The idea that Mr. Game and Watch is gatekept easily by spammable projectiles would work... if A. Mr. Game Watch had
tier ground mobility and
tier air mobility to boot, and B. Didn't have a dash attack was absurdly fast and covered a ton of ground. The thing is, with a respectable initial dash, decent ground mobility, god-tier air acceleration, a great air speed, and a burst option in the form of dash attack, it actually doesn't take
more than a few buckets until he gets into the opponent's comfort zone. And the opponent has to know which option G&W will have to choose, whether it's grab, dash attack, jab, or simply shielding in anticipation of a retaliation. Guess what? Two of those options lead into Bucket. And if Mr. Game and Watch DOES get the drop on them with a full bucket, chances are that opponent will most likely be down a stock. It also helps that most characters with spammable projectiles are about as slow than Mr. Game and Watch, if not slower. Like it or not, there is a reason why most
s and
s won't go for Robo Beams and Grenades respectively, or why the match-up is much more manageable as
versus
(her Fishing Rod is far more valuable in the match-up versus Villager's Lloid that can end up getting him killed), and it is because Oil Panic can be so stupid as a swing factor in most instances. In most scenarios, it's more ideal to play it safe with your projectiles than to give G&W more ways to take your stock at absurdly low percents.
The only times I really noticed Bucket's absorption being ineffective is against
and
; pellets do a grand total of one damage per hit, so Mega Man won't actually be punished that badly for taking a hit. Similarly a bucket will absorb each of Holy Water's multi hits, all of which do pathetic damage; again, it means that Richter can actually take a few blows from Oil Panic. Palutena gets TWO absorbable multi-hit projectiles to boot, which makes it stupidly easy to fill up Mr. Game and Watch's bucket while also supplementing it with little power. It's one of the big reasons why the Palutena match-up is such a struggle; Bucket's issues start showing up more so when you realize multihit projectiles kind of take a dump on it.
That said, the added reflector helps a ton in certain match-ups; outside of the fact that it actually helps properly absorb stuff like Bombs now, the move is definitely useful against really annoying projectiles that the absorption can't cover, mainly
's Bonus Fruit,
's Metal Blade,
's Cross,
's Gyros,
's Pikmin toss, or
's Shurikens. It's not a godsend, but it helps all the more with G&W getting in and getting that sweet reward he wants, while also tacking on damage against the opponent and throwing them into hitstun. The Bucket's reflector does have its limits against certain characters though, namely
. The Razor Leaf will disappear before it bounces back in time, making it less likely for Ivysaur to get hit by it.
also kind of shrugs it off too, given that he can easily outmaneuver any eggs that are spat back at him.
Nonetheless, I don't think getting around projectiles is a major issue for G&W, as the Bucket definitely helps in making opponents think twice about what they're doing, while also allowing Mr. Game and Watch to close the distance between the opponent; his ground mobility and especially air mobility are salvageable enough that more often than not, he's able to get the drop on the opponent (we've seen Bucket work out in Maister's favor against kept, 8BitMan, yeti, and Tea despite losing to the latter). Instead, I think
's problems with a meh neutral show their blemishes against characters who can outmaneuver and outspace him, mainly
and
. Cloud is the most manageable of the bunch as Chef completely snuffs out his slow-as-molasses FAir, and low profile crouching helps against ZSS, but Palutena, Greninja, and Speed/Jump Art Shulk are way too fast and have too much far reaching attacks that beat out most of G&W’a neutral tools, which in turn can make it really hard for Mr. Game and Watch to get in on them. Bonus points to
, whose NAir, BAir, and FAir kind of just takes a massive dump on all of G&W's approach options.
are also tough as well, but at least BAir can deal with their attacks most of the time, and in the case of Chrom, Mr. Game and Watch can take full advantage of his poor disadvantage state (and he'll need to to win the match-up, yeesh).
would be hard for similar reasons, but his poor aerial drift hinders him in comparison to the other swordies.
Here is the match-up spread of three G&W mains that support this notion:
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Across these 3 spreads, the agreed upon problematic match-ups seem to be
and
(although Maister is quite optimistic about the Shulk and Greninja match-ups oddly enough). For what it's worth, Maister thinks Mr. Game and Watch's worst MU is Ike.
OrionStats got updated:
https://docs.google.com/spreadsheets/u/1/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/htmlview
R.O.B. is now officially above
as #7 in the stats.
Due to his best players showing up a little bit less, as well as
performance this weekend, Ness dropped slightly to #17.
Pichu got a notable jump to #27, pushing other characters like
a little lower.
Samus is beginning to recover a little bit after this week after almost dropping out to top 40, now residing at 37th.
So far, Banjo is doing pretty good for being out for about a month. He is currently at 48th.
Bowser Jr. got a notable rise this weekend, now being ranked 52nd.
So apparently Lucas has gotten a notable rise this weekend, now being 56th. Similarly to Bowser Jr., I think his increase this weekend has to do more with other characters kind of dropping off the map than a single decent placement alone. Speaking of which...
Geez, these two have not been getting anything well lately. DK is currently at 57th and Dedede is at 58th, both over 10 places lower than earlier this season.
Thanks to MkLeo, Marth has notably risen to 63rd, now outplacing
.
Dear lord, it sucks to be a Kirby fan right now lol. I know everyone's said their piece about Kirby, but
's fall from grace is even more tragic in my opinion. From #36 in Season 1 to #62 in Season 2, there just doesn't seem to be any interest in the character; Abandago barely uses him if ever nowadays, Cyro also rarely pulls him out, which just leaves BONK!, Jay, and S2H left.
Did I miss something overnight about this character that made him suddenly unviable in tournaments?