1.)
Note: If Peach out-neutrals you; you still lose the MU regardless of these nerfs.
I don't know why they magically decided that Peach needed kill power nerfs when that wasn't her perceived issue. Her buttons are perceived to be oppressive as well as her actual turnips / RNG. Now you just make her more inconsistent, mad, and CAMPY.
The only time you would be seeing Peach Fair killing at was when the opponent was either at ledge / jumping near ledge at reasonably high percents, or off-stage. Peach fair was powerful until you realize that it was one of her main neutral options, and therefor was staled a lot. Peach did not have *free* time getting kills, in fact it could be quite the opposite when all her kill options (bair, fair) will be stale by the time they're at kill percent. A sour-spot fair would not kill a opponent even at 150% near mid-stage or 2/3 the length of FD on any character that had weight. An actual nerf would have been if they reduced the range of it then the kill-power since the move is horribly staled (nearly all the time). You notice this a lot when you fight any character with a weight of 100 and up. I never understood why people complained about the power since it only kills you at ledge / off-stage, has long start-up, is most likely staled and with the sweet-spot. Not my fault if your letting me edge-guard with fair.
2.) She can quickly eviscerate your stock if she make the correct reads while you make all the wrong options but that would with any good character (
).
3.) Turnip was nerfed by 3 frames which isn't really a factor. Peach should almost never pull turnip at mid-range and definitely not against any character that had any resemblance of speed. Peach should only pull turnips when other characters are clearly camping / not approaching at long range. Mid-range is dependent on MU. Peach bomber is still probably safe vs most characters; just can't follow up with fair/nair. I will miss this as I found this to be actual pressure.
4.) Back-Throw IMO was the biggest nerf to her that will be felt. Honestly, I'm not sure why they felt the need to nerf by that much considering it only killed a late percent when you're at the LEDGE and with some rage; don't even get me started on the percent for heavyweights. (tip: don't let ANY character with a killing back-throw grab you near the ledge at high percent with them facing the ledge and they likely will fish for it as well; this happens way too much)
5.) Many people are forgetting that they gave peach one compensation buff which was the buff in kill power to her largest smash attack; golf club. IMO this is a very nice change since you would be surprised how often we can land the move thanks to the range it gives. Overall kill power was reduced for Peach with a slight compensation in smash attacks.
Overall Peach is either slightly worse or the same tier wise. (
) got nerfs and they certainly weren't free MU's by any means (Dabuz sucks vs Peach js, look at Myran play) so that help eases the pain.
blast getting 3 frames is SOOO huge for us actually lmao. The entire reason why that MU was soo annoying was due to that damn blaster and the fact that we have 3 more frames to act accordingly is huge. (Please add another 3 frames Sakurai yes....)
Now let look at some characters that got buffs and compare them to Peach.
: Now unless their recovery becomes better and neutral improves A whole lot, then this MU is still the same minus dying from Up-B earlier for Ken. Turnips stuffs out their side-b and movement and we out-neutral them too hard along with uair negating focus attack. Edge-guarding is very valid here for Peach; key here is to hit with a turnip off-stage and precede to smack with fair or even nair. Ryu getting better hadokens might be a problem (PEACH HATES PROJECTILES)
: Honestly complete toss-up. Sometimes Lucario bodies Peach and sometimes Peach bodies Lucario. The MU can be very annoying if peach dies first. Aura Sphere is annoying but not as bad to deal with UNLIKE Mewtwo or Samus's because Mewtwo is much faster in movement while Samus has fair, zair and grab to contest our movement options. Will never gimp Lucario but turnips still = free damage /potential kills depending on RNG. Buffs might put this into slightly Lucario favor just because Peach is slow.
: Extremely susceptible to our combos (will almost never get out of them without us messing up). Edge-guards with turnip for the most apart unless he's really out there. Falcon main problem was actually getting in on Peach in the first place. A bait and punish Peach / Campy Peach was very tough for Falcon since he wanted to do falling nair 1 or grab. His bair getting buffed will help out a ton since that was his best aerial vs us. Kill power nerfs will be noticed here since Falcon is quite heavy. Back-throw nerf really helps him.
