Frihetsanka
Smash Champion
I'm right, you're wrong, but let me know what you think anyways🙂🌽 pic.twitter.com/hnS9vK2DnT
— Cosmos (@CosmosZR) July 23, 2020
Cosmos made a Corrin matchup chart. I actually agree with a lot of this, although not 100%.
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I'm right, you're wrong, but let me know what you think anyways🙂🌽 pic.twitter.com/hnS9vK2DnT
— Cosmos (@CosmosZR) July 23, 2020
Well that is an optimistic matchup chart if I have ever seen one. lolI'm right, you're wrong, but let me know what you think anyways🙂🌽 pic.twitter.com/hnS9vK2DnT
— Cosmos (@CosmosZR) July 23, 2020
Cosmos made a Corrin matchup chart. I actually agree with a lot of this, although not 100%.
True, but Dr. Mario's forward smash has hilariously poor range, even for its speed.Shoutouts to , who has the 2nd strongest f-smash in the game (only behind Bowser) ignoring buffs. All on a 15f move with only 47 frames of commitment, crazy stuff.
I didn't realize it was that big. Ridley's basically a sword character with his disjointed tail. Unfortunately he suffers from large hurtbox syndrome. Most of what Ridley does better swordsmen like Lucina can do at least as well without the big disadvantage.Eh...
I can see it I guess...
This chart's a good indication of why I picked up Wolf for YL's bad MUs vs swordsmen. I agree Corrin beats YL but Wolf generally does well in the MU. Wolf's blaster being transcendent is a big help and so is his great airspeed vs swords. Wolf can play his midrange game freely. YL generally gets cornered and destroyed in disadvantage.I'm right, you're wrong, but let me know what you think anyways🙂🌽 pic.twitter.com/hnS9vK2DnT
— Cosmos (@CosmosZR) July 23, 2020
Cosmos made a Corrin matchup chart. I actually agree with a lot of this, although not 100%.
i havent seen Riley posted as an elite edge guard character. not like a pikachu, bayo, palutena, joker, shiek, or others.Uh....
Ridley kills VERY early, either through edge guards or raw power. He can also rack up damage quickly.
I'm not sure why you think he isn't a "canon" exactly. His offensive power is universally agreed to be his main strength.
Yep, pretty much what I've been saying all along. The character has clear flaws that prevent him from being high tier (let alone top tier), but love it or hate it, having the X factor with aura does count for something and why I philosophically cannot place him in low/bottom tier (though Tsu dropping him for certainly hasn't aided the perception of the character). Having air speed tied with Wolf and the 5th best initial dash in the game gives him some options that portions of the cast just don't have because of lacking mobility stats. His MU spread, while not great, is also a big reason why I still believe he's a lower mid tier at worst. Using his b reverse and wavebounce aura sphere movement is just very tricky to use effectively (most mains use them too much for "shmoovement" and end up getting punished hard for using movement with AS in vulnerable ways a few too many times. They also need to stop jumping all the damn time; it's truly remarkable how much your survivability improves when you have a good ground game and don't fish for follow ups in the air you know you're not likely to get depending on aura levels and opponent % and instead punish landings and panic defensive options).I dunno, man... Maybe I'm just naturally really good with but playing him again, he really didn't feel that bad. I wonder if he really is as bad as people make him out to be, or just criminally underrated since he gets no competitive representation
Come to think of it, is probably a good character to transition to for Lucario players. Go! is a similar comeback mechanic with similarly great power. I guess on the miniscule chance a Lucario main looking for a secondary reads this post, 's probably a great oneSnip
Nair and Gut Check should edgeguard Corrin. And lol at no combos, K Rool has forward throw into dash attack, and Krown into imagination at low percents. I'd still think it's a losing matchup for K Rool, but he should have those things.Gonna watch the whole thing later, but i've just quickly looked at the section and Cosmos says that Croc "can't really edgeguard" (compared to ) and also mentioning the lack of combos.
