ProfessorVincent
Smash Apprentice
- Joined
- Oct 31, 2014
- Messages
- 78
- NNID
- Alexim
- 3DS FC
- 2105-8719-2070
A few more thoughts on this. Sean, I'm replying to your post because I enjoyed it, not because I want to single you out.I’ve hit Ganondorf with sour spot fairs during edgeguard situations only to have him cross me up and reverse up B me to death. Lucina wouldn’t have that problem.
The problem with this anecdote, for me, is the takeaway that Lucina would have killed in this situation. If there was no Lucina in this game, I think the takeaway would be different. Ganon's airspeed is bad and his hurtbox is huge, the fact that you (and we all have been there multiple times) got a sourspot fair in this situation means you still have a lot to improve, not that you should have used Lucina. Ganon has to hold towards the stage if he wants to make it back with his bad recovery, meaning you should have faired a little further back. If he keeps holding towards the stage, you get a tipper and you kill, if he doesn't you whiff and he probably doesn't make it back either way. Lucina is better for edgeguarding if we press buttons without thinking much about it, but in many situations getting a tipper isn't that hard.
Yes, if fox is dashdancing on stage it is basically impossible to get a tipper, but get him in the air and his bad air mobility means that tipper fairs and nairs are not that hard to hit. F-tilt is amazing, as Shaya said. It tippers easily, covers the battlefield platforms with tipper hitboxes, and there isn't much your opponent can do against it if they are cornered by the ledge.
Tippers are hard to land in neutral, but perfectly viable in advantage, especially against characters with bad air speed. Tipper U-air sends the oponent straight up and kills mad early. Pivot F-tilt is a powerful kill move in many situations. Several sourspots can lead into tippers if we play well. Light, small, mobile characters are the hardest to get tippers against, but they are also the ones who die from them the easiest.
Obviously the balancing team wants the two echoes to be at least equally viable. It is perfectly possible that they missed the mark and we will still see more tweaks to Marcina, but it is also perfectly natural that the character that is easier to use get better results in the early meta.