How has Maister been doing as well as he has been? Is it because people, even top level players, suck at the match-up? Is it because Maister is just that strong of player? Is it because
is a high tier and a possible top tier?
I feel like it's probably a combination of all three things (minus the last bit), and I should go into them one by one:
- Like it or not, the match-up inexperience does hold
some weight. While there are other strong G&Ws out there (Extra and Frido come to mind), one is only available in Australia, and the other is only available in Chile. That mainly leaves Maister left, and while there are players who play with him a lot (MKLeo, Gluttony, Nairo, Dabuz come to mind), there are others who are who are not so lucky (Light definitely comes to mind here). If you read any of his tweets/comments, you will know that ESAM is NOT a fan of G&W in the slightest, and the biggest reason I can come up with is that for someone who has such an aggressive playstyle with such an aggressive character (
), G&W forces you to play the slow and campy game. Do you really think ESAM would be on board with that? You can tell in their set at Super Smash Con 2019, game 5 was really when ESAM started trying so hard to steamroll over Maister, and what happened? Maister 3-stocked him. Then think about who Light uses when he fought Maister next:
. Again, Light kept trying to force an opening, whether it was attacking right into his shield or jumping right into up smashes, and as a result, the set was a total cakewalk for Maister. To me, I think the biggest signs that a player isn't well versed in a match-up is when they end up getting 2/3-stocked multiple times in one set, which is kinda the opposite of what happened with Gluttony in Smash Factor 8. That said, to say that Maister got this far only based on match-up inexperience would be an absolute disservice both to Maister's skill and G&W's viability, which leads me into my second point:
- Yes, Maister is one hell of a player. If match-up inexperience was the only thing that carried G&W, then we would be seeing Widget or Dingus Joe doing much better than they have. The thing is, even when players know what to do against G&W, Maister knows how to switch up his play and keep up with the best of them; the only player I feel can actually consistently beat him is probably just MKLeo. We've seen him keep up with players like ESAM, Samsora, Marss, zackray, Dabuz and Gluttony even WHEN they know how they dance around G&W's BS. And the biggest contributing factor to that is that he takes G&W's few strong tools in neutral and knows exactly when to use them. If he see a player is throwing out aerials all willy nilly, he'll jump up when the time is right and NAir through that aerial, or in most instances, he'll shield and go for the classic up B, or for safety measures, he'll BAir through it because it is one of the few attacks that contest swordies. If he sees that a player is being too defensive/shielding in anticipation of an aerial, he'll either use his Fair which takes a dump on shields, or in the case of him being in the ground, he'll go for a grab because G&W's grab is massively disjointed. When he sees that a player is getting too comfortable with camping, he'll know when to bust out the bucket and/or when to hop around with his massively disjointed NAir. And as of now, he's gotten way better at when to properly extend a lead. And while doing so may only give him 50% damage instead of 60%, it's much better than the possibility of losing stage control. When the opponent is offstage, he'll know when to use G&W's BAir/DAir/Chef. Quite possibly the hypnotizing thing about his gameplay is that Maister takes a character who, theoretically, has a lacking neutral and makes it work. And when he does, the reward he gets off of it is rich.
The biggest problem with Maister's gameplay is the same as most others not named MKLeo: Desperation and pressure. And that's when you see Maister fall behind the most: In many instances (against both Marss and Dabuz), Maister will just choke up really badly and randomly SD. When an opponent is up at a high percent and if they're a stock above or if they're both at their last stock, Maister will really start getting desperate for am USmash/DSmash, and it'll cost him the set. And I've noticed this in particular against zackray, but much like LeoN, he'll start get too willy nilly with throwing out his DAir, and while it is without a doubt, one of the best fastfall DAirs in the game, it's also easy to predict if you start using it too much. It's clear he still has room to grow, but when the chips are down, Maister DOES know how to adapt to his opponents, regardless of how well they know the match-up. He just has to do better at not choking game 5 and then he'll get real good at abusing G&W's baloney.
