MrGameguycolor
Smash Lord
- Joined
- Apr 16, 2015
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- MrGameguycolor
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Here's a start.SNIP
Give him a grab game that isn't bottom 2.
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Here's a start.SNIP
That too. He's supposed to be good on the ground, but grab is woefully unrewarding? Come onHere's a start.
Give him a grab game that isn't bottom 2.
Grabbing is illegal in boxing. Also wearing boxing gloves can't do good things for your grip.That too. He's supposed to be good on the ground, but grab is woefully unrewarding? Come on
Who cares about the logic of grabbing with boxing gloves when being terrible in the air is clearly bad enough.Grabbing is illegal in boxing. Also wearing boxing gloves can't do good things for your grip.
Well, Mac's ground moves are actually relatively accurate to boxing I think. They seemed to be going for that.Who cares about the logic of grabbing with boxing gloves when being terrible in the air is clearly bad enough.
Besides, he punches during his throws which are already meant to be strong.
That's great because without Nairo around RIP Naifuwars tournaments.We have a tournament, at long last, to be looking out for: https://smash.gg/tournament/get-on-my-line-2020-goml-online-fundraiser-1
Get On My Line 2020
It is basically Get On My Level 2020, rebranded to be an online fundraiser tournament. It has among the highest amount of attendees of any online tournament, being 2056 attendees, with a lot of big name players like Tweek, Dabuz, ESAM, BestNess, and more participating.
The Melee bracket of the tournament, also being the biggest online Melee tournament of all time with 1367 entrants, ended yesterday and VODs are getting uploaded as we speak.
The Ultimate bracket begins at July 25th, so this Saturday. We have some days to burn until then, but I like for people to be aware of this anticipated event.
Bingo. A decent grab game is a requirement for a good ground game, and as I mentioned before, he punches during his throws.SNIP
Having an insane ground game with super good button forces the opponent to shield, which in turn makes grab better than they actually areBingo. A decent grab game is a requirement for a good ground game, and as I mentioned before, he punches during his throws.
Instead:
-Forward & Up-Throw are mediocre positioning tools.
-D-Throw doesn't combo unless the opponent screws up.
-B-Throw doesn't kill until around 150% by the ledge, which isn't terrible but that's pretty below average compare to other kill-throws.
He could put up with a poor grab if he actually got anything off his throws.
So where's the logic there.
Mac's 8 ground options have a sum shield disadvantage of -139. That's really good, even before taking into account his decent reach and heavyweight shield damage.
Yes, Kirby has safe tilts. Pikachu has a very safe d-tilt, Sheik has a very safe f-tilt, PAC-MAN has a very safe dash attack, ect.For instance, has the same start-ups on most of the aforementioned moves (F-Tilt/U-Tilt/D-Tilt/DA) with them being respectively Frame5/4/4/9, and they're -10/11, -10/9, -9 & -31
I'm glad you mentioned Shulk because I have a lot of strong feelings on the Shulk matchup.One of the big reasons I find shulk to do very well against mac is because shulk can airslash him every time mac touches his shield, regardless of the move. Airslash is frame 10 and absolutely enormous to the point where shield pushback is irrelevant. Other than maybe a charged downward fsmash that you'll never get hit by, every move mac will use is worse than -10 on shield. Then airslash even launches mac offstage depending on his percent and your art, giving shulk an opportunity for an edgeguard.
You do, however, need to be anticipating the attack from mac. All of them will have too little startup to up b completely on reaction.
Aw who are we kidding. Given the choice between having a small handful of amazing tools and mediocre to bad everything else versus good to average tools everywhere, people will always gravitate to the former assuming equal viability. The latter has to repeatedly and demonstrably prove better to be picked more. Because otherwise it's easier to win learning 5 moves than 24.Mac's 8 ground options have a sum shield disadvantage of -139. That's really good, even before taking into account his decent reach and heavyweight shield damage.
Yes, Kirby has safe tilts. Pikachu has a very safe d-tilt, Sheik has a very safe f-tilt, PAC-MAN has a very safe dash attack, ect.
Little Mac has moderately safe everything, with superior damage (shield damage), reach, and pushback for moves of that safety. Under normal conditions, Little Mac simply does not have to worry about shield drop options on any move except I guess non-reversed d-smash and does not have to worry about short range OoS options on anything except jab and dash attack.
