Now, he doesn't really go over the flaws she has but focusses instead of her strengths and how she actually got better from Sm4sh to Ultimate.
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In a sense maybe, but I think Marth's issue is that he is (slightly) 'weaker' AND harder to use. Pichu on the other hand may be forced to take higher risks in certain MUs on top of being squisher, but her easy confirms and damage per hit make her easier to pick up in contrast to Pika who needs heavily optimized combos to get good damage. Couple that with her goofy meme status and she'll still have a healthy player-base (at least outside of the top level).Pichu is still a very, very good character. The risk is not that Pichu becomes low tier, the risk is that Pichu becomes Marth.
Swords are not Palutena's issue. She does pretty well vs most sword characters. What she does stuggle with are speedy rushdown/vortex characters. such as , or characters that genretally have good mobility / evasivness that can easilty bait and punish her moves like . Due to her bad Oos options and pretty lackluster ground moves outside of dash attack and that they can ignore her projectile game. She is a very strong character, but she has legit counterplay vs her in this gameI really want palu nerfed. This character is busted. I haven't looked over the orion stats since the other top tiers were nerfed, but on paper I still can't agree with the design.
This character online is absolutely oppressive. It gets better offline but not much. I can't believe as a Samus main that I'de want something other then fox nerfed but after many months now it's true. She's a gatekeeper, the combination of idiotic easy throw combos, frame 5 nair combo starter, invincible shield, completely safe on shield aerials, reflector and counter, disjointed tilts (albeit slow, they're still very disjointed) and up-air, teleport recovery, and a deceptive projectile animation is just murder. More then half the cast is just negated by some combination of those elements. She has answers for everything except *maybe* swords and that's dumb design.
With Palu, she's got the domain advantage state of a glass cannon with hardly none of the glass in her disadvantage...I really want palu nerfed. This character is busted. I haven't looked over the orion stats since the other top tiers were nerfed, but on paper I still can't agree with the design.
It's been like that since the dawn of time. (People rather tear down others rather then actually try themselves)idk how people can be mad about a char just being good. Like calm down, do you want a game where everyone feels like trash? Let Palu live lol
Share the same sentiments on a lot of these points, Palutena is hard to chase down (as Samus) while at the same time avoiding the tings she can just throw at you, the disjoints, projectiles and armored dash attack and bair. And you can't fight her with projectiles either because she has a reflector and autoreticle that will punch through weak projectiles, while explosive flame just ignores opposing projectiles entirely by teleporting an explosion up your ass. Also autoreticles lock-on is quite bull****. I remember one time being launched behind Palutena as she was casting autoreticle and it still locked on and fired diagonally up behind her. Compare that kind of tracking capability with Samus' homing missiles lol.I really want palu nerfed. This character is busted. I haven't looked over the orion stats since the other top tiers were nerfed, but on paper I still can't agree with the design.
This character online is absolutely oppressive. It gets better offline but not much. I can't believe as a Samus main that I'de want something other then fox nerfed but after many months now it's true. She's a gatekeeper, the combination of idiotic easy throw combos, frame 5 nair combo starter, invincible shield, completely safe on shield aerials, reflector and counter, disjointed tilts (albeit slow, they're still very disjointed) and up-air, teleport recovery, and a deceptive projectile animation is just murder. More then half the cast is just negated by some combination of those elements. She has answers for everything except *maybe* swords and that's dumb design.
I just want to note that pretty much everything you just said applies to Samus as well (with the exception of swords/disjoints), but Samus does not have the same/equivalent strenght that Palutena does. Logically speaking this would mean that either Palutena is too strong, or Samus is too weak.Swords are not Palutena's issue. She does pretty well vs most sword characters. What ahedoes stuggle with are speedy rushdown/vortex characters. such as , or characters that genretally have good mobility / evasivness that can easilty bait and punish her moves like . Due to her bad Oos options and pretty lackluster ground moves outside of dash attack and that they can ignore her projectile game. She is a very strong character, but she has legit counterplay vs her in this game
The only characters that possibly get negated by her are superheavies, I admit her kit is nearly tailor- made to give them a bad time
You also forgot the part where her USmash covers two getup options at once ;PI really want palu nerfed. This character is busted. I haven't looked over the orion stats since the other top tiers were nerfed, but on paper I still can't agree with the design.