I can kind of understand the latter, but i think i really need explanation of the former. I always assumed that 's strength vs swordies in general is his ability to relatively easily edgeguard them (Nair + projectiles + the fact he can go pretty deep, also Gut Check if you get the timing right).
Am i missing something specific with ?
Actually, only neutral B blows up in his face when hit, not his Fsmash.i havent seen Riley posted as an elite edge guard character. not like a pikachu, bayo, palutena, joker, shiek, or others.
ridley yes he has damage but how reliable those moves are to land are iffy at best, side b can be mashed out of and leaves you negative, down b is a meme move. even ridley fsmash can be challenged and literally blow up in his face.
the thing is in ultimate mostly thanks to the 1v1 multiplier everyone has damage (RIP SHIEK) but the key is reliability because it leads to consistency.
the other thing is ridley doesnt do damage in a way that makes people go "geez thats not ok." whether they are joking or serious. like compare ridley damage to someone actually scary like wii fit damage, hero, or shulk or ryu. he's not in the same league.
just because damage may be ridley's strength doesnt mean it stacks up everything is relative.
You chide Ridley for not being reliable, yet cite characters that all need some kind of buff active to get their big damage, or in Ryu's case very particular combo starters? Also mashing out of side b only gives neutral frame advantage on both sides, and is really hard to do if you're not at a percent advantage over him or he's dragging from one end of the stage to the other.i havent seen Riley posted as an elite edge guard character. not like a pikachu, bayo, palutena, joker, shiek, or others.
ridley yes he has damage but how reliable those moves are to land are iffy at best, side b can be mashed out of and leaves you negative, down b is a meme move. even ridley fsmash can be challenged and literally blow up in his face.
the thing is in ultimate mostly thanks to the 1v1 multiplier everyone has damage (RIP SHIEK) but the key is reliability because it leads to consistency.
the other thing is ridley doesnt do damage in a way that makes people go "geez thats not ok." whether they are joking or serious. like compare ridley damage to someone actually scary like wii fit damage, hero, or shulk or ryu. he's not in the same league.
just because damage may be ridley's strength doesnt mean it stacks up everything is relative.
I think people put too much emphasis on combos a lot of the time. It of course depends on the character - Joker, Pikachu, Squirtle, etc are combo-centric characters that can get you from 0 to 60 if they're really on point. For characters like that, combos are important. But for a lot of other characters, combos don't really matter. Take Piranha Plant for example. It has low% combos in down throw -> fair and up air -> ptooie, but not much past that. I've seen the character looked down on for not having more combos, but for Plant, that doesn't matter. You get said early % combos, then you start going for Ptooies and Poison Breath, maybe even a Long-Stem Strike... and boom, they're already at 60 just like any combo character would have done. I'd say Ridley definitely falls into the same category. Combos don't matter much to him when he simply does a lot per single hitHe doesn't have big flashy combos that you probably associate with high damage, but almost all of his moves are really good at leaving you in a rather bad spot that lets him check to see what option you'll use to try to escape and cover.
