Mii Brawler attribute changes
— Meshima (@Meshima_) May 31, 2019
Fall speed: 1.92 -> 1.7
Fastfall speed: 3.072 -> 2.72
Endlag after get footstooled in midair: 31 -> 35
🤔?
Brawler is floater now. This also means he can SHAC F-air now
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Mii Brawler attribute changes
— Meshima (@Meshima_) May 31, 2019
Fall speed: 1.92 -> 1.7
Fastfall speed: 3.072 -> 2.72
Endlag after get footstooled in midair: 31 -> 35
🤔?
It seems like patches are gonna be turn-based. And it was Corrin's turn last time.I'm very surprised by the lack of Corrin buffs,
I agree, honestly I've never really liked playing characters who are blatantly top tier. When you beat people using lower tier characters and it's obvious you just don't have to work nearly as hard for the win it's not quite as satisfying because it feels like the character is doing a lot of the work, not you. This is why my main desire is just to see the game become as well balanced as possible, whether it benefits me or not (a couple pages ago I was suggesting Joker nerfs even though I play that character).I can't believe I'm saying it, but I'm thankful for nerfs on my own character. Myran is acting like a child over the entire thing, I haven't seen Dabuz's take though. It feels like Olimar makes more sense now, like a previous post mentioned it seems this nerf brought him a bit more 'in line' with his core design philosophy. He's still hella good, I don't see the big issue.
past a certain level of play you almost certainly never feel this way at allWhen you beat people using lower tier characters and it's obvious you just don't have to work nearly as hard for the win it's not quite as satisfying because it feels like the character is doing a lot of the work, not you.
The Up-B nerf seems to be the biggest thing, he still gets the same combo / follow up rewards for winning neutral and still has tons of good options. He's high high tier to low top tier at worst now and I in no way see how that's worth screaming and crying over but alas I've never won thousands upon thousands of dollars playing him so maybe my perspective isn't the most valuable concerning the matter either. All I know is that I'm still an Olimar main, and if anything these nerfs are making me a more careful and thus a better player, and they're fair.. so it's whatever honestly. The only one I'd say take back potentially is the Up-B nerf but I still think that one is overblown.I agree, honestly I've never really liked playing characters who are blatantly top tier. When you beat people using lower tier characters and it's obvious you just don't have to work nearly as hard for the win it's not quite as satisfying because it feels like the character is doing a lot of the work, not you. This is why my main desire is just to see the game become as well balanced as possible, whether it benefits me or not (a couple pages ago I was suggesting Joker nerfs even though I play that character).
With Olimar feeling more reasonable now according to most I might put some time into that character again, I do think he is pretty fun and I love me some Pikmin.
I'm sure being paid helps quash those pesky feelings of good sportsmanship, though you can see this is clearly still true in top level play as well. I was just watching a Salem Peach vs Blank Chrom set and it's obvious that Peach just wins that matchup super free, the moment Chrom has to UpB he's straight dead (she just does neutral B and it stops his UpB every time and is super easy to time correctly). Even when Blank was clearly outplaying Salem it didn't matter.past a certain level of play you almost certainly never feel this way at all
I think he is specifically alluding to the feeling of guilt or lack of competitive spirit when playing a top tier. Top levels of competition are intense enough to eschew such weaknesses, if you will. Few top competitors feel bad for beating people choosing to use worse characters in top 8.I'm sure being paid helps quash those pesky feelings of good sportsmanship, though you can see this is clearly still true in top level play as well. I was just watching a Salem Peach vs Blank Chrom set and it's obvious that Peach just wins that matchup super free, the moment Chrom has to UpB he's straight dead (she just does neutral B and it stops his UpB every time and is super easy to time correctly). Even when Blank was clearly outplaying Salem it didn't matter.
Plus, there are always low tier heroes and character loyalists who will stick to their characters no matter what, even in the pro scene.
I think for me personally it's not just about guilt, but also I don't tend to find the top tier characters as interesting to play. I think it's because in many cases, the top tier characters are top tier because they lack meaningful weaknesses and often don't have to engage with some of the game mechanics. For example, some top tier characters in Ult or past Smash games basically just don't have a disadvantage state, they can functionally escape disadvantage for free using some of their moves (monkey flip in 4 was a famous example of this). They also often don't have to care about matchup knowledge as much because they may have such powerful tools that they can apply a kind of "one size fits all" approach to the cast. This is a big part of why I've always been in favour of moving the cast towards the level of strength that the mid tier characters have rather than the top tiers, because the mid tier characters generally feel the most nuancedI think he is specifically alluding to the feeling of guilt or lack of competitive spirit when playing a top tier.
I mean, Yoshi is 72th percentile or so on Das Koopa 's latest numbers. I'm sure he's quite delighted to have a full quarter of the threats above him knocked down a peg, and the most threatening of those at that.I just hope that the zero changes to Yoshi have not resulted in him losing ground in the meta. Did any character that historically gives my boi trouble get nerfs/buffs?
