Terry is a great character. If you want to see what he is truly capable of, watch Tsu's Terry.
Despite being a Lucario diehard, Tsu recently picked up Terry and beat not only Shogun’s Snake (massacred, really), but also Kuro’s ZSS and KEN’s Joker and Sonic (!). He seems to understand the character to a level the other high profile Terry's have not achieved - yet.
Here he is in Grand Final's against Ken, who he also sent to Loser's bracket.
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Some things to note:
- He does an excellent job of cutting off options from Ken's Sonic. Note how he uses Power Wave to either stuff grounded options, or bait out aerial approaches for a quick Crack Shoot call out.
- He gets a lot of mileage out of Fair's generous safety and hitboxes, and uses it to stuff out Ken's chases and hitboxes.
- He doesn't go fishing for specific combos, but rather uses Terry's ability to threaten mid-range and CQC pressure to set up for combos and kill confirms. Note how he pokes with Dtilt, and essentially hit-confirms off of it multiple times for the stock.
- Compare him with other noteable Terrys. How many times do you see him use Jab > Jab > Power Dunk? I'll save you the time: he uses it once, to seal the stock - and tournament - in game two. He more often uses Power Dunk to return to the stage, and as an effective anti-air.