Terry is definitely not a bad choice at all, having hard hitting moves and good combos to rack up damage at most percents in a stock plus being a heavyweight and GO! for the comeback mechanic can be great things to have for a Luc secondary/co-main. There are a handful of mains in the aura dojo server that use him for that purpose, although seems to be the more common choice for a secondary. He can be difficult to learn to use well, but we're not intimidated by that like many others since Lucario already has a high learning curve and Joker is rather similar in mobility and playstyle to him (and does just about everything Luc can do but better, especially combos and frame data). If you ever look at Jeda's sets, he'll often pull out whenever his Lucario isn't able to make adaptations by game 2 or 3 to level the set back in his favor; or to just deal with more challenging MUs upfront like Flow's or Glutonny's .Come to think of it, is probably a good character to transition to for Lucario players. Go! is a similar comeback mechanic with similarly great power. I guess on the miniscule chance a Lucario main looking for a secondary reads this post, 's probably a great one
If we look at Smash 4, her main issues were Sheik, Diddy Kong, Cloud, Fox, Zero Suit Samus, and Captain Falcon. She probably does better versus Diddy Kong now (since he got significantly nerfed) and Cloud (same). She probably does slightly better against Captain Falcon since, well, pin kick wasn't safe against him in 4 anyway, and now pin jump is better, so pin might actually be slightly safer against him, and lots of other stuff got buffed instead to compensate for the pin kick range nerf. It's probably still slightly losing (-1), but could be Even. Some Corrin mains think Fox is Even, I think it's probably -1, I don't think it's -2. Corrin still has a sword and can kill Fox more easily than Fox can kill her, but it's a stressful matchup for sure. Zero Suit Samus is still hard, probably just -1 though.Well that is an optimistic matchup chart if I have ever seen one. lol
A lot of characters with good keep-away are noted to be +1 matchups, which are matchups that Corrin historically had a lot issues in Ultimate. While her advantage is much better, I don't think Corrin really got anything that truly helps out with those matchups.
Something I do notice, is that he put as even, which is interesting because, unless I am remembering this completely incorrectly, vs was a winning matchup for Corrin.
I would be interested in hearing about that. Many Corrin mains actually think Wolf-Corrin is Even (which is still better than Young Link-Corrin at least, so if you like Wolf it's probably not terrible to go him vs Corrin, up to you to decide). It could be -1 but I'm leaning towards Even.This chart's a good indication of why I picked up Wolf for YL's bad MUs vs swordsmen. I agree Corrin beats YL but Wolf generally does well in the MU. Wolf's blaster being transcendent is a big help and so is his great airspeed vs swords. Wolf can play his midrange game freely. YL generally gets cornered and destroyed in disadvantage.
I can go into more detail if anyone cares.
I think Wario is Even, I'm on the fence on Pokémon Trainer (Corrin probably wins vs each individual Pokémon, but the character's ability to switch might make it even), Mr. Game & Watch gets outranged and outkilled and Corrin is very good with dealing with Falco's recovery and juggling him in general. I could see Falco as potentially Even but probably not. I think Mario is+1 Corrin but it could be Even. Marth is probably Even as well. Samus I would be leaning Even as well, some even thinks he wins the matchup.- He mentions being an even MU because he can combo pretty hard when he gets in, but that can also apply to a good chunk of characters he has in the +1 category ( () just to name a few).
- Why is in even but in +1? If anything, Marth seems harder because if they're both playing the distance game, I'd guess that Marth is much more likely to land his tippers than normal.
- in +1 is certainly interesting given that I've heard that Samus tends to well against most swordies. in -1 is reflective of similar statements I've heard regarding Sheik, however.
I think she has a very good shot at being top 20 or top 25, top 15 seems like a stretch though. I don't 100% agree with every placement but the number of winning and losing MUs seems fairly accurate to me. Corrin is pretty good.So, Cosmos' Corrin MU chart is...interesting, to say the least. It has her winning 54 match ups and only 12 losing ones, of which pretty much all of them are high and top tier characters. This makes look like a top 15 or 20 character and I don't think I see her buffs from 8.0 making her that good.
Corrin in Smash 4 was +1 versus Lucario. The changes she got arguably made her better in that particular MU (more specifically, more consistent killing). Also, Lucario got nerfed from Smash 4. It's not too far-fetched to consider it a +2 matchup, although +1 is also fairly likely. It's far from free and Corrin still has to work to win.I have to admit, I got a good laugh at watching the section of his MU chart explanation VOD. When I first saw he was put as +2 for Corrin, I immediately assumed it was just to go along with the trend of thinking he's really bad without much explanation but his actual justification for his placement there did boil down to "he's trash and can't do anything against any characters" lol.
