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Sadly comparisons to past versions of games are inevitable no matter where you go. When people were complaining about Bayonetta in Smash 4 the counterargument eventually became "At least she's not Brawl Meta Knight". It just seems to happen.Why did this turn into a Melee comparison thread?
Yes, but this is also comparing general mechanics, not even fighters. Plus, I had hoped the community was finally putting Melee behind it somewhat. However Melee worked though, doesn't change Ultimate's mechanics, so what is the purpose here?Sadly comparisons to past versions of games are inevitable no matter where you go. When people were complaining about Bayonetta in Smash 4 the counterargument eventually became "At least she's not Brawl Meta Knight". It just seems to happen.
On a side note I'm obviously not up to date on the DLC. I just played a Joker player but even though I didn't hit them they still got Arsene. Does Arsene charge not just from Joker getting hit or using Royal Guard but also from getting hits in? I forgot how the mechanic completely worked.
Again mechanics, fighters and other things will be compared between versions. Smash 4's mechanics were compared to Brawl's and melees as were the fighters as well as the game modes. I just used one example.Yes, but this is also comparing general mechanics, not even fighters. Plus, I had hoped the community was finally putting Melee behind it somewhat. However Melee worked though, doesn't change Ultimate's mechanics, so what is the purpose here?
Players in Melee can be rewarded for converting neutral wins more so than in Ultimate, however, this is more likely due to the fact that Melee is far older than Ult. Continual advancements and optimizations over almost two decades will do that to a games advantage state.I thought so, but even then, it seems like people are better rewarded for doing something aggressive in Melee. Even if they're being safe a lot of the time, it seems like they can choose moments to just go in (save for Puff).
Maybe that's an answer though, as bc was getting at. Just higher reward for just doing something every now and again.
Here's what I got:Can we talk about for a minute? Looking at OrionStats, this character has nothing. 1.5 total points for this season. This character has no notable players whatsoever, an absolute lack of results, and this is after being buffed in updates.
Why?
Tbh, the only two fighting games I've played in tournament are Guilty Gear and Cross Tag, so my senses may certainly be skewed.Players in Melee can be rewarded for converting neutral wins more so than in Ultimate, however, this is more likely due to the fact that Melee is far older than Ult. Continual advancements and optimizations over almost two decades will do that to a games advantage state.
Ult’s hitstun isn’t wildly different than Melee’s, as it was based on S4 formulas, which led to what, one frames worth of absolute difference?
Melee is a defensive game. The reason Ult seems more defensive is due to 1.) far more matchups, which tends to promote caution until familiarly is widespread, and 2.) optimization is ongoing for the entire cast.
Fighting games are defensive, unless the dev puts in external systems that either punish defensive play (a la guilty gear) or make failed attempts at offense less punishing.
Who said they were weak? They aren’t. The power shield mechanics alone ensure that.Shields aren't weak in melee, the thing is that the top tier characters in melee have ridiculous tools to pressure shield thanks to L-cancel and singular moves being op like shine, marth grab range, falcon knee, falco dair.
But this thread is specifically for fighters. All in all, not really the place for a "Is Melee defensive?" or "Why is Melee lesAgain mechanics, fighters and other things will be compared between versions. Smash 4's mechanics were compared to Brawl's and melees as were the fighters as well as the game modes. I just used one example.
I mean, was Terry highly requested? Or Plant?Here's what I got:
-Wasn't highly requested
-Was nerfed from Sm4sh
-Other fighters were buffed
-Lacks an interesting niche
-Others characters do the same as them but better and/or easier
-Doesn't have many strong and/or important MU's
-Personalities weren't fondly favored by players
-People weren't crazy for their origin games
-Isn't super fun to play for many players
They just don't widely appeal to people anymore.
No.Can we talk about
Ayy man, it's been awhile! How you've been?Snip
Can we talk about for a minute? Looking at OrionStats, this character has nothing. 1.5 total points for this season. This character has no notable players whatsoever, an absolute lack of results, and this is after being buffed in updates.
Why?
My point was the character isn't that popular compared to other not great but still decently played characters like & .I mean, was Terry highly requested? Or Plant?
Also, can we get off the Fates wasn't popular stuff (how dare you make me defend that game)? For one, how many pro Smash players are familiar with FE at all (like how few actually know Lucina is royalty)? Secondly, the game was actually very popular.
