$.A.F.
Smash Journeyman
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Beat me to the punch.
If is getting any buffs, this is going away:What balance changes do you guys think is most likely going to happen?
Im guessing some buffs for some low or mid tiers mostly.Beat me to the punch.
Given that Joker and Banjo was released on the day of their demonstrations (and Hero a day after their's), Terry is most likely going to be to be released on that day. That means patch 6.0.0 is going to be released in 3 days or less from now.
What balance changes do you guys think is most likely going to happen? Judging from 5.0.0's lack of significant changes, it is pretty unpredictable.
Then again, there is much larger time period between Banjo and Terry's release, than between Hero and Banjo's release.
I wouldn't be surprised.I predict minimal balancing like last time.
But there were so many characters that needed buffs, fixes to moves that shouldn’t be dysfunctional almost a year into the game, or in Kirby’s case, both.Patch 5.0 came out roughly a month after Patch 4.0, so naturally the devs didn't want to make that many changes in so little time.
Balance patches aren't over yet. The last character from the Pass is going to be released in February 2020; and after that there will be an undefined number of newcomers making it into the game, which means more balance patches. You are thinking of Kirby's performance as a fighter but the team in charge also have to keep about 70+ characters in mind. Smash 4 Mewtwo released in March 2015 and the patch that skyrocketed his tier placement was released on December 15, 2015. It's better for them to take their time. I think it's more prudent to hold the verdict until the patches are truly over rather than succumbing to outrage after every patch. Even if Kirb doesn't get buffed in 6.0 (which hopefully isn't the case) other characters you might enjoy may get need changes.But there were so many characters that needed buffs, fixes to moves that shouldn’t be dysfunctional almost a year into the game, or in Kirby’s case, both.
If they don’t want to shake the meta too hard, fine, but Kirby has no excuse to be this bad a year into the game while most of the cast is viable.
They better nerf top tiers. If can't be a top tier, no one canBeat me to the punch.
Given that Joker and Banjo was released on the day of their demonstrations (and Hero a day after their's), Terry is most likely going to be to be released on that day. That means patch 6.0.0 is going to be released in 3 days or less from now.
What balance changes do you guys think is most likely going to happen? Judging from 5.0.0's lack of significant changes, it is pretty unpredictable.
Then again, there is much larger time period between Banjo and Terry's release, than between Hero and Banjo's release.
Despite Joker being one of the best characters in the game, if not the best, he is in a relatively good spot, as he definitely not the easiest character to pick-up and play, especially when you approach the higher levels of competitive play (where there are not that much Joker reps unless you are from Japan).Seriously though, Arsene's meter better take a hit.
Again you must also consider different modes of play like free-for-alls, where characters like Kirby can readily earn KOs with good, strong smashes and crushing unaware opposition with Stone and Hammer Flip. He is beginner friendly to the point of giving a taste of other fighters by copying them. Kind of a fine line to make him really good with this in mind; the game where he was at his best came about with nonsense like 64 utilt and a forward smash stronger than anyone else's bar the really slow DK's.Balance patches aren't over yet. The last character from the Pass is going to be released in February 2020; and after that there will be an undefined number of newcomers making it into the game, which means more balance patches. You are thinking of Kirby's performance as a fighter but the team in charge also have to keep about 70+ characters in mind. Smash 4 Mewtwo released in March 2015 and the patch that skyrocketed his tier placement was released on December 15, 2015. It's better for them to take their time. I think it's more prudent to hold the verdict until the patches are truly over rather than succumbing to outrage after every patch. Even if Kirb doesn't get buffed in 6.0 (which hopefully isn't the case) other characters you might enjoy may get need changes.
Calling it now; reveal of the last Fighter Pass character at the end.
That was apparently already denied.Calling it now; reveal of the last Fighter Pass character at the end.
Because unlike Joker's other tools, Tetrakarn and Makarakarn are straight up unusable without Arsene. And considering he is always on a time limit, making the counters anything less would simply make them not worth the risk of going for most of the time in favour of his other buffed actions.I mean, this is Sakurai, there could still be a reveal.
Either way, the main thing that gets me about Joker's counter isn't even the range, at least, not solely, it's the fact that it is the strongest counter and is a reflector. Also, unlike Gut Check, it covers his whole body....and is still stronger. Just, why?
It still seems like overkill given how it is just straight up the best counter in the game. With Arsene not even being that hard to get, it seems it should at least not be the strongest too. Especially compared to as bad of a move as Gut Check.Because unlike Joker's other tools, Tetrakarn and Makarakarn are straight up unusable without Arsene. And considering he is always on a time limit, making the counters anything less would simply make them not worth the risk of going for most of the time in favour of his other buffed actions.
They are an frame three counter and reflector with a very wide counter box which make recovering with characters who have a hitbox on their up b straight up not possible without much timing or positioning required on the Joker’s part. Not even bringing up the fact it’s also quite strong. And Rebel’s Guard isn’t a bad move either for what it does. I understand the point of making it good because you can only use it for a limited time frame but does it really need to have a counter box that large if your already going to make it one of the fastest moves in the game? I honestly don’t think so.Because unlike Joker's other tools, Tetrakarn and Makarakarn are straight up unusable without Arsene. And considering he is always on a time limit, making the counters anything less would simply make them not worth the risk of going for most of the time in favour of his other buffed actions.