In the stream, Cosmos wasn't sure if he'd put it as Even or +1. Ultimately, I agree with him that Corrin is +1, her ability to juggle and outrange Banjo should give her the edge in the matchup. Keep in mind that +1 does not mean "This is a terrible matchup", it means slight advantage.Regarding /: my experience in this MU is even more limited than the / match up, but I tend to doubt that Corrin has such a remarkable advantage on him (Banjo was put in +1, and very close to being +2 according to Cosmos). I do recall having a more or less losing record against Corrin as Banjo on the few occasions I have played the MU, but I think my losses were much more reflective of lack of MU experience and less than ideal habits that got me punished harder than I should've been. Yes, she can juggle and wall Banjo out well enough, but that's nearly where the advantages end for her and the extent of those can be rather minimized by playing more projectile heavy Imo. Once again, is slow, so she's fairly easily camped out, especially if done intelligently with a character like . Grounded bait and punish with projectiles and other tools in neutral tends to work well for him across many MUs and Idt Corrin is any exception to that. And while his overall advantage state isn't especially notable, the horizontal pressure Banjo has with ledge trapping and egg gimps is a very good thing for us to have in the MU and I'm not sure if it's all that hard to put Corrin in that spot and get some big reward off from it. Pre-8.0, I may have said Banjo actually won this MU and I haven't tested the MU since her buffs, so for now I'm inclined to call it even until I'm able to get more thorough and complete data.
I think Cosmos is wrong about this and it's probably a +1 MU, probably one of the harder heavy MU as well, might even be Even if you're optimistic about K. Rool. Same with Ridley (if you consider him a heavy, archetype-wise he kind of is, even if he's not as heavy as, say, Bowser or Donkey Kong).Gonna watch the whole thing later, but i've just quickly looked at the section and Cosmos says that Croc "can't really edgeguard" (compared to ) and also mentioning the lack of combos.
I can kind of understand the latter, but i think i really need explanation of the former. I always assumed that 's strength vs swordies in general is his ability to relatively easily edgeguard them (Nair + projectiles + the fact he can go pretty deep, also Gut Check if you get the timing right).
Am i missing something specific with ?
I'm just going to take a moment to respond to the and comments you made in relation to my posts above:Time to talk more about Corrin, my Smash 4 main (and a character I'm strongly considering maining in Ultimate as well, now that she's good and fun to play again). I'll start with some miscellaneous thoughts on placements I disagree with (not including characters I mention when quoting other users):
I'm a bit doubtful of Donkey Kong being +2. His advantage is terrifying, and his range is surprisingly good as well. I'm leaning towards +1 for Donkey Kong.
Pit and Dark Pit I've heard are actually kind of hard for Corrin, might be closer to -1 than +1. I don't really have much experience in the matchup myself but I can see them being Even, arrows are great for gimping Corrin and they can box decently well. Probably an Even MU?
Min Min I'm leaning towards slight advantage for Corrin, but I might be underestimating Min Min (I think she's high-mid tier or maybe even mid-mid tier, whereas many top players think she's top or high tier). Landing is a struggle for Min Min, and while she can occasionally edgeguard Corrin it doesn't seem as free as one might think. It could be Even though, approaching Min Min is very challenging for Corrin.
I don't think Fox or Palutena are -2, probably -1. Pikachu might be -2 but I'm leaning towards -1 currently (at the moment, I don't think she has any -2 MUs).
If we look at Smash 4, her main issues were Sheik, Diddy Kong, Cloud, Fox, Zero Suit Samus, and Captain Falcon. She probably does better versus Diddy Kong now (since he got significantly nerfed) and Cloud (same). She probably does slightly better against Captain Falcon since, well, pin kick wasn't safe against him in 4 anyway, and now pin jump is better, so pin might actually be slightly safer against him, and lots of other stuff got buffed instead to compensate for the pin kick range nerf. It's probably still slightly losing (-1), but could be Even. Some Corrin mains think Fox is Even, I think it's probably -1, I don't think it's -2. Corrin still has a sword and can kill Fox more easily than Fox can kill her, but it's a stressful matchup for sure. Zero Suit Samus is still hard, probably just -1 though.