This character online is absolutely oppressive. It gets better offline but not much. I can't believe as a Samus main that I'de want something other then fox nerfed but after many months now it's true. She's a gatekeeper, the combination of idiotic easy throw combos, frame 5 nair combo starter, invincible shield, completely safe on shield aerials, reflector and counter, disjointed tilts (albeit slow, they're still very disjointed) and up-air, teleport recovery, and a deceptive projectile animation is just murder. More then half the cast is just negated by some combination of those elements. She has answers for everything except *maybe* swords and that's dumb design.
The thing is that Samus does have a few things over Palutena, however. She's much heavier than Palutena, and Screw Attack alone gives her a much better OoS game than Palutena could ever have.I just want to note that pretty much everything you just said applies to Samus as well (with the exception of swords/disjoints), but Samus does not have the same/equivalent strenght that Palutena does. Logically speaking this would mean that either Palutena is too strong, or Samus is too weak.
Thing is, Screwattack puts you into Free-fall and is super-punishable if misses.The thing is that Samus does have a few things over Palutena, however. She's much heavier than Palutena, and Screw Attack alone gives her a much better OoS game than Palutena could ever have.
Yes, Samus does have somethings that are better, that is why I wrote "equivalent" strenght. I just do not believe that the strenghts that Samus have outweighs the strenght that Palutena have when all of the positives and negatives are summed up. Being heavy as always been a saving grace for Samus, no denying that. Screw Attack is a good OoS option, Samus would be garbage without it since we have a slooooooow ass tether grab, which Palutena does not. But it is not a solution to everything, disjoints are huge in this game meaning you can safely poke Samus' shield outside of Screw Attacks range.The thing is that Samus does have a few things over Palutena, however. She's much heavier than Palutena, and Screw Attack alone gives her a much better OoS game than Palutena could ever have.
Or they've both in the wide range of acceptable power level for characters as there is always going to be a range and never everyone being equal.I just want to note that pretty much everything you just said applies to Samus as well (with the exception of swords/disjoints), but Samus does not have the same/equivalent strenght that Palutena does. Logically speaking this would mean that either Palutena is too strong, or Samus is too weak.
A bit of column A.I just want to note that pretty much everything you just said applies to Samus as well (with the exception of swords/disjoints), but Samus does not have the same/equivalent strenght that Palutena does. Logically speaking this would mean that either Palutena is too strong, or Samus is too weak.
Ah, right, should've made my main point clearer, haha. But yeah Nidtendo vocalized what I was trying to get at. Samus is most likely worse than Palutena, but I don't think it's a matter of Samus being "too weak" or Palutena being "too strong". Samus has shown some pretty strong signs of viable thanks to the efforts and QuiK, YB, and now recently, Joker. Meanwhile, while Palutena has done better and has more rep, she's not really "dominating" right now: Nairo is the only who manages to consistently get into top 8 with her at supermajors after all.Yes, Samus does have somethings that are better, that is why I wrote "equivalent" strenght. I just do not believe that the strenghts that Samus have outweighs the strenght that Palutena have when all of the positives and negatives are summed up. Being heavy as always been a saving grace for Samus, no denying that. Screw Attack is a good OoS option, Samus would be garbage without it since we have a slooooooow *** tether grab, which Palutena does not. But it is not a solution to everything, disjoints are huge in this game meaning you can safely poke Samus' shield outside of Screw Attacks range.
The nerfs to other characters indirectly make Pikachu better.This does not mean imediately moves to top tier. However Pikachu did suffer from living in Pichu's shadow so now he'll probably see increased results. Top tier's power level is also lower so it's possible Pika will move to top tier if Void and others keep playing him. Or maybe not and people will prefer Pichu's sudden death style over Pikachu's consistency.
is probably Pikachu's biggest counter.The nerfs to other characters indirectly make Pikachu better.