The Venn diagram of things that Little Mac actually fears on shield consists almost entirely of tether grabs (though not Min Min), Shulk, and Jigglypuff/Wario. (Yoshi bair is also a threat if he is facing away.)
(And the calculus changes dramatically when KO Punch is up, obviously.)
I'm glad you mentioned Shulk because I have a lot of strong feelings on the Shulk matchup.
You're right that Air Slash is the biggest native OoS option in the game. But I actually don't know how much time Shulk sits in shield in this matchup? And if Shulk does start blocking, especially by an edge, as Mac I'm totally fine letting him do that and letting him sweat. My hair trigger is way better than his, and he doesn't need to burn much for me to start poking or threatining a f-smash shield break.
Meanwhile, Shulk beats Little Mac in so many other ways that it becomes clear why he doesn't need to bother with questionable turtling. There's not many Little Mac vs. Shulk VODs around, but all of them show Shulk being rewarded for his initiative. And that's my experience in the matchup: Little Mac hates Speed, which threatens to turn the tables on that hair-trigger advantage I mentioned earlier and allows Shulk to apply massive threat with his very-good-against-Little-Mac low horizontal throws. And if Shulk messes up and gets caught by a jab or u-tilt, lol jk Shield Monado, Shulk still wins!
I have a very pessimistic outlook on the Shulk matchup. Sol and other Little Macs have listed him as even or near even, and it's one I flat out disagree with. But it's because of Speed and Shield, not because of Shulk sitting around blocking--if he wants to do that and let me control the pace of the match, I'd consider that a vast improvement.
(FYI, the smash.gg data suggests that it's indeed a below-average matchup for Mac (48.5%), but not as bad as other swords, Pit, Ridley, or a couple others. I wouldn't read too much into this though either way; I'd assume data points like this are especially low quality, because even though Shulk and Little Mac have above-average usage, both characters feature bigger than normal sensitivity to mastery so we should treat it with the skepticism of a data point between two rarely used characters.)
Ergo why nobody plays Banjo.Aw who are we kidding. Given the choice between having a small handful of amazing tools and mediocre to bad everything else versus good to average tools everywhere, people will always gravitate to the former assuming equal viability. The latter has to repeatedly and demonstrably prove better to be picked more. Because otherwise it's easier to win learning 5 moves than 24.
Hi, I'm right hereErgo why nobody plays Banjo.
Feels like half of the Smash 4 cast ended up depending on small sets of tools with the rest being means to those ends.Ergo why nobody plays Banjo.
We saw this with Smash 4 Mac vs. Ultimate Mac. Optimized Smash 4 Mac increasingly focused on specific tilt followups, to the point of sometimes feeling like a d-tilt to up-b one-trick pony. In Ultimate, he lost that for a variety of (often trivial) buffs, but more importantly an engine that dramatically benefited his tools. (Any ground option out of dash???) Speaking as someone who broke top 100 at EVO with Smash 4 Mac, I'm pretty firmly convinced that 1.0.0 Ultimate Little Mac was slightly better than Smash 4 Little Mac overall, but considerably harder to play.
The bigger issue is that any Ultimate stage list is considerably worse for Mac than the typical Smash 4 stage list. This more than invalidates any mechnical improvement to the character himself except as a pure counterpick.
FYI, the polar opposite is Jigglypuff. She got a lot of great buffs and is fine with the stage situation, but hates almost every engine change in Ultimate with all of her soul.
I have long wondered how good Ultimate Jigglypuff would be if you just gave her Smash 4 air dodge.
every fighting game and even some nonfighting games players start a new game trying to play it like the previous game. and it almost never works long term. but to be fair Ike was said by leo and people here that he wasnt going to last at his place. (but to be fair people also said bowser wouldnt last)Is it really that surpring that early Ultimate meta dismissed and while took it by storm?
Between this and rage up-b/usmash kills, Smash 4 Mario had half his gameplan written for him.Feels like half of the Smash 4 cast ended up depending on small sets of tools with the rest being means to those ends.
Not as egregious as most, but you'd be lying if your biggest goal at low percents wasn't that dthrow-utilt.