Anyway, these characters don't strike me that much as "keepaway". To some extent, maybe, but that doesn't mean that every character with a projectile is a bad matchup. On the contrary, Smash 4 Corrin traditionally did well versus a lot of projectile characters, I don't think that has really changed. They're annoying to get in on for sure, but once she gets in she can often push advantage pretty hard, and she's better at killing than most projectile characters. I don't think it's too surprising that she should win versus many of them.
Most Corrin mains agree that Greninja is losing though. -1 or -2, I'm leaning towards -1 personally, for the time being.
I think Mario is still +1 but you could make a case for Even, I suppose.
I would be interested in hearing about that. Many Corrin mains actually think Wolf-Corrin is Even (which is still better than Young Link-Corrin at least, so if you like Wolf it's probably not terrible to go him vs Corrin, up to you to decide). It could be -1 but I'm leaning towards Even.
I think Wario is Even, I'm on the fence on Pokémon Trainer (Corrin probably wins vs each individual Pokémon, but the character's ability to switch might make it even), Mr. Game & Watch gets outranged and outkilled and Corrin is very good with dealing with Falco's recovery and juggling him in general. I could see Falco as potentially Even but probably not. I think Mario is+1 Corrin but it could be Even. Marth is probably Even as well. Samus I would be leaning Even as well, some even thinks he wins the matchup.
I think she has a very good shot at being top 20 or top 25, top 15 seems like a stretch though. I don't 100% agree with every placement but the number of winning and losing MUs seems fairly accurate to me. Corrin is pretty good.
Corrin in Smash 4 was +1 versus Lucario. The changes she got arguably made her better in that particular MU (more specifically, more consistent killing). Also, Lucario got nerfed from Smash 4. It's not too far-fetched to consider it a +2 matchup, although +1 is also fairly likely. It's far from free and Corrin still has to work to win.
In the stream, Cosmos wasn't sure if he'd put it as Even or +1. Ultimately, I agree with him that Corrin is +1, her ability to juggle and outrange Banjo should give her the edge in the matchup. Keep in mind that +1 does not mean "This is a terrible matchup", it means slight advantage.
It is not ordered within the brackets, they're largely alphabetical (Olimar was originally Alph, so Bowser, Banjo, Alph, Bayonetta, Bowser Jr., Byleth, Dark Pit, Dark Samus, Duck Hunt etc., largely alphabetical).I saw Cosmos' stream explaining both characters' placements (otherwise I couldn't have found his justification in putting Lucario +2 so laughable), and know that he wasn't sure initially whether Banjo was even or +1 (and I understand the latter means "slight advantage" as well, but assuming this was ordered, he was still placed very close to being +2 if I'm interpreting the MU chart correctly).
She has all the regular options like roll, getup attack (with decent range), roll, jump. She can also threaten a jump pin or jump Dragon Fang Shot or jump fair. She can also drop down and up-air, which can be really good in some MUs (and sometimes even kill). She's not the best at getting off ledge (she's not Pikachu) but she's not Bowser or Donkey Kong either.Does she have any good tools for getting off ledge? Because I feel that's where we can really level an otherwise hard MU out for us.
Some kill confirms that got stronger/true in 8.0.0: Down-tilt to up-air, nair to bair, fair to Dragon Fang Shot, fair to bair. The window will vary and they're not the easiest kill confirms to execute, but it's something. Her raw kill power also got better (bair, up-air, pin kick, f-smash), and f-smash got a larger tipper and is 7 frames safer with tipper on shield and 5 frames safer low/medium range (the patch notes are incorrect, non-tipper hits also got more safe on shield). This makes f-smash a much safer kill option which also kills earlier than before.For , the more consistent killing for Corrin after 8.0 in theory sounds like straight up hell for him, but that doesn't necessarily mean it's a bad (or worse) MU than it was pre-patch. Now Idk the character nearly as well as you do, but I haven't seen any kill confirms or other set ups that make her killing more consistent to a significant enough degree that it makes the MU -1, let alone -2. That's kind of the problem I see from a lot of people; they say "oh, so and so has an easier time killing Lucario because x, y and z moves got buffed kill power", but if the character still has to land a stray hit with that now-improved kill move, or otherwise still has difficulty setting up into that move or move(s), then it really has a negligible effect on Lucario in the MU, if any at all.