It's funny that Samsora picks on Esam for that. Who uses Peach on Samsora's level? No one, really. And Captain L isn't really worse than Zinoto or Mute Ace....So, Pikachu. People have started to come around to the idea that he's potentially the best character in the game... But with Samsora's shots at ESAM earlier, it is true that no super top level player (read: top 10/15 across multiple games) uses the character besides ESAM.
Results naturally suffer for the char as a result (compared to "best in the game" status). So what keeps people from picking him up? I assume it's a Shulk thing where people assume the char is really difficult?
I will be suprised if Nyru's gets nerfed considering that PK fire never got hit with the nerf hammer in all smash gamesWish list for nerfs/buffs of chars I know something about (so only one character in total because I think Bowser and Ness are mostly fine as they are):
Buffs:
- Active frames of Nair should be increased
-> Reduces scenarios where opponent falls out and it can be used as a drag-down tool.
- Same buff to fSmash and uSmash: Opponent can still fall out and punish you for hitting them which wouldn't have happened otherwise
- SideB should travel faster and/or detonate closer to Zelda. Only good usage with edgeguards and even there it can still clank with any active hitbox.
-Less endlag of UpB when opponent doesn'T get hit by the 1st and 2nd hit
-Slightly faster running/dash speed
-Ftilt should be faster. It's almost completely outclassed by the also currently not-working fSmash
Ok, that's it. Nothing will happen to her in that regard.
In fact, I fear that Nayru will get nerfed because why not.
It's funny that Samsora picks on Esam for that. Who uses Peach on Samsora's level? No one, really. And Captain L isn't really worse than Zinoto or Mute Ace....
And S1, the best or 2nd best player in the Netherlands, started using Pikachu as well and has first results. He won a smaller Dutch tourney this weekend using Pikachu where Meru and iStudying also participated in.
Incidentally, it seems the lower tiers may have better success, seeing as Mac and Kirby have done oddly well against Palutena.I think the issue with Palutena isn't so much that she is the best, clearly the best, or has an unbeatable matchup spread... its that once you leave the top tier, she just outright demolishes anyone outside of top and maybe high tier. Like how many characters take 70% from a good nair, then get suffocated and eventually die to uair that their character has no real answer to?
That's true.I will be suprised if Nyru's gets nerfed considering that PK fire never got hit with the nerf hammer in all smash games
Actually PK Fire was nerfed in 4 from active on frame 18 to active frame 21. Thankfully they changed it back for active frame 18 in ultimate because even being frame 18 only makes the move still not what I would consider a powerful move (it’s useful and vital to some of his MUs). Only time anyone really complains about PK Fire or Naryu’s is online which shouldn’t play a factor due to the inherent latency issue with online.I will be suprised if Nyru's gets nerfed considering that PK fire never got hit with the nerf hammer in all smash games
Exactly. Palutena may not have the greatest matchup spread against the tippity top tiers (Joker, Pika, Fox all do well against her for example) but the true toxicity of the character comes from her near-perfect matchup spread against any characters that aren't top tier. While top tiers have the options to get around moves like N-Air and B-Air (or have even deadlier punishes like Peach taking you to 60 or more off of a stray Down-Tilt that's pretty broken and not patched yet!), most of the other characters just can't get around it as easily, or in the case of big bodies, just can't get around getting N-Air combo'd at all. It's even gotten to the point where if a Ridley player takes Palu to Battlefield, they run the risk of getting infinite'd off of N-Air. While I personally don't think Palu is a Top 3 character like some people have been saying I do think that her tools are way too good at the moment and block so many characters from seeing success in a game that's supposed to be balanced enough for mid-tiers to have good tournament runs.I think the issue with Palutena isn't so much that she is the best, clearly the best, or has an unbeatable matchup spread... its that once you leave the top tier, she just outright demolishes anyone outside of top and maybe high tier. Like how many characters take 70% from a good nair, then get suffocated and eventually die to uair that their character has no real answer to?
I've been talking about how ridiculous is for a long time now. She probably has the best advantage state in the game with a huge Nair and Uair, DA/Bair that armors through attacks, good air acceleration and explosive flame kills. Even Lucina doesn't have all that. If you don't have great disadvantage tools she can outright wreck you.I think the issue with Palutena isn't so much that she is the best, clearly the best, or has an unbeatable matchup spread... its that once you leave the top tier, she just outright demolishes anyone outside of top and maybe high tier. Like how many characters take 70% from a good nair, then get suffocated and eventually die to uair that their character has no real answer to?
I mentioned waft. The reason people are piling on Palutena is because she dodged the nerf hammer before. Peach and Olimar were already hit.Geez when did Plautena become public enemy #1 all of a sudden. Becuase she finally win an A-S ranked major? Because tons of people were doubting was top 10 pre Nairo's win at Mainstage?
I guess that makes sense. It took that for Joker as well.
So what, Snake's DA/ up-tilt and Wario waft is fine now? Pearch and Olimar even post-nerf taking you from 0-70 in seconds is acceptable. But Plautena needs to be nerfed 3.0 Pichu style..