Time for a little wrap before the constant slew of A Tier events that'll be coming our way this week:
-
, forever a mid-tier, has won another B-Tier event.
Jokes aside, though, good stuff to Maister, but it's also good that people have been getting better at fighting Game and Watch; best change I've seen in player's gameplay is learning how to play around USmash spam; outside of a fatal jump-in from Larry Lurr, I can't actual recall a lot of times a player ended up dying to USmash. It's a strong move and scary to challenge, but it's also slow and lacks a disjoint, and both Salem and Charliedaking managed to take full advantage of that; Salem used Witch Twist/Afterburner Kick to punish it well from a distance, and Charlie used Dash Attack as a burst option to constantly snuff it out. They've also gotten better at countering DAir spam, another scary move to challenge. It also isn't active forever, has high ending lag, and it's very easy to see coming and reacting to if a G&W is coming at you with it from 50 feet away. Maister attempted such a strategy against Charlie, and he knew how to counter it every time. Maister ended up actually performing better when he was learning when to fall at the opponent with DAir, drift away with it, or just not using it general. Just goes to show that as good as some of G&W's moves are, they're not unbeatable, and there is counterplay towards them.
Funny enough, the moves that seemed to trip players up the most (besides Fire) is well, FAir and UAir, the former which is often considered the black sheep of G&W's movesest (
Pssssttt, it's actually UTilt that's the sore spot of his moveset). UAir sort of speaks for itself: It's free and noncommittal pressure, keeps opponents in disadvantage forever, combos into other shiz, and it gets opponents where G&W wants them. The move is especially volatile at FD where juggling strategies are much more prominent, and it's a large part of why G&W does so well at FD.
FAir is a bit more interesting, however; you'd think that even with Biddy's tweet on countering Full Hop-FAir, the move would fall off... but it hasn't. In fact, watching every set on stream with Maister, that's pretty much how he got half of his kills. Turns out the move is actually kind of scary to combat when A. You're trying to get off the ledge, B. You can use the ground, air, and platforms to mix up the timing of the attack, and C. The move is absurdly safe on block, even when preemptively landing with it. And yet, no one talks about the move when bringing up what's "dumb" about G&W. It's always "DSmash to kill at %60 is cancer, Frame 3 UpB spam is bad design, DAir is stupid", yet Dabuz is the only one to catch on how potentially dangerous the bomb dropper can actually be. From what I've seen, people have been getting better at fighting BAir, people have been getting better at fighting USmash, heck, people have even gotten better at fighting Fire, but FAir? People continue to get tripped up by it, probably more than they should. Like Tim said in earlier post, people seriously need to start coming up with counterplay against FAir. Because for a move that's often meme'd and dumped on, it was pretty much Maister's saving grace this tournament, ESPECIALLY against Charlie.
- That said, the one character I actually wanted to go into a bit was
, or more specifically, Rex's run with the character at Nightmare on Smashville. Rex is a bit of an interesting player for two reasons: 1. He's very inactive, primarily due to school reasons, and 2. Rex has little to no development in Link's bomb play. Despite this, he had a great run at Nightmare, beating out K9sbruce, bringing Lui$ to game 5, and even beat out Pandarian, all through a combination of a wall created by FAirs, Boomerangs, OoS Spin Attacks, and NAirs. I'm not sure if this means with Remote Bomb play, Rex could potentially be even more insane, or if this means Link doesn't need Remote Bombs? I don't know, but either way, I look forward to seeing how Rex plays in the future.
- We got to see a really strong performance this week by
, courtesy of NAir^'s recent success; he got 2nd at Mexican Gaming Championship, going all the way to the Winner's Side of Grand Finals, and even taking out Dark Wizzy along the way. I'll have to re-evaluate his sets earlier to see what's going on with Ridley, but it's a great sign of things to come for the purple lizard, especially after player's opinions have fallen of him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's not long before Summit begins, but before that, we're due for another Umebura A-Tier event, this time Umebura SP6. It's looking stacked as heck once again.
Notable players (It's POSSIBLE I might miss one, so in the case I do, feel free to point it out):
T
Kameme
Rotsuko
Ron
(
)
Masashi
YOC
KEN
Kome
DoubleA
Nietono
Choco
ProtoBanham
(
)
HIKARU
Tsu
Shuton
(
)
Abadango
Raito
kept
(
)
Brood
shky
Gackt
Lea
Somé
Kirihara
(
)
Atelier
ZAKI
Etsuji
Lunamado
Arika
Umeki
Akasa
Eim
Rain
OCEAN
Somo
Shogun
Logix
Tsumusuto
AIR
Yamanyon
Suinoko
Pasemiran
Kuro