StrangeKitten
Smash Lord
There are just so many characters with great strengths in Ultimate. It definitely makes sense that some would rise as those strengths are further explored
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Personally I never saw him falling out of top 10. He's a heavyweight with fast buttons, kill confirms out of throws and just plain old fast kill buttons, stage control, good range for not being a sword fighter, a frame 1 combo breaker in grenades, stupid good edgeguarding in his Side B combined with other tools. His weaknesses are what... not-amazing-but-not-horrible aerials and a far-reaching-but-probably-taking-damage-in-the-process recovery process?My viability study isn't complete yet, but my opinion of Snake has dramatically shifted. I don't see how a character with his stats isn't a top tier; extremely high usage, good peaks, a significant quantity of hidden bosses, the #1 upsetter in brackets when Wolf is adjusted for poor seeding, etc. Character seems underrated.
I agree. I think what started to shift opinions on Snake was people understanding how to play against him not that should make anyone believe he is any worse of a character before they knew the MU. Snake might as well had been a brand new DLC character in Ultimate given how few had Brawl experience who play this game while at the same time a large portion of his higher level player base used Snake in brawl so it was like they had access to a new DLC character months before they came out. Correct me if I am wrong but I believe players such as he who shall not be named, MVD, Shogun, Pelca, etc were all brawl Snake players right? That definitely impacted early impressions of Snake when Ultimate was new and people with no Snake experience had to play long time Snake veterans.My viability study isn't complete yet, but my opinion of Snake has dramatically shifted. I don't see how a character with his stats isn't a top tier; extremely high usage, good peaks, a significant quantity of hidden bosses, the #1 upsetter in brackets when Wolf is adjusted for poor seeding, etc. Character seems underrated.
He's kinda weak in mobility and is big and heavy enough to get comboed. I've also seen people say he's a difficult character to play a whole tournament with because you constantly have to be planning things out with him, moreso than other characters.Personally I never saw him falling out of top 10. He's a heavyweight with fast buttons, kill confirms out of throws and just plain old fast kill buttons, stage control, good range for not being a sword fighter, a frame 1 combo breaker in grenades, stupid good edgeguarding in his Side B combined with other tools. His weaknesses are what... not-amazing-but-not-horrible aerials and a far-reaching-but-probably-taking-damage-in-the-process recovery process?
Yeah he's stupid good. Never should have been considered to be out of top 10.
He's still blatantly overtuned in a lot of areasMy viability study isn't complete yet, but my opinion of Snake has dramatically shifted. I don't see how a character with his stats isn't a top tier; extremely high usage, good peaks, a significant quantity of hidden bosses, the #1 upsetter in brackets when Wolf is adjusted for poor seeding, etc. Character seems underrated.
Just a shame it won't be playable in tournament anyway because it's not different enough from Battlefield. But the fact that they added Small Battlefield gives me so much more hope for togglable hazards.Apparently, Fountain of Dreams doesn't lag anymore; could be a stealth change?
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Not only Little Mac. Greninja has a much easier time getting the dtilt->Up smash kill confirm with the slightly lower platforms. Me likey.Off the cuff take: Small Battlefield is a noteworthy de facto Little Mac buff. He *vastly* prefers it to PS2.
Yes it is. Turn on hazards. Have two identical rulesets available with one minor difference-- one with hazards on, the other with it off. You have to select rules first anyway, why not?Just a shame it won't be playable in tournament anyway because it's not different enough from Battlefield.
It still lags. It only lags when the camera is zoomed in.Apparently, Fountain of Dreams doesn't lag anymore; could be a stealth change?
All the blastzones (Side and top) are the same as Final Destination.in this era of online small events why is no one at least trying hazards on events? this is the perfect time to do it. all it take is one player of influence to start it.
Having these stages reduced to BF clones is just dull. not to mention punishes characters for simply not being good on BF.
how close are the side blastzones for sbf? that will determine of Bayo likes the stage or not. with no top platform i'd say thats a bad stage for bayo
The side platforms work as cover against aerial approaches primarily.IDK why you guys are assuming Tiny BF (god bless us everyone) is bad for zoners. and love the duel plat layout with a gap in the center. It's perfect for hopping from platform to platform, tossing boomerang and bombs down. In fact Unova was YL's best stage when it was legal.
- has the most idiosyncratic preferences, that don't really align to any mainstream trend.
I personally don't think Small Battlefield is necessarily bad for zoners, but I know it would be the stage Luigi would most likely want to take zoners too if it becomes legal.IDK why you guys are assuming Tiny BF (god bless us everyone) is bad for zoners. and love the duel plat layout with a gap in the center. It's perfect for hopping from platform to platform, tossing boomerang and bombs down. In fact Unova was YL's best stage when it was legal.
But see, that's odd.Most Luigi mains I've talked to usually agree his best stages are Smashville or FD
I personally would say our worst stage most often ends up being Kalos or Yoshi's against our more relevant losing matchups.
If I'm reading this right, it seems to indicate that by and large (in terms of character bias):View attachment 281428
This is a normalized version of stage biases exhibited in the previously mentioned mentioned smash.gg pre-8.0.0 lifetime data set. Some observations:
Now, here is a matrix of correlation coefficients between the stages:
- PS2 is the least variant stage, even when controlling for the fact that it is played more.
- However, we would still expect the "braindead" pick to be artificially more consistent, as more players default to it without necessarily understanding or exploiting the stage.
- Also worth pointing out that it is by far the favorite stage of and , the 2 most popular characters in competitive play. (Snake likes it even more.)
- All other "starters" are roughly as consistent.
- This includes Lylat, which performs like a neutral stage in spite of being the least played. (Only played by players gunning to exploit it.)
- Kalos and Yoshi's are more variable, but in general less than half the variability of the others. Most of their variability is in outliers:
- and rule Kalos.
- and rule Yoshi's.
- and really hate Yoshi's.
- Stage usually doesn't matter much to most characters:
- Over 60% of characters/stage combinations see less than a 2% change in win rate.
- Over 87% see less than a 4% change.
- Over 96% see less than a 6% change.
- Disjointed characters and close-range zoners tend to be the most consistent and care about stages the least.
- In order, the characters who care about stage the most are . Their biases all match what one would expect.
- is not neutral or "well-rounded" in this regard, but has a big preference for platforms. Honestly, it checks out.
- I am suspicious about the data. He's less stage-influenced than I would expect (he's about average), especially on Kalos and Yoshi's. (Where he should performing very poorly, worse than Battlefield.)
- I would also expect to show a size preference (due to Waft), but he doesn't.
- is actually one of the least stage-influenced characters in the game, unlike his platform-obsessed alternate self.
- has the most idiosyncratic preferences, that don't really align to any mainstream trend.
View attachment 281419
- The two most opposite stages are actually FD and BF.
- The two most similar stages are BF and Yoshi's.
- FD, T&C, and Kalos are a very clear group.
- Battlefield, Yoshi's, Lylat, and Smashville are also a clear group, but how similar they are to each other varies more.
- PS2 is actually the most neutrally-corrolated stage to every other stage.
- Interestingly, the 2nd most "median" stage is easily Lylat.
- Bottom line: The main correlative trend in stage performance is not size. It's PLATFORM DENSITY.
- Poor Lucario is the exception that proves the rule.
Honestly, I expect LB to be between PS2 and Lylat in terms of these corrolations. The data suggests this is great news for ; Snake loves PS2 and Lylat, otherwise likes BF, and uniquely despises both Yoshi's and Kalos. Whatever happens to the rulesets, Snake wins.
The biggest loser is actually, off the cuff, . For all the fun tricks he can do with BF platforms, they don't stop him from, well, losing on BF a lot. He performs poorly on both PS2 and Lylat. hates Lylat, and hates PS2, none of those guys are likely to be keen on what this addition does to their win-rates.
Edit: Sorted the character sheet based on sumproduct of the biases with the correlations.
It's not that surprising when you think about how luigi (and the shotos) plays. It's a low mobility character that wants his opponent close, preferably on the same ground level as him. So SV because the stage is small and you can play some ground game (and perform your grab combos) on the platform thanks to its size, and FD so that people can't platform camp him. Kalos/TC or BF actually make it harder for him to play his game.But see, that's odd.
Characters who like Smashville tend to love Battlefield/Yoshi's, often even more.
Characters who love FD tend to love T&C/Kalos.
The data does clearly show that yup, Luigi does best on SV and FD! And yup, that he dislikes all those other stages! He's very much against the grain. No other character has this sort of preferences except Ryu/Ken. (To a weaker extent)