Must be a holdover of the "heavyweight fallacy" from past games, where people would point out their supposed per-hit damage advantage didn't stack up to what combo-centric characters could do, which in turn with their weaker recoveries also usually negated their survivability. What is easy to forget is how hard it was for superheavies to land any hits at all compared to today, where they're not all saddled with bad mobility, frame data and/or no zoning/counter-zoning options. But the mantra of "guaranteed damage is better than potential damage" persists.I think people put too much emphasis on combos a lot of the time. It of course depends on the character - Joker, Pikachu, Squirtle, etc are combo-centric characters that can get you from 0 to 60 if they're really on point. For characters like that, combos are important. But for a lot of other characters, combos don't really matter. Take Piranha Plant for example. It has low% combos in down throw -> fair and up air -> ptooie, but not much past that. I've seen the character looked down on for not having more combos, but for Plant, that doesn't matter. You get said early % combos, then you start going for Ptooies and Poison Breath, maybe even a Long-Stem Strike... and boom, they're already at 60 just like any combo character would have done. I'd say Ridley definitely falls into the same category. Combos don't matter much to him when he simply does a lot per single hit
I haven't played vs since the buffs so these MUs probably got better.I would be interested in hearing about that. Many Corrin mains actually think Wolf-Corrin is Even (which is still better than Young Link-Corrin at least, so if you like Wolf it's probably not terrible to go him vs Corrin, up to you to decide). It could be -1 but I'm leaning towards Even.
I think Cosmos is wrong about this and it's probably a +1 MU, probably one of the harder heavy MU as well, might even be Even if you're optimistic about K. Rool. Same with Ridley (if you consider him a heavy, archetype-wise he kind of is, even if he's not as heavy as, say, Bowser or Donkey Kong).
Yeah, the part where he claims that Corrin has a better combo game than Samus was really confusing to me. Corrin, from what I've seen, doesn't have a 50+ damage combo while Samus can pull off that feat pretty easily. While Corrin's combos last for a long time, Samus has projectiles that can combo at basically any percent. Samus tends to do pretty well against sword characters because she can contest them in the air with Zair and fair. He also just put the miis in +1 without any explanation. In my opinion, Gunner beats Corrin because fair still outranges his aerials, and Gunner has better combos and confirms. Gunner can zone Corrin out effectively since Corrin isn't that fast.Here's a link to the vod containing Cosmos' explanations if anyone's curious: https://www.twitch.tv/videos/687728754
EDIT:
There is a few things that I disagree with after viewing the vod/MU chart:
- He mentions being an even MU because he can combo pretty hard when he gets in, but that also tends to apply to a good chunk of characters he has in the +1 category ( () just to name a few).
- Why is in even but in +1? If anything, Marth seems harder because if they're both playing the distance game, I'd guess that Marth is much more likely to land his tippers than normal.
- in +1 is certainly interesting given that I've heard that Samus tends to well against most swordies. in -1 is reflective of similar statements I've heard regarding Sheik, however.
This could make people realize that Gunner has the best frame 6 grab range in the game.Ooh yay an excuse to complain about this some more!
I am once again asking for a buff to grab ranges to all characters other than tetherers and Palu and Pika. End stubby t-rex arms!
