It's interesting that they're willing to mess with their air dodge end lag formula for Jigglypuff, if only a little bit. In Ultimate, all air dodge are based on fall speed, where the slower you fall, the longer your air dodge is. It makes sense that they're willing to give Puff a boost in this regard, but I'm surprised it happened at all. Maybe there's hope for other characters who miss their old air dodge?
Well, Jigglypuff's air dodge is still worse than Peach's, still the worst in the game. It's still frankly awful, and I'd kill for SHAD, but 11 frames is 11 frames and I'm
very happy about this change, even just from a QoL standpoint.
Anyway, I'm downright chuffed with this patch in terms of what was given out. It's flashbacks to BBrawl to Smash 4, because so many of the exact things I proposed/wanted/wished for was the path chosen.
Excited about the Kirby sequences being discovered. I feel like startup changes was absolutely the right path forward with him, and hope it pays off.
Ok, I never would have lowered landing lag on dair to allow drill rest, but I 100% specifically wanted air dodge FAF, Pound stun, and dair SHAC changes. Bam.
I told everyone who would listen that the #1 thing Big Kitty needs is a slightly better window/FAF/range on Revenge, and they did all 3. Frankly, all the other stuff I see as just QoL.
I wanted nair, nair, fair, and also nair buffed. I have a low opinion of his design, and didn't see a better way forward than to double down on his aerials+armor uniqueness. And they did it! Like Incineroar, the other changes are welcome but sort of icing on the cake as far as I'm concerned.
OoS buffs, check. Down-b made into a meaningful tool, check. I'm happy.
I really didn't have an opinion on--I thought Robin was 100% bottom half (probably third), but he/she wasn't on my radar in terms of buffs to ponder. I REALLY like the arcfire range change though, it might actually be my second favorite tweak after puff SHAC dair.
I mean, obviously I also wanted
changes because I'm a biased fan of both and agree with the common concensus. Also a shame to see
and
not looked at, since those are such low-hanging fruit. I'd actively advocate buffs to
, as I think they are doomed to decline. There are plenty of other characters I wouldn't be
upset to see get (more) buffs (
), but I don't feel the same sense of "need" about.
Mr. Bogard seems strong. Feels more accessible than the shotos. Highest damage jab in the game? Down-b feels bonkers, like some bucket of free damage that gets sloshed onto everything. Glad people caught on to his ledge allergy--I love that he has an abundance of very mediocre recovery options, a bit like Banjo.
Terry's movement stats are between Ken and Ryu's, except that he has normal air accel + fast fall (very good) and no focus attack to juke/armor with (very bad). The comparisons otherwise sort of stop at his normals, since everything else is burst movement. Very curious to see how much he is played.
I think Terry might actually increase the amount of Ryu players. (Less likely for Ken.) Like, Ryu
can't go down any further. If
HALF of all Ryu players leave for Terry, but
1% of all the new people picking up Terry dabble in Ryu, that's a
net win for Ryu's usage numbers.