Where's are those numbers at? 72nd is quite a stretch from how I saw things...I mean, Yoshi is 72th percentile or so on Das Koopa 's latest numbers. I'm sure he's quite delighted to have a full quarter of the threats above him knocked down a peg, and the most threatening of those at that.
I don't know of anyone who was specifically being gatekeep'd by these 5, so I guess the happiest is Snake? But tbqh it's really just that everyone else is happy.
I'm no expert on this since I dropped Ult Yoshi early but in my experience I felt like Lucina and Pichu were two of his worst matchups so he's probably happy to have them nerfed.I just hope that the zero changes to Yoshi have not resulted in him losing ground in the meta. Did any character that historically gives my boi trouble get nerfs/buffs?
I played a Diddy on ES when I was testing Olimar earlier.Diddy buffs yet again! I haven’t played yet, but this is looking promising! Anyone tested Diddy yet?
It was a small QoL fix, chill. Most characters had fixes to their multihits in this patch.Then they should leave him alone. Not buff him. In what world does he need buffed? Especially perhaps his most annoying special.
So you're upset that Lucina's inferior version wasn't nerfed alongside her? I get how attached loyalists can but let's be reasonable here. No need to get angry with Marth purely out of spite - his F-smash is still probably less reliable of a kill move then hers.As I understand it, killing is already one of her weakest areas, and of the top tiers she was probably least in need of nerfing, but aside from that, I may be most upset they didn't touch Marth after the Daisy incident.
Also, this is still not an answer. If it was like Wolf last patch then no big deal, but a severe nerf to one of her best kill options...
Picking a good character isn't bad sportsmanship. If anything, getting angry over your opponent's character choice is poor sportsmanship. The game starts at the character select screen. You have access to all the same characters they do.I'm sure being paid helps quash those pesky feelings of good sportsmanship
I think this change was largely made to help Brawlers recovery. And an indirect but very palpable buff to Helicopter kick.Mii Brawler attribute changes
— Meshima (@Meshima_) May 31, 2019
Fall speed: 1.92 -> 1.7
Fastfall speed: 3.072 -> 2.72
Endlag after get footstooled in midair: 31 -> 35
🤔?
Brawler is floater now. This also means he can SHAC F-air now
this is all anedoctal so don't quote me on this but:I'm happy to announce that Lucario's Aura sphere tech has been restored to its former glory and his confirms are better than ever. Also waiting for the detailed notes to see if he finally has a jab again.
I don't know man, Pichu losing kill power and taking more damage across the board from using their best options is a pretty significant nerf. I'd say Pichu was the one character that was truly hit with hard nerfs this patch, though not to the point of making Pichu mid tier or anything like that. There is no way you can argue Pichu as a top tier now, though.Kinda interested in how the patches effect the Peach and Pichu play.
The patchnotes do sound brutal and then they are only very minor tweaks...
Honestly, it makes me happy that Pikachu and Pichu are being more differentiated. I just hope that they didn't take the nerfs too far.I don't know man, Pichu losing kill power and taking more damage across the board from using their best options is a pretty significant nerf. I'd say Pichu was the one character that was truly hit with hard nerfs this patch, though not to the point of making Pichu mid tier or anything like that. There is no way you can argue Pichu as a top tier now, though.
Pichu got made more glass and less cannon.
This is actually the opposite of what I was saying. I see how it could be misread that way, though I think everyone got the correct intention from the context.Maybe Solidsense was referring to you saying (probably by accident) that low tiers don't require as much skill to play
I don't get angry over my opponent's character choice really, after all, they might just be a character loyalist who hit the jackpot, though I will tend to deride people who have zero character loyalty and will just pick whomever is currently the best and drop them instantly if a nerf comes along, and I will always root for an underdog player playing an uncommon character. Either way though, I certainly don't blame the players for any balance issues, it's clearly the job of the developers to create a balanced game and fix balance issues. If the devs keep making patches like this, I'll probably be pretty happy with the game.Picking a good character isn't bad sportsmanship. If anything, getting angry over your opponent's character choice is poor sportsmanship.
Ok, I just watched Armada's video about the two most nerfed characters and I saw what they did to fTilt.I don't know man, Pichu losing kill power and taking more damage across the board from using their best options is a pretty significant nerf. I'd say Pichu was the one character that was truly hit with hard nerfs this patch, though not to the point of making Pichu mid tier or anything like that. There is no way you can argue Pichu as a top tier now, though.
Pichu got made more glass and less cannon.
I take issue with almost all of this.I don't get angry over my opponent's character choice really, after all, they might just be a character loyalist who hit the jackpot, though I will tend to deride people who have zero character loyalty and will just pick whomever is currently the best and drop them instantly if a nerf comes along, and I will always root for an underdog player playing an uncommon character. Either way though, I certainly don't blame the players for any balance issues, it's clearly the job of the developers to create a balanced game and fix balance issues. If the devs keep making patches like this, I'll probably be pretty happy with the game.
They're fairly inconsequential. As long as they don't slow his air game, I don't think he'll fall off too hard.Wolf again got off on time for bad behavior with this patch and I think he's probably still top tier but if they keep doing these little chips to him with nerfs it'll eventually catch up really hope they stop.