Pikachu can punish 's best attacks easier (f-smash, up-smash), pressure him in shield better (because Olimar's shield is almost meaningless now), and Pikachu can edgeguard Olimar for free offstage because of the recovery nerfs.
's nerfs also help slightly although it's not significant enough to go into extreme detail here.
's nerfs weren't too harmful but Nikita having a smaller hitbox helps Pikachu recover a bit easier.
Also, Pikachu has very few losing matchups and his matchup spread is that of a top tier. From what I can tell, and are probably his worst matchups post-Olimar/Pichu nerfs. From there, an argument could be made for , , , and a few others being maybe even or very, very slightly losing for Pikachu, but he loses those matchups by such an insignificant amount that it doesn't really matter that much.
I almost mentioned him in that post but didn't LOL.is probably Pikachu's biggest counter.
Part of the issue with Palu, is that it seems like her general gameplan is pretty straightforward. Like, it should be easy to figure out and develop counter-strats for.I really want palu nerfed. This character is busted. I haven't looked over the orion stats since the other top tiers were nerfed, but on paper I still can't agree with the design.
This character online is absolutely oppressive. It gets better offline but not much. I can't believe as a Samus main that I'de want something other then fox nerfed but after many months now it's true. She's a gatekeeper, the combination of idiotic easy throw combos, frame 5 nair combo starter, invincible shield, completely safe on shield aerials, reflector and counter, disjointed tilts (albeit slow, they're still very disjointed) and up-air, teleport recovery, and a deceptive projectile animation is just murder. More then half the cast is just negated by some combination of those elements. She has answers for everything except *maybe* swords and that's dumb design.
Maybe so, but the point of this thread is pretty much to speculate and argue about stuff pertaining to the characters and their performance in the game.Or they've both in the wide range of acceptable power level for characters as there is always going to be a range and never everyone being equal.
That is the most likely answer.
I honestly prefer that Samus is tweaked in a few areas to perform a little better, rather than nerfing Palutena.A bit of column A.
A bit of column B.
You get the idea.
Yeah I get it. It's just that Samus seems to be more demanding than alot of other characters, I mean just look at the way YB or Joker moves in their matches, the inputs they have to perform to be at that level, only to get clipped by a nair from Palutena or Ike and take huge damage or just outright lose a stock.Ah, right, should've made my main point clearer, haha. But yeah Nidtendo vocalized what I was trying to get at. Samus is most likely worse than Palutena, but I don't think it's a matter of Samus being "too weak" or Palutena being "too strong". Samus has shown some pretty strong signs of viable thanks to the efforts and QuiK, YB, and now recently, Joker. Meanwhile, while Palutena has done better and has more rep, she's not really "dominating" right now: Nairo is the only who manages to consistently get into top 8 with her at supermajors after all.
Basically, both are viable characters, Palutena is just a little more viable.
I think its must be Smash in-universe cannon at this point that Samus is somehow stronger without her Power Suit.Oh nice, if we're talking buffs I nominate Link to receive a buff! Frame 6 detonation. Anything but an 8 frame jab. Faster end lag on f-tilt. You know what? Better frame data all around. Sakurai plz.
On another note: To be honest, I'd love to see Samus be more relevant in top level, and not the Zero Suit kind. I just think buffing her would be way too much to handle on the online side of the coin. Especially since she's pretty decent as is.
Same for . Mostly just needs a better working f-smash, reliable combo ability from u-tilt, and bombs that don't bounce off of weak projectiles. That last part does mean a lot for his answers to tools in neutral like Fireballs.Oh nice, if we're talking buffs I nominate Link to receive a buff! Frame 6 detonation. Anything but an 8 frame jab. Faster end lag on f-tilt. You know what? Better frame data all around. Sakurai plz.
On another note: To be honest, I'd love to see Samus be more relevant in top level, and not the Zero Suit kind. I just think buffing her would be way too much to handle on the online side of the coin. Especially since she's pretty decent as is.