Given the results he's had up to this point, it's pretty safe to say his weaknesses are almost, if not exactly on par with his strengths. There's very little wrong with him that isn't part of his design (his down air is pretty much the only move that can really be considered underwhelming for the reward), which means it could be rather easy to break him with even the smallest little tweaks to things like his mobility.I mean...Ridley does have combos. They aren't crazy 60% combos, but there's still solid ones, and he can start them off of Nair, D-tilt, D-throw or Up Tilt.
Combine that with his top ten run speed, raw kill power, and his sword-like hitboxes and you have a character who has a very strong advantage state all around. He can combo, he can juggle, and he can trap you at the ledge or even go off stage.
The question isn't if Ridley's canon is good or not - it's very good. What we should be asking is if it's strong enough in proportion to his weaknesses. I do think Ridley could stand to have even more damage output, but I think being able to approach projectile users more effectively is more important - then again, an even stronger reward for getting in can help make up for the struggle of getting in in the first place.
It's telling that every game until Ultimate had that one character with a somewhat ridiculous disjoint on their non-tether grab: in Melee, in Brawl, and his pivot in 4.I don't see much change to grab range incoming. For one, it seemed to be a response to all the grabbing in 4, and also, it might potentially be their attempt to make tether and tether-esque grabs more appealing.
Maybe it's because I play the character, but I don't really get the mentality that having a disjoint means an automatic win against (I also heard this with and when they came out). Nearly EVERY time I hear that, the same thing happens:Time to talk more about Corrin, my Smash 4 main (and a character I'm strongly considering maining in Ultimate as well, now that she's good and fun to play again). I'll start with some miscellaneous thoughts on placements I disagree with (not including characters I mention when quoting other users):
I'm a bit doubtful of Donkey Kong being +2. His advantage is terrifying, and his range is surprisingly good as well. I'm leaning towards +1 for Donkey Kong.
Pit and Dark Pit I've heard are actually kind of hard for Corrin, might be closer to -1 than +1. I don't really have much experience in the matchup myself but I can see them being Even, arrows are great for gimping Corrin and they can box decently well. Probably an Even MU?
Min Min I'm leaning towards slight advantage for Corrin, but I might be underestimating Min Min (I think she's high-mid tier or maybe even mid-mid tier, whereas many top players think she's top or high tier). Landing is a struggle for Min Min, and while she can occasionally edgeguard Corrin it doesn't seem as free as one might think. It could be Even though, approaching Min Min is very challenging for Corrin.
I don't think Fox or Palutena are -2, probably -1. Pikachu might be -2 but I'm leaning towards -1 currently (at the moment, I don't think she has any -2 MUs).
If we look at Smash 4, her main issues were Sheik, Diddy Kong, Cloud, Fox, Zero Suit Samus, and Captain Falcon. She probably does better versus Diddy Kong now (since he got significantly nerfed) and Cloud (same). She probably does slightly better against Captain Falcon since, well, pin kick wasn't safe against him in 4 anyway, and now pin jump is better, so pin might actually be slightly safer against him, and lots of other stuff got buffed instead to compensate for the pin kick range nerf. It's probably still slightly losing (-1), but could be Even. Some Corrin mains think Fox is Even, I think it's probably -1, I don't think it's -2. Corrin still has a sword and can kill Fox more easily than Fox can kill her, but it's a stressful matchup for sure. Zero Suit Samus is still hard, probably just -1 though.
Anyway, these characters don't strike me that much as "keepaway". To some extent, maybe, but that doesn't mean that every character with a projectile is a bad matchup. On the contrary, Smash 4 Corrin traditionally did well versus a lot of projectile characters, I don't think that has really changed. They're annoying to get in on for sure, but once she gets in she can often push advantage pretty hard, and she's better at killing than most projectile characters. I don't think it's too surprising that she should win versus many of them.
Most Corrin mains agree that Greninja is losing though. -1 or -2, I'm leaning towards -1 personally, for the time being.
I think Mario is still +1 but you could make a case for Even, I suppose.