Special Mentions:
: Kek F-Smash weaker and Fair weaker (even though she mainly kills with BAIR Nintendo but okay). Lucina still will remain one of Peach worst MU's due to the main issue was her bair being very easy for her to intersect Peach with off-stage resulting in early kills along with being one of her main kill option vs us. Why nerf fair tho...... bair is the problematic one, not fair ;-;. This MU is worse since Peach has a very hard time contesting her sword and now has to work even more to earn the stock.
P.S Note: It is very false to believe that Peach had strong kill moves. Killing lightweights is entirely different (Olimar, Pikachu, ZSS, Pichu, Fox,) ARE all some of the lightest characters in the game. Of course they're going to die much earlier than characters like Falcon, SNAKE, Mario, Cloud, Samus, Mega Man, RoB). All the super lightweights / lightweights are META in this game so therefore the perception is skewed that Peach had strong kill power. 9/10 times I am killing with Peach at ledge or off-stage and the only time I'm not killing in those areas is when the opponent is at 160+ percent with a sweetspot fair maybe bair or up-smash, but up-smash is a commitment. Moves are not that strong when in practice they're being staled too much.
Honestly this patch was very good, but I do question some things.
- Pichu getting increased self-damage along with being easierer to hit might be a bit overkill.
- Peach nerfs looks all fine except for back-throw randomly getting nerfed HARD. I could see a 5-10% nerf but 15-20$ is a lot considering it's one of the weaker killing back-throws that really needs rage.
- Olimar should be mostly fine, just not free to whack your shield with a smash attack 0 repercussions. Still going to body most people who never actually gave a damn to improve in the MU.
- Wolf getting blaster nerf and d-smash slightly mixed nerf/buff is fitting. IMO his blaster is the main culprit with D-smash needing less base KB.
- Nerfking killpower just makes the character campier, Olimar will just camp more since he's less inclined to go in with smashes, Peach is less inclined to approach at higher percent since her kill options are worse. Pichu can't camp now so he becomes even more inconsistent. The game is already defensive at Top Level bar some known players (Samsora / Light) and that isn't a bad thing. Just be careful on what you wish for.
- Snake seems fine tbh unless you really want to gut nikita (MU dependent, it destroys some characters while others can maneuver around it fairly easy.) Grenades, C4, and Up-Tilt are not going away. They may be overturned but his disadvantage is awful that it relies on him going high (wait for him to land and punish accordingly or better yet pick a better character for the MU). If your're still getting grenades exploded on you then that's a YOU problem. Snake mains HEAVILY practice with their character. Maybe their effot is actually paying off while the people complaining are?????????????????
- Judging characters based off of online is bad, happy to see them look at offline for changes.
- Don't
rely on patches to magically make a bad MU go away. Just because a character might obliterate some characters doesn't mean the said character is OP prime example is Paech. You can literally use
to contest Peach with and shutdown one of her strengths. She struggles vs disjoints so nearly all sword characters automatically forces her to change her game-plan. Projectiles camping is legit strat vs her (she's too slow). This is why you only see Samsora placing Top 8 with her and at top level play she seems tame while also being able to explode (notice how you see next to 0 d-tilt or long combos at top level with Peach). I don't know why people were calling her Top 3 when her MU chart is sketchy asfuq.
Peach is only good if the player with her has dedicated time with her. If you found yourself getting bopped; consider that you may be 1.) bad (MU wise or just plain bad) or 2.) the person playing her is actually
better than you, or 3.) your playing a character that is crap or is crap in the MU. Most likely it's a combination of the 3.
- Top players will always pick the best characters (mostly) and there's a reason why Nairo / ZeRo / Anti / Dabuz / Mkleo / Tweek / Void / Mr. R are quick to drop a character if they believe them to be average. No amount of patches is going to prevent a group of characters from
clearly being better than the rest of the cast. Best to hope for is that your character is buffed heavily with patches if they're not top tier but don't count on it.