- Now onto my final point. Let's get his out of the way, match-up inexperience does paint
to be a much better character than he actually is, and like others said, G&W's biggest problem is a generally mediocre neutral. Or rather, a lack of strong neutral tools. He has the tools for a manageable neutral (FAir, NAir, Jab, Grab, Chef, BAir, Dash Attack, Shield, UpB), but you GOTTA know when to use them, because they come with their set of drawbacks. Yes, even Up B, as stupid as it is, has its problems; if you whiff the move, you're essentially relinquishing stage control to the opponent. Then it becomes YOUR job to try return to neutral. NAir is defintiely one of his best tools for neutral, but it lacks much horizontal range, so you need to know when it's okay to use it. Grab and Jab come with their own drawbacks in that G&W's ground mobility is only average, and FAir is only solid for reading an opponent's spotdoge or shield. Chef is good, but it's also laggy, and it leaves G&W vulnerable if the opponent is in his face already. Dash Attack is great in that it has a lot range and crosses up shields, but in the case that it DOESN'T cross up a shield, you're eating a grab for that. That leaves BAir, which is G&W's best neutral tool in my opinion as it's the only one that doesn't have a gaping flaw compared to his other neutral tools. That said, it doesn't leave him with a ton of reward.
Main point of this is that as a whole, he doesn't have a neutral tool that's anywhere near as practical as Mario's BAir, Palutena's Fair, or Lucina's... everything.
Now, I don't think there's any match-ups that are so bad you need a secondary for them (though
and his neverending tirade of BAirs comes close to that), and the "just use disjoints" argument doesn't hold much weight when you consider how well zackray, Maister, Dingus Joe, and Frido are able to handle swordies/characters with strong disjoints, particularly
and
. It gives G&W trouble, but destroys him? I've yet to see that come to play, but nevertheless, it does give him a hard time, and it is a legit issue. It's not really something you can just gloss over it, and it should be something to consider when determining how good G&W is.
That said, most people probably should glad that G&W is held back from a mediocre neutral, because he's kind of just bogus everywhere else. In other words, he's very much a character that kind of has the answer for everything; all of his attacks play a role and they all serve to keep the opponent on their toes. Most already know what he's good at so I'll keep it brief: NAir/Grab lead into massive damage racking combos, FTilt is fast and kills, which makes it a great OoS, USmash/DSmash are safe on block, hard to contest, and can turn the tide in G&W's favor almost instantly, UAir combos forever and keeps people in disadvantage, BAir contests most aerials and is great for edge guarding, DAir makes sure you have to respect him in disadvantage, Chef is oppressive at the ledge, Bucket helps mix up his recovery and deals with projectiles, Judge is a last resort to sack a game, Dash Attack 2-frames and catches most landing options, Fire makes people pull their hair out with how stupid of an OoS option it is, etc. I've talked a little with Maister about this, and he agrees with me in the sense that G&W is very "all-roundish" in this game. He sacrifices a rich neutral and weight to have the ability to essentially do whatever he wants at any time. Now where exactly does this leave him as a character in terms of viability? I can't really give a clear answer to that, at least not yet.
I am VERY hesitant in calling him a potential top tier, both for two reasons: 1. A lacking neutral IS a glaring issue, which is something that most other top tiers don't suffer from, and 2. Outside of zackray, Maister, and to a lesser extent, Extra, we have yet to see a major breakout in G&Ws at a high level, compared to other top tiers like
,
,
, or even
. Unless Regi suddenly starts becoming more active like in
SSB4, I don't think we should suddenly start being overly optimistic about G&W's viability.
That said, if Maister is able to do this consistently well 10 months into the game, especially compared to other character specialists (particularly Raito
, Elegant
, and T
), that tells me two things: 1. Maister ain't just carried by match-up inexperience alone, and 2.
is a viable high tier threat. Top tier? Naaaaahhhhh, I think his lacking neutral holds him back too much, but we'll see. Maybe Maister will prove us wrong? Who knows.
That's just my two cents as a (cautiously optimistic) G&W main lol.