I would be interested in hearing about that. Many Corrin mains actually think Wolf-Corrin is Even (which is still better than Young Link-Corrin at least, so if you like Wolf it's probably not terrible to go him vs Corrin, up to you to decide). It could be -1 but I'm leaning towards Even.
I think Wario is Even, I'm on the fence on Pokémon Trainer (Corrin probably wins vs each individual Pokémon, but the character's ability to switch might make it even), Mr. Game & Watch gets outranged and outkilled and Corrin is very good with dealing with Falco's recovery and juggling him in general. I could see Falco as potentially Even but probably not. I think Mario is+1 Corrin but it could be Even. Marth is probably Even as well. Samus I would be leaning Even as well, some even thinks he wins the matchup.
I think she has a very good shot at being top 20 or top 25, top 15 seems like a stretch though. I don't 100% agree with every placement but the number of winning and losing MUs seems fairly accurate to me. Corrin is pretty good.
Corrin in Smash 4 was +1 versus Lucario. The changes she got arguably made her better in that particular MU (more specifically, more consistent killing). Also, Lucario got nerfed from Smash 4. It's not too far-fetched to consider it a +2 matchup, although +1 is also fairly likely. It's far from free and Corrin still has to work to win.
In the stream, Cosmos wasn't sure if he'd put it as Even or +1. Ultimately, I agree with him that Corrin is +1, her ability to juggle and outrange Banjo should give her the edge in the matchup. Keep in mind that +1 does not mean "This is a terrible matchup", it means slight advantage.
I think Cosmos is wrong about this and it's probably a +1 MU, probably one of the harder heavy MU as well, might even be Even if you're optimistic about K. Rool. Same with Ridley (if you consider him a heavy, archetype-wise he kind of is, even if he's not as heavy as, say, Bowser or Donkey Kong).
In case you hadn't found out by now, two new infinites were discovered for Diddy, although they seem to be more niche than the original, and a bit more difficult. Given the nature of Diddy mains, it's unlikely that they won't master it. I would say he's in a great spot in the meta at the moment.So yeah the buffed characters are doing well I take it? That's good to hear. How about Diddy? Has the removal of the infinite had any impact so far? I do like the buffs to F Air and dash attack a lot though, should help his overall game plan a lot.
And what are the opinions of Min Min now she's almost out for a month? Is she still considered good ? Haven't even bought her yet.
Hard to say, really. Tournaments are super sparse right now. Gonna be interesting if/when we're ready to reopen, to see how these buffed characters do. I will say, Corrin feels really good to play, and I didn't used to play her very often, so I'm quite suboptimal with her. I think Corrin went from low tier to becoming a very, very solid character. Upper mid for sure, I could even see her on the lower end of high tier.So yeah the buffed characters are doing well I take it? That's good to hear. How about Diddy? Has the removal of the infinite had any impact so far? I do like the buffs to F Air and dash attack a lot though, should help his overall game plan a lot.
And what are the opinions of Min Min now she's almost out for a month? Is she still considered good ? Haven't even bought her yet.
Here's my current take: G&W only loses to Shulk, Ike, and Corrin when it comes to swords, the rest are probably Even or winning. Corrin has a really easy time spacing G&W out and killing him in general.Maybe it's because I play the character, but I don't really get the mentality that having a disjoint means an automatic win against (I also heard this with and when they came out).
I feel that the short-range vs swordies being disadvantageous was a stronger notion in SSB4.I think "short-range character loses to swords" is overblown. In theory, yes, swords should always keep them out. In practice? I've cleanly beat swordies with Yoshi plenty of times. All it takes is paying attention to what your opponent is doing. They will mess up, you will find an opening to start a combo or at least throw out a projectile if your character has one. You have to play a very on-your-toes, bait-and-punish style, and stay grounded for the most part, but once you figure that out, swordies aren't too hard to deal with. Same goes for Min Min, she's not technically a swordie, but y'know. You play carefully with a lot of shielding, and finding your opening isn't too hard