In short: Corrin is pretty honest and boring despite having a cool and dishonest design.SNIP
might as well address those misconceptions while you're here, especially if you feel that strongly about itThe Corrin misconceptions I see here are quite appalling. I am sick of seeing people place her in bottom 10 or worse when her tools suggest mid tier. The only reason she has no results is disinterest in the character, plain and simple.
seems fine I think? I think is probably better and that some of 's normals are a bit underwhelming compared to a lot of the other close range characters like but between his GO meter and specials he can deal with most characters pretty well anyways.So with almost 2 months down, how's looking right now?
Good? Bad? Potential counterpick?
Huh, she seems to have largely positive receptions from what I've seen. Though, I think I may have seen her fans described as...cult-like.I will not drag this anymore but just to end it
As a FE fan I will just say that due to the character and the game he/she game fron Corrin was one of the most "divisive" main characters in the entire franchise.
Until Eldeguard came along that is. But I doubt she will be a playable character in this or any Smash game...but in a reality where she was...ohh boy
I mean Go the the FE Subreddit, gamefaqs 3H page or any FE fanforum and search for Eldgeuard...it..it will be an experience
I cannot think of a single match that Ken does better than Terry with the exception of Bowser.seems fine I think? I think is probably better and that some of 's normals are a bit underwhelming compared to a lot of the other close range characters like but between his GO meter and specials he can deal with most characters pretty well anyways.
I think that he will struggle with being camped out by some characters projectile and also against characters who can get in and are small enough to avoid being hit by a lot of his moves could give him trouble, but overall, I think he has a fairly average MU spread probably.
I can see and maybe being somewhat problematic characters for Terry going forward, but I don't really see any of them being completely terrible matchups for him, just hard.
I think his MUs against lighter characters he can combo somewhat easily though, like will be pretty decent.
Edit: If you want me to classify him into the categories that you asked, I'd say he's a good, potential counterpick. I think that he struggles against too many random mid tier zoners and top tiers for him to be great, but I feel like he can do well enough fast-fallers and characters who are easier for him to combo to be a good counterpick, especially against probably.
For realHey guys, happy new year. Just wanted to say that. Not a competitive impression at all, but don't let the video game make you forget that we're all people here, and it's insanely awesome that we keep coming back year after year to hang out with each other and chat about something we love. I totally love being here with you guys and have had some super cool moments in debate and discussion. And some good laughs too. Hope you guys have a great 2020!
But what does Terry want? Played him a bit Online but oof. I'M not that good of a player too see what a char wants when I play against a character.I cannot think of a single match that Ken does better than Terry with the exception of Bowser.
But this conversation was doomed to fail from the start with the comparison between Ken and Terry.
They don't want the same things.
They don't play the same game.
If I had to guess, it would be after the Fighters Pass is complete. February at the absolute earliest, but likely more into Spring or Summer.When is the first official tier list coming out? I'm really curious.
Terry is a smash character with some tweaks.But what does Terry want? Played him a bit Online but oof. I'M not that good of a player too see what a char wants when I play against a character.
I've to admit I don't follow many American tournaments and also not Locus or Riddles who I think both play Terry.
The French tournaments I still follow don't have a Terry player except Patrino who rarely competes as much as I'm aware.
As for the PGR survey:
There was a problem fetching the tweet
Oof?
Any thoughts on the charge partitioning tech for Rising Tackle?Terry is a smash character with some tweaks.
He wants the same things a smash character wants. Put you in bad positions, ledge trap you, zone break when you get too comfy in nuetral, etc. Pretty standard stuff. And as far as neutral goes, he is pretty damn good at it. He has alot of different tools and I don't think there is even one match where he doesn't have an answer. Crack Shoot alone makes or breaks several of his matches.
People want him to be a shoto so damn bad.
It's bleh.
BLEH I SAY
I don't really see the point in comparing Ken and Terry as if they were clones. They're completely different characters with different playstyles. I don't see Ken being better though as his disadvantage and neutral are worse than Terry's while Terry is still nearly just as terrifying when he gets in on you. Crackshoot, Power Dunk, and Dash Attack are just dumb and can zone break very effectively due to their safety. Crackshoot and Dash Attack cross up and Power Dunk is absurdly safe in general.seems fine I think? I think is probably better and that some of 's normals are a bit underwhelming compared to a lot of the other close range characters like but between his GO meter and specials he can deal with most characters pretty well anyways.