QualityQ
Smash Apprentice
I see a lot of discussion on nerfs, so I figured I'd make a post based on the buffs:
Falcon got buffed, but it's nothing too drastic. The side-special bugginess is mostly gone, uptilt is a bit more useful, and fair/bair are more rewarding. Overall though there's not alot here despite the initial hype.
Most notable changes here are the up special. Diddy can now recover from much further away, and is more difficult to edgeguard because of it. This was a big weakness of the character so I think this buff is worth mentioning.
Jab 2 & Jab 3 are now combo starters, for what it's worth. Still has the same problems with camping and approach, however.
/ Very significant changes & you will almost certainly see these characters again. SRK will kill much earlier, an average of 30% (!) difference. Which is a big deal on a frame 5 (ken) & frame 6 (ryu) move. Ryu fireball makes zoning him more difficult, which is another weakness significantly reduced. Twitter/youtube/etc videos have been exaggerating this a bit but the changes are very noticeable.
Witch time is much better, at least the first wt per stock.
Not any Lucario players in the region to get feedback from but the changes feel very noticeable. The up-smash links much better, which is a big deal because it has a very low initial hit + b-reverse aura sphere hitstun. The command grab is much more generous. Worth more investigation into the down-air changes too. Overall, just bigger hitboxes and more damage pair well with the character's strengths, and Lucario was not a bad character to begin with.
Overall, this was a much bigger patch than anticipated. The nerfs and buffs in this patch are much more drastic than the last few patches.
Falcon got buffed, but it's nothing too drastic. The side-special bugginess is mostly gone, uptilt is a bit more useful, and fair/bair are more rewarding. Overall though there's not alot here despite the initial hype.
Most notable changes here are the up special. Diddy can now recover from much further away, and is more difficult to edgeguard because of it. This was a big weakness of the character so I think this buff is worth mentioning.
Jab 2 & Jab 3 are now combo starters, for what it's worth. Still has the same problems with camping and approach, however.
/ Very significant changes & you will almost certainly see these characters again. SRK will kill much earlier, an average of 30% (!) difference. Which is a big deal on a frame 5 (ken) & frame 6 (ryu) move. Ryu fireball makes zoning him more difficult, which is another weakness significantly reduced. Twitter/youtube/etc videos have been exaggerating this a bit but the changes are very noticeable.
Witch time is much better, at least the first wt per stock.
Not any Lucario players in the region to get feedback from but the changes feel very noticeable. The up-smash links much better, which is a big deal because it has a very low initial hit + b-reverse aura sphere hitstun. The command grab is much more generous. Worth more investigation into the down-air changes too. Overall, just bigger hitboxes and more damage pair well with the character's strengths, and Lucario was not a bad character to begin with.
Overall, this was a much bigger patch than anticipated. The nerfs and buffs in this patch are much more drastic than the last few patches.