I'd like to say he is because of massive bias but he's in a very weird spot right now.but link is high tier
I actually noticed something with Orion. The link points to the "TTS Page and Character Results-Phase 01" which I noticed had been very, stale these last couple of weeks, with no changes. If you go down to the list below where the arrows are, you can move over to "TTS Page and Character Results-Phase 02" and see some different changes.Tweek can sweep through brackets with any good character, same with Leo. You want to talk about long term performances?
https://smashboards.com/attachments/smash_stats_6-15-19-png.228137/
^PT has by far the most usage of any character, even more than Wolf, yet he preforms as well as characters with a fraction of that usage. Granted those results have gone up recently but that's why he's FotM.
Meanwhile 's 3rd on Orion rank, popping up multiple times in top 32s everywhere and people are saying she's worse than who has about a 3rd of her points.
I'm starting to think unless Leo or Tweek sweeps through everyone with them, some characters just won't get recognized.
Here you go my man:seems to have had a weird meta trend; the dude started off really strong, then sort of crash landed for a while, and when it seemed like he was going to hit rock bottom like , T comes out of nowhere, and starts putting on a good show with him. What's weird, though, is that T isn't a very active player altogether, so Link's competitive presence is sort of a rocky trend at the moment. It's gotten to a point that no one seems to know whether or not he's a high tier or a mid tier.
That said, T has been significantly improving with his Remote Bomb play ever since Prime Saga. I couldn't find his full set with zackray at Sumabato SP 5 unfortunately, but there is a small clip at the beginning of the video that highlights how strong Remote Bomb can be for both pressure and KO setups, courtesy (ignore the rest of the video, just not the first part):
's nerf was probably the best thing to happen to because now he isn't outclassed by a similar character.The nerfs to other characters indirectly make Pikachu better.
Pikachu can punish 's best attacks easier (f-smash, up-smash), pressure him in shield better (because Olimar's shield is almost meaningless now), and Pikachu can edgeguard Olimar for free offstage because of the recovery nerfs.
's nerfs also help slightly although it's not significant enough to go into extreme detail here.
's nerfs weren't too harmful but Nikita having a smaller hitbox helps Pikachu recover a bit easier.
Also, Pikachu has very few losing matchups and his matchup spread is that of a top tier. From what I can tell, and are probably his worst matchups post-Olimar/Pichu nerfs. From there, an argument could be made for , , , and a few others [] being maybe even or very, very slightly losing for Pikachu, but he loses those matchups by such an insignificant amount that it doesn't really matter that much.
You act as if “dealing” with arguably the most balanced version of smash bros we’ve ever seen is gonna be a problem. Let’s be real here dude, patch 3.1 is a well made and very balanced version of smash and to pretend otherwise makes me want to sit you down to smash 4 Bayonetta or brawl Ice Climbers for a bit. Those are meta ruining characters that smash ultimate has never really had. It could be a LOT worse my guy, believe me. It doesn’t matter if EVO uses 3.1 or 4.0 if it’s out by then. It’s shaping up to be a great tournament either wayi want the patch mainly for the balance patch, what if he comes out late july and then we gotta deal with 3.1 on evo
We're not.Oh nice, if we're talking buffs
No. There will always be a notification to back up replays before gameplay alterations.There's a relatively believable rumor going around that Hero / 4.0 is likely going to drop some time between now and tomorrow
Accept the dark truth: Perceptions of "balance" are primarily social phenomenon.You act as if “dealing” with arguably the most balanced version of smash bros we’ve ever seen is gonna be a problem. Let’s be real here dude, patch 3.1 is a well made and very balanced version of smash and to pretend otherwise makes me want to sit you down to smash 4 Bayonetta or brawl Ice Climbers for a bit. Those are meta ruining characters that smash ultimate has never really had. It could be a LOT worse my guy, believe me. It doesn’t matter if EVO uses 3.1 or 4.0 if it’s out by then. It’s shaping up to be a great tournament either way
Plant's Up-Air hitbox should actually cover the whole swing rather then ending in the middle,Oh nice, if we're talking buffs.