- Sep 8, 2014
- Canada, Quebec
- 3DS FC
Uncharged Zap seems to be Hero's main poke, one of the safest-on-shield moves he has, not a role you expect a special move to occupy. The move as a whole is not projectile based despite appearances, which has obvious no-reflect or absorb benefits and makes the medium version always safe to use against characters with those, though this also gives it a negative quirk in that if he trades with another hit, part of the attack animation gets cancelled, resulting in less damage.I'm still catching up on reading this, but I am glad that the combo counter seems to be competent now. With the inclusion of hero, that may be giving a bit of a skewed perception of his combo game since now it's more "correct" for everyone.
Concerning Hero's recovery, the second version of his upB, swoosh I believe, has much more horizontal distance and also covers more of his body, up to his head. With projectiles, a fast up air, and the ability to alter the timing of his recovery due to charging, I think his recovery is overall at least average. Compared to other sword characters, I think that's a bit of a step up for most of them.
Other than zap, I think people are generally underrating his other uncharged projectiles. Woosh still deals an OK amount of damage for a good out of shield option that covers both sides. Frizz moves slowly, deals good damage for its frame data, and pops the opponent upwards.