Haven't had the chance to play with the new patch outside of just going into training but I'm overall happy with it based on the patch notes. I've had it where I go to up smash someone on a platform with Chrom and they end up falling out before the final hit, leaving them just in a tripped state on the platform so hopefully that's been fixed. Not sure if Roy had the same issue since I don't use him as much and I'm pretty sure his usmash has 5 hitboxes compared to Chrom's 3. The usmash buff for the Samus' is nice too since that move has been notorious for having connecting issues although 4 and Ultimate have handled it better than the 3 games prior. Hopefully fair gets made to connect better too eventually. Not sure how I feel about Brawler being floatier, even if only by a bit. It's probably a good thing overall as it should make recovering and edgeguarding easier but it could make combos from landing nair, uair and fair 1 more difficult.
I'm fine with Link being left untouched, kinda wish Falco and Ridley got buffs and I REALLY wish Isabelle would get buffs rather than them just constantly messing around with her fishing rod. Both versions of the move had their ups and downs though I personally preferred the free, easy 2 framing but there's jab and Lloid Trap that need way more attention than her fishing rod.
Speaking of Isabelle, there was a post earlier mentioning some things about her. Like having one of, if not the worst down b? Lloid Trap has issues but I don't think I'd call it the worst down b when you have
. Falcon Kick just doesn't seem to mesh well with his kit since on the ground, he'd usually rather just dash and in the air, it's laggy and doesn't bring back his double jump like in Melee. Hand Slap is laggy on the ground and one of four meteors he has access to in the air. Jet Hammer is powerful when charged but takes a while to get there, the charge can't be stored, it slowly damages him and anytime he has the free time to be charging it, he could probably be doing better things like Gordo landing or ledge traps. Stone has long start up and endlag and isn't even that powerful. Bucket, Guardian Orbitars and Gravitational Pull are probably 'better' than Lloid Trap but they're also MU specific while Lloid Trap at least allows for some form of stage control in any MU. Ivy's is a less ridiculous version of Melee and Brawl Sheik's down b since Ultimate Charizard is way better than Melee or Brawl Zelda but still usually less ideal than Ivysaur and then Ridley's is laggy and precise. Lloid Trap does have issues and should honestly be buffed (it has barely any advantages compared to Snake's C4) but it does at least serve a purpose for Isabelle, it's just not the best at fulfilling that purpose. Fishing Rod is the longest ranged grab box in the game which would be noteworthy if it didn't lose to shield and if I'm not mistaken, hitboxes too. It's way better offstage which is why I preferred the older version since all you had to do was space it so the bobber stayed by the edge and you got free, easy 2 frames or the opponent was forced to recover high if they even could. Pocket for both Isabelle and Villager offers invincibility and can be breversed allowing it to be used in disadvantage without sacrificing your air dodge. That's more it offers for non-projectile MUs than the likes of
. As for her kill power, not gonna argue that, it is pretty bad.