has the higher ceiling when both of these qualities are pushed as far as they can go.
Kazuya is more complex. But Terry can be better.
Complexity and skill ceiling are two different things.If Kazuya is more complex his skill ceiling is higher.
I have no issue if anyone thinks Terry is also top tier or even thinking he is a better character. Cool. Sure.
But Terry has a higher ceiling than Kazuya? I would have to disagree.
sure, he is, there's no denying that.My sibling in Smash, the Kazman has more grounded options than any other character and a movement option no one else does. This means Kaz is a demon (hehe) at whiff punishing and footsie's himself. So while Terry is a beast at the normal smash concepts and scenarios, Kaz is playing a completely different metagame. He exist in a realm other characters can only begin to approach in terms of ground based footsies.
Kaz already takes a stock when he does what he is supposed too. There is no greater gain. Everything else funnels into what he can do to make that more consistent and hopefully we will see that. Kaz has solid burst options to deter fade outs and retreating aerials. I think both characters have untapped potential. But where Terry excels over Kazuya has little to do with his ceiling. It's just because of what we knew early. He is a burst god.Complexity and skill ceiling are two different things.
Skill ceiling is a measure of how good you are at peak skill. If Terry is a better character when both are optimized, then he has a higher skill ceiling.
Kazuya is more complex, but mastery of that complexity leads to smaller gains than mastery of Terry's simpler moveset.
sure, he is, there's no denying that.
The fact is that all of your grounded options can only offer so much mix if they are constrained by your inability to jump quickly. It's the same problem we see Joker struggling with from time to time because of his lack of rising aerial, but even greater in magnitude and breadth. It's true that Kazuya is a good character and can work around his weaknesses, just like Joker.
In the end, though, Terry and Kazuya could not be more different and it doesn't even make sense to compare them. Suffice it to say that Terry is underrated and Kazuya overrated.
As someone who plays Link and YL I agree with this. is kind of a weird jack of all trades, master of none, when it's better to be amazing at one or two things and force your game on the opponent.that's how I'd rate the Links too (Young Link > Toon Link > Link). Many people seem to think highly of Breath of the Wild Link but I'm not sold, I think Toon Link is better (largely from watching Japanese Toon Link mains).
You also have to respect his reversal ability offstage.As someone who plays Link and YL I agree with this. is kind of a weird jack of all trades, master of none, when it's better to be amazing at one or two things and force your game on the opponent.
Link has a good projectile game but he can't spam it or combo from it like the smaller Links. Therefor his projectile game loses to other projectile games. Toon Link and Young Link can be bad MUs for Link because he gets outspammed and has a hell of a time getting in. Link really struggles anytime he can't force approaches, which he is good at.
Similarly Link has a big sword but it's slow and has worse curves than other sword specialists. All link's aerials either stab directly out or curve horizontally and leave him with diagonal blind spots. When fighting other sword specialists like Lucina, Link gets out-sped and out-angled. His projectiles aren't strong enough to really wall anyone out, although I will say they are amazing offstage.
Also Link has the worst mobility of the Links, which can really kill him vs big disjoints in disadvantage. Link's Nair and Dair do a good job covering his body but some characters who outrange those can keep him in the air forever. Bomb recoveries really help his recovering and keep him from being crap in that department.
One the positive side, against opponents with average options he can be very difficult to get in on. Fair is a great zoning tool like a slower, kill version of Marcina's Nair. Link can be difficult for several characters including Peach. He has low lag landing options like Bair1 comboing into Utilt. He also has above average weight and kill power.
Well there's a lot of different reasons, for a lot of different people.If one is only more likely to lack understanding of a character he or she may not play, therefore resulting in a huge chance of being wrong about a ton of stuff, what is the point of discussing or making tier lists and match-up charts? Is it just for fun? What if you lack experience watching or playing against certain characters as well? And how much do those really help? Is it even possible to be accurate about everything?
Short of forcibly crashing the game and corrupting your save file, I very much doubt anyone will be able to do anything that forces Nintendo's hand.This maybe sounds a bit crazy, but if people went out looking for game breaking bugs in smash, would it force Nintendo to patch the game?
Also, incin sweep. Tony the Tiger has turned his attention from vgc to smash. I find it interesting that him and other characters who are slow but have great moves are doing pretty good in competitive at the moment.
No one said thisalso the first thing i read after coming back is someone arguing terry is more complex than kauya??? never change yall. thats some peak comedy.
you said it.No one said this
complexity and skill ceiling are not different terms for the same thing.you said it.
wait so your argument was what then? terry has a higher skill ceiling yet is EASIER than kazuya? Because that makes no sense from a logic sense. complexity and skill ceiling are different terms for the same thing. a character cannot have more to learn and be easier.
emlem lord alread covered this im not retreding ground unless you want to clarify what you meant. i just found the statement funny.
I feel like Sparg0's is having success for similar reasons to Zackray's . Low/Mid Tier character with low results means very little players know the MU and the player wielding them has some of the best fundies and game knowledge in the business. I think Plant is worse then Pit but it gives me a similar feeling. Low/Mid tiers can get good results in this game if you are a good enough player, the game is exceptionally well balanced in that regard.We don't talk a lot about Squad Strike but another surprise story that went untold at Collision 2023 is that Spargo's winning run was heavily anchored by Piranha Plant, who even managed to take out Riddles' Kazuya several times. Obviously the format benefits Plant, but it's always cool to see it in action. Larry who's been cheerleading for the character has a fun video of his reactions to it and he provides some nice commentary since he's more familiar with the character than most, including the players tasked of going up against it.
Truth. I understand folks are excited, but let's be real.I'd disagree that it proves anything, because Incineroar never should have been lumped in with the "bad" characters to begin with. He's not some secret top tier, but he's far from the likes of Ganon and company.
I'm glad someone else pointed this out. One of the main things I notice as a Light fan whenever he loses to Sparg0 (other than being frustrated and thinking that Cloud is egregiously broken compared to Fox) is just how FAST Sparg0 is able to move, to the point where even a character like Light's Fox is struggling to keep up. You even notice it with his Aegis, it just does things no other Aegis player does or can do and it makes you question how Sparg0 is able to make these plays so efficiently. And when you really think about it, it really does come down to his unparalleled awareness and understanding of the game that makes him play as if he knows everything that's going to happen. And it shows in his gameplay, even with a character like Plant, he just knows everything and it looks extremely good and fast.sparg0's Plant is having success because sparg0 the player is way faster than any other player (yes including Light). There has been a very noticeable speed gap between sparg0 and literally every other player for the last year, even if sparg0 isn't winning everything or if Leo has eked out better wins. Leo is a great player, but he's much slower, so the path to wins for him is often playstyle or character innovation.
it doesn't matter what character you use in any smash game -- whether that's Melee or smash 4 or this game -- if you are that much faster than your opponent you'll still have pretty good odds.