bc1910
Smash Lord
Slightly off topic, but was Brawl really more balanced than Melee?The lack of perspective on balance never ceases to amaze. It's like people complaining about how small their 4 TB hard drive is.
There has been a steady and consistent increase in the quality of game balance over the last 20 years, in spite of games becoming wildly more complex and packed with much more content. Patches are a large part of this but not the whole story--you'd find this trend to still be true even if you looked at Day 0 versions, in which the existence of patches should hurt balance due to making it less urgent.
Smash Ultimate and SFV have very similar online win-rate and usage spreads, at deltas that would have been unheard of 10 years ago in SFIV or Brawl. Just as those games ellipsed the matchup ratios of Melee and 3rd Strike, to say nothing of MvC2.
Smash 4 and fighting games of its era impressively caught up to the impressive character win-rate spreads of the most rigously tuned MOBAs, who employ large live balance teams and update biweekly. And now the current crop of fighting games has surpassed it. Previously, this level of balance was only reported in games targeting intimate communities like Guilty Gear.
Psychology and anecdotes suggest that people will always complain, especially new faces. But by the numbers, we are living in a golden age of game balance.
The entire competitive meta revolved around Meta Knight and how good other characters’ MUs against him were. He displayed complete dominance in a huge proportion of top 8s, had no losing and arguably no even matchups and remains the only character in Smash history to have an actual ban implemented under the Unity ruleset, not to mention the years of stagelist tinkering and implementation of ledge grab limits mainly to keep MK legal. Even if the rest of the game was well balanced (which it wasn’t) the MK issue makes Brawl’s balance objectively worse.
Outside of MK, the other top tiers were decently well matched with each other but you still had 5-6 characters curbstomping the rest of the roster.
Meanwhile Captain Falcon just won a Melee Supermajor, the best player in the world uses Jigglypuff and a good half of the roster has a legitimate chance to make top 8 in big tournaments. Melee’s character diversity has improved a lot as the game has been explored, contrary to what many probably expected.
I wouldn’t be surprised if there were some stats showing Fox was more dominant in Melee than MK was in Brawl in terms of overall lifespan, but the character variety nowadays wildly exceeds anything Brawl ever managed. Maybe it’s not fair to compare Melee’s 20 year old meta with Brawl’s 5 years, but still.
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