Good comparison--the local Mewtwo main feels similar about Mewtwo's transition as I do about Mac's, with the exception that Mewtwo clearly ended up worse--he didn't have the entire engine changing to fit his desires. He just became a better designed, more well-rounded character who wasn't as good. Curious to see where 8.0.0 Mewtwo ends up.Like Little Mac, down tilt combos are the main thing to develop.
I know, right?Is it really that surpring that early Ultimate meta dismissed and while took it by storm?
Sadly people will never be interested in playing glass cannons like Mewtwo or Ridley unless they completely dominate, or at least severely outclass a large portion of a roster in every possible field besides the theoretical one of taking hits. The only other way around that is to make them a souped-up version of an existing archetype, like Akuma, or Pichu before the nerfs.Between this and rage up-b/usmash kills, Smash 4 Mario had half his gameplan written for him.
Diddy was frankly similar, both before and after patches.
Good comparison--the local Mewtwo main feels similar about Mewtwo's transition as I do about Mac's, with the exception that Mewtwo clearly ended up worse--he didn't have the entire engine changing to fit his desires. He just became a better designed, more well-rounded character who wasn't as good. Curious to see where 8.0.0 Mewtwo ends up.
I know, right?
In theory: Yes.Not-Actually-Hot-Take: There is not a single character in the game that "needs" movement changes or recovery changes to be a balanced, or even high-tier, character. No character in this game actually has a garbage neutral or hopeless disadvantage, and asserting otherwise reveals a lack of perspective.
Uh....when there is actually a 'cannon' part. ridley isnt any sort of canon
Probably. Up smash is massive, f-smash is dummy strong, Space Pirate Rush is a solid command grab with good kill power, and he's one of the best edgeguarders between a huge nair and fireballsSeriously, is Ridley actually one of the earliest killers in the games?
Yeah it unfortunately doesn't tell us too much thanks to that. As a fairly extreme example, ROBs huge base accounts for much of his grab range, meaning that his effective grab range is substantially worse than this list would make it seem.https://twitter.com/Zeckemyro/status/1285773022788554752
Thought this would be interesting to see.
The way they measured this is...interesting, though:
https://twitter.com/Zeckemyro/status/1285822510785798147
Unfortunately, I didn't find the knockback list for forward smashes in Ultimate, but I imagine Ridley's is one of the strongest. Though, I think the range is a bit deceptively short. Though, it's also not as slow as, say, Dedede's. For it's power, it's not that slow.Probably. Up smash is massive, f-smash is dummy strong, Space Pirate Rush is a solid command grab with good kill power, and he's one of the best edgeguarders between a huge nair and fireballs
That's a thing?Ridley Forward-Smash 2 frame make me sad about today's society.
Yes, yes it is. Not sure if it works on the ENTIRE cast but it certainly works on a lot of chars.Unfortunately, I didn't find the knockback list for forward smashes in Ultimate, but I imagine Ridley's is one of the strongest. Though, I think the range is a bit deceptively short. Though, it's also not as slow as, say, Dedede's. For it's power, it's not that slow.
That's a thing?
Ooh yay an excuse to complain about this some more!https://twitter.com/Zeckemyro/status/1285773022788554752
Thought this would be interesting to see.
The way they measured this is...interesting, though:
https://twitter.com/Zeckemyro/status/1285822510785798147
Fsmash 2 frames some characters ( are some that come to mind), it's not as consistent as Dsmash or Ftilt which is the safest option but it's much stronger,Unfortunately, I didn't find the knockback list for forward smashes in Ultimate, but I imagine Ridley's is one of the strongest. Though, I think the range is a bit deceptively short. Though, it's also not as slow as, say, Dedede's. For it's power, it's not that slow.
That's a thing?
Yes and no--Ridley f-smash is a unique attack that is strong in unconventional places.Unfortunately, I didn't find the knockback list for forward smashes in Ultimate, but I imagine Ridley's is one of the strongest. Though, I think the range is a bit deceptively short. Though, it's also not as slow as, say, Dedede's. For it's power, it's not that slow.
Yeah, all of those listed are assuming the strongest hitbox of the move. And charging is just an across-the-board proportional damage (knockback growth) increase for everoyne except Bayo. (Bayo only has a 1.2x multiplier instead of 1.4x)Incineroar's f-smash must be tippered, but yeah, it can kill at like 40